Hi Hubert,
Thank you for your reply, your comments are very useful. I have a few more questions (if you don't mind).
1. I noticed that if a unit moves without using its full MP allowance it will lose any unused MP. It is a move it or lose it situation. Often I do not like the movement path the game decides I would like to move a few grids and then a few more. Sometimes I am not sure what is out there (fog of war) and it would be nice to be able to move a few grids at a time. Are there plans allow more freedom in movement?
2. Units do not retreat when attacked. Are there plans to allow for retreat and exploitation? Such as, if a unit is routed by an armor unit the attacking armor unit would be able to advance into the vacated grid after the attack.
3. Rail damage? Units moving into uncontrolled grids do not damage rail. It would be useful to have this option especially in Russia where the rail gauge did not even match German rail. Could there be an option box for rail (destroy on overrun) like with fortifications? Engineers could repair the rail, of course, countries would need to be able to build more Engineers with this option selected.
4. ZOC. Are there any plans for a more robust ZOC currently units will stop when they encounter a hidden unit; however, units can easily move around and cut off an adjacent exposed unit. Full strength Corps, Armies and Armor Groups should exert some control over their adjacent grids. Weakened units would, of course, lose control allowing attacking units to surround and destroy them if they do not escape.
Am I talking about a different game here and my wishes are just beyond the scope of the engine? Thank you for your time.