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SelfLoadingRifle

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Posts posted by SelfLoadingRifle

  1. This thread does not understand how poor the snipers in the game are.

    They are marksman, and poor ones at that. There is nothing about them that represent sniper skills in the game, they do not even outperform other troops in killing ability.

    I ran a test using a German attached sniper team , elite, with the +2 modifier, fanatic moral and placed a enemy squad at 200 meters in open ground and them on a hill behind a bocage or in the church tower.

    You could not ask for an easier range and target to kill.

    The results, after about 30 sniper rounds expended each run and running the test 5 times, I saw the sniper would kill 2 to 3 guys each battle and his team mate with a MP40 kill 2- 3 also. So 4 or 5 kills, normally about 6 – 7 minutes to do it in and a partner with a sub-machine gun out of range doing as good.

    That represents 1 hit in 10 shots.

    The unit is so mis-modeled, it makes me cry. Being an ex-sniper in real life.

    :mad:

    I have already said my piece on this particular subject on the CMSF forum, and for the record, I couldn't agree with you more.

    SLR (another ex sniper);)

  2. For the record, I always add time to a scenario if I feel that the designer is being unrealistic, e.g. giving 40 minutes to take a village (in real-life it can take much longer to secure a single building).

    Real time works best for my at up to company sized engagements. For anything bigger, I find it all gets a bit unwieldy and overall command and control becomes affected. For the larger battles - more than one company upwards, personally, I find WEGO is the only way to go.

    I hope this helps.

    SLR

  3. Chad,

    I think that you are already on the right lines by asking your brother who has served.

    To me, it seems impossible to separate the rate of fire (rof) used from what is happening on the ground. Fighting in built up areas (FIBUA) sends the rof through the roof as clearing a room usually involves grenades/dems first and then going in firing. 8 rounds in 8 seconds would actually be a tad slow. Covering fire/winning the firefight at any kind of range would probably result in a much slower rof - say one round every two to three seconds with a rifle. Also, whether or not the rifleman can actually see his target will have an effect on the rof as well.

    I hope this helps.

    SLR

  4. Latest 5.56 calibre would now be better than .303

    I know each calibre very well. 5.56 is ok at close range, but it is a piss-arsy little calibre with comparatively low muzzle energy, which drops off even further as the range increases. It is also far more susceptable to wind. Give me 303 any time.

    Hang on a minute... 303? has the Brits and Commonwealth module been snuck out while we were not looking?

    SLR

  5. Trying to get back on track, I think that it is probably fair to say that a very low proportion of Afro-Americans served as combat troops. Also there was next to no segregation, which taken together would mean that troop formations would be almost always white in origin possibly with a hispanic element as well. Very, very occasionally you might find an all black unit, but statistically, I would contend that this would be rare in the extreme.

    The Vietnam war makes a very interesting contrast, in that a significant percentage of the grunts drafted in WERE black... but that of course is another story.

    SLR

  6. I find that RT works best for the smaller company size actions. however for the larger (battalion/brigade) scenarios, there is just too much going on to stay in overall control with this mode of play. Important stuff such as a troop or two of Panthers emerging over a hill can be overlooked whilst dealing with a situation in another area, and by the time you get around to dealing with them it is probably too late. WEGO (with the action played back a couple of times) does at least simulate SITREPs coming in (well, sort of) and I find that with the larger scenarios, it is the only way to go. No doubt some of you might disagree!

    SLR

  7. This usually happens with armour...

    Picture the situation. You are deployed in a defensive position. Cunningly, you place a tank in a position where it will cover a particular line of advance. Even better, any enemy vehicle advancing down that route will be exposed to flanking fire.

    The enemy armour approaches... yes, it will be a flanking shot at close range, just as you envisaged:D YOUR TANK DOES NOTHING!! What is happening? Are they brewing tea or coffee, or is the tank commander passing round a packet of lucky strike?:confused:

    The enemy tank stops. The turret turns around. FOR CHRISSAKE WAKE UP GUYS!!! There is a loud bang. The enemy has fired. Your tank is hit and brews up. A couple of survivors, their tea/coffee break rudely interrupted bail out.

    The enemy is now in a position to pass through your unguarded flank...:eek:

    SLR

  8. First of all, let me say how impressed I am.

    However...

    1) On first impressions the artillery model seems too modern.

    2) The short U.S. briefing for the scenario 'A Strange Awakening' contains no less than ten spelling and grammatical errors and was clearly written by someone whose first language is not English. In future, could Battlefront have all scenario and campaign briefings checked over by someone who a) is an English graduate and B) who has military experience?

    3) I seem to recollect that you Yankee chappies pulled off a very notable feat of arms at a place called Saint Mere Eglise. For some reason this does not seem to have been included in CMN. If there are any scenario/campaign designers out there who are prepared to repair this omission, I am sure that they would earn a huge vote of thanks. Once again, great effort Battlefront and I await future developments with interest.

    Tootle-pip.

    SLR

  9. I am currently working on Kip's scenario, which is set in May, 1981. A large proportion of the infantry he includes are armed with AK 74s, which (of course) are chambered in 5.45mm calibre. Unfortunately the spare assault rifle ammo carried in the accompanying BTR60 PBs is 7.62mm x39. This is fine if you are toting something like an AK47 or AKM, but obviously not so fine if you are the proud possessor of an AK74. PLEASE, PLEASE LOOK AT THIS IN THE FORTHCOMING PATCH.

    Just a point but, when did the AK 74 come into widespread service? I didn't think it was that early. Perhaps a Russian military member of this forum could advise?

    SLR

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