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JohnW

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Posts posted by JohnW

  1. Keep up the good work.  Very good progress has been made.  Since BF has not mentioned North Africa at this point, in my opinion, it is unlikely that anything will show up soon.  At this point, I'm happy with the current game engine.  I hope BF keeps developing more content for it.  A few vehicles would go a long way.  For me a U. S. M3 medium tank and some German and Italian tanks would be great.  It appears that reasonable terrain MODS are already possible.  Suitable German and Italian vehicles could very likely appear in the next release for CMFI.

  2. I would vote for a Tunisia module for CMFI.  One that covers Operation Torch from November 1942.  There doesn't appear to be many vehicles to add.  Terrain and structures for southern Tunisia might require some work.  Maybe this can be adapted from CMSF.  Based on what has been done in previous MODS, it appears possible.

     

    Two modules may be needed, depending on the development time.  One for the United States and one Common Wealth forces.  The U.S module would cover the Kasserine Pass battles, the El Guettar battle, and the final advance on Bizerte.  The U.K. module would add the initial race for Tunis actions, the defense of Thala and Sbiba, the Medenine battles, and the final advance on Tunis.  I would even want to include the French contributions, but that may be asking for too much.

  3. I wish we had access to the work regardless of the state, but there is no indication that it will happen.  

     

    Have you found the downloads for the Almost Eastern Wind Mod for TOW2 Kursk?  I highly recommend it.

  4. You will need a filelist.txt for TOW3. I have not done any work on TOW3 yet. The guys that made the Almost Eastern Wind MOD have extracted a few of the USA vehicles.

    Try to download the data/support/filesid.ini file. This will give you a lot of information about files used by the game.

    Keep the filelist small. Some files are difficult to extract.

    If you want to extract vehicles, try to extract the hier.him and skins.ini files. These will provide information about other files and directories that are used to create the vehicle.

  5. All of the Theatre of War files are in Windows-1251 (Cyrillic) format. My computer defaults to Windows-1252 (Western European). All of the comments cannot be simply translated.

    I found a website that explains what is happening and how to correct it.

    http://superuser.com/questions/343782/converting-ascii-russian-to-russian

    This led me to another website that will correct the decoding.

    http://2cyr.com/decode/?lang=en

    Then it is a matter of running the comments through a translator like Google translate.

  6. While working on a new map, I discovered that the SpeedTree option did not work. When the SpeedTree editor window was opened, there were no tree option to select. After a lot of looking around, I discovered that the SpeedTree sub directory in the Builder directory was empty. Fortunately, I also have TOW3 installed, so it was just a matter of copying the files from there. It is now working again.

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