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ravells

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Posts posted by ravells

  1. Found an interesting thread HERE.

    It looks like the short answer is that you if you try to analyse the issue of concealment too deeply, you'll go blind - there are just too many variables, whether the spotting units have binos and how many units are looking in your direction being a couple more factors to take into account. Experience, people say on that thread is probably the best teacher...

    so there we are.

    :: but there is this thread, which is the one I think pete meant::

  2. I'm conducting little experiments to determine the approximate distances at which units / trenches / foxholes remain concealed...but I fear that I might be re-inventing the wheel. The variables (as I understand them) which affect concealment are:

    1. Size of unit (e.g. team / squad / half squad or silhouette size)

    2. Individual unit bonus (e.g. sharpshooters)

    3. Whether unit is hiding

    4. Terrain occupied by unit

    5. Whether 'spotting' enemy unit is at a higher elevation? (Not yet checked but it makes sense that someone at a higher elevation is more likely to see a trench from a longer distance).

    6. Weather

    7. Whether unit has a stealth bonus from HQ.

    8. Unit experience? (Not yet checked).

    Has anyone already done this and posted the results somewhere? I could be wrong (probably am) but having a handle on this sort of information has got to be critical to effective game-play. If nobody has carried this out, then I'll be happy to post my results when I've completed my experiment.

    I saw Zarquon's list of %exposure depending on terrain occupied and season in another thread but I cannot translate % exposure into any practical use. What does 50% exposure mean?

    cheers

    Ravs

  3. Thanks guys,

    I don't want to 'game the game' too much...here is a screenie of a tank...I just can't see the penetration to armour ratio..(sorry if I'm being thick) but what if one of these tanks came up against another one...what do these figures tell me? I can't see it. Could you walk me through how I'm supposed to interpret them in a practical way?

    http://i28.photobucket.com/albums/c217/ravells/tankpenetration-1.jpg

  4. One thing I'm finding hard to get to grips with is working out (in very rough terms) how the offensive capability of one tank matches up to the defensive capability of the one it's firing at (and vice versa).

    I know that if you select a tank and hit enter it gives you various stats but I can't really convert the information into any practical rules of thumb.

    Do I need a point blank zero deflection rear armour shot to stand any chance of killing the enemy tank? What happens if I stand-off at 200m? That sort of thing.

    I'm not looking for anything too complex but just rules of thumb that I can use to work out what I have to do offensively and defensively with tanks.

    Do any such rules of thumb exist?

    Cheers in advance,

    Ravs

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