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mllaneza

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Posts posted by mllaneza

  1. It's harder than you'd think to hit a fast 70' boat with a light autocannon from another boat also running at high speed. Reading accounts from boat captains its amazing how often several guns would light up a boat, fill it fill of holes and not hit anybody. Or how quickly things can go horribly wrong if some gunner does get a bead on your boat.

    I just wish they'd gone up to BC-sized ships, then we could recreate the Channel Dash event.

  2. anyways, i gona follow this one but i dont think i will find anything here for me. i got my naval fix with jutland game and i am more than happy with it.

    but im couriouse about one thing...are WW2 torpedo boats that "advanced" that you can make a sim around it wich is interessting? the WW1 TB´s i play with are suicide nutshells

    The WW2 "torpedo boats" aren't same thing at all as the WW1 vintage TBs aren't. This game is about the small (70-110 feet), plywood, internal-combustion driven torpedo boats, not the very small traditional warships that destroyers were built to keep away from the capital ships. The classic TBs were still around in WW2, but really only the Germans and Italians used them.

    I'd say there's enough sim value in PT Boats to be worth a major effort. An 80' PT boat is bristling with guns, goes 40+ knots flat out, has torpedoes and has no defenses other than sneakiness, speed or smoke. They fought all over the world and took the fight to the enemy every night. Count yourself lucky Akella didn't decide to copy the engine management from a flight sim and make you spin dials down in the engine room.

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