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dkchapuis

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Posts posted by dkchapuis

  1. On 12/18/2023 at 8:48 AM, Bulletpoint said:

    I do not believe this is the case.

    What matters is the experience level of the spotter and of the asset. And then dedicated FOs get a discount on call times (25% if I remember correctly).

    At least I'm pretty sure this is how it works in the WW2 games. Can't comment on the modern titles.

    This is not true in modern titles.  artillery inside formations is definitely faster.  and im 70% sure dedicated FOs dont get a discount, but i suppose it is possible if it is small enough since I was just logging things in 1 minute intervals.

    Ive never tested in WW2, so it could be different there, but that would surprise me.

  2. 1 hour ago, zasgard said:

    Ohh...so learning CMx1 (BoB in this case) isn't really going to help me much with learning the newer CM games? If so, I DO NOT want to do that. My game time is limited and I'd rather avoid trying to learn 2 systems.

    Thank you for that nugget of info.

    I agree that learning CMx1 will not be much help.  Besides, CMx2 is such a better game.  I LOVED LOVED CMx1 games, but  I will never play it again.

  3. 8 hours ago, zasgard said:

     and smoke, smoke, and more smoke.

     

    IMO, this is not a great general tactic for CM. 

    If I was only going to give one beginner tip I would say dont move friendly infantry against an OPFOR that is not suppressed and is within 100m.  If you do, you are going to have a really bad time.

  4. I do identify key terrain first, then determine what I have to do to get to that KT and then hold the KT.  Often holding the KT does NOT mean sitting a lot of units on it, because artillery, etc.

    Covered avenues of approach or avenues out of LOS are essential.  Usually the overwatch for the units approaching are along different LOS lanes than the maneuver units.

     

  5. 3 hours ago, The Steppenwulf said:

    Precisely and agreed! We are on the same hymn sheet and so perhaps is Ithykial, it's just BF we are waiting on for implementation...

    Makes me miss - as I so often do - CM1 ability to important end units (location, exact numbers remaining) onto a map.  Why was that dropped for CM2?  Has BFC ever commented on why that feature was left on the cutting room floor?

  6. 42 minutes ago, Artkin said:

     

    @dkchapuis I have already made quite a few, around 10 between CMCW, CMRT, and CMBS. I know someone made one for CMFI but I don't remember his battlefront username. 

    The file should neatly display a unit at the regimental, divisional or even higher level. Then you can delete out what you want as Ithikal said. 

    You can use these to make scenarios of your own. 

     

    Thanks for the details

  7. 4 minutes ago, kohlenklau said:

    These are just the *.btt files that hold the core unit that you import for your campaign or "series of linked battles"...

    Sorry for my ignorance, but if i wanted to link multiplayer battles, how would I use the btt.  and does unit condition (casualties, ammo, etc) carry over between linked battles?

    Also, can anyone create one of the master "unit files" for use in games, or does it have to come from BFC?

  8. 6 hours ago, Ithikial_AU said:

    I've needed to create unit files for each of the regiments involved in the fighting including the various strong points along the beach. Realised these, coupled with the master maps is probably all the multiplayer crowd would need to tinker and create their own running series of linked battles

     

    Can you explain this more please?  What are the "unit files" (format? file type)?  I assume they are kept/updated outside of CM if they are going to be used for the multiplayer crowd?

  9. Im playing my first CMFI game, and a Sherman "jumped" at the end of its movement.  Does anyone know what causes this, and how I can avoid this in the future.  It should have stopped where it almost stopped in the video.

    The "jump" pushed it out of LOS of the area fire target command.

    (note - I forum searched for info about this, but couldnt find any).

     
     

     

  10. 2 minutes ago, IanL said:

    Yes, this does work. If you have a platoon HQ that is eliminated your company HQ can get close to the platoon's sections and take control. The C2 chain will remain broken and the Company HQ must be with in visual range. In this case the platoon sections will have a red X for the platoon HQ in the C2 list but you will see visual, spoken C2 symbols in the command section next to the C2 list. @MOS:96B2P's excellent thread covers this in detail with pictures - if I recall correctly.

    But that isnt "acting as the Lower HQ"?  It is just the squads communicating with the Company HQ directly.  For example, The B Company HQ could communicate with squads from A Company, irregardless of whether that A Company Platoon HQ is still functioning.

    (note - it is possible I dont understand either what is being said in this thread or exactly how HQs work if a platoon HQ dies.  which is the point of why i am wanting clarification)

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