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Rafter11

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Posts posted by Rafter11

  1. One of the best accounts I have read regarding WWII infantry battalion operations is "The Clay Pigeons of St Lo" by COL Glover S Johns. It is a great read.  Johns used his Pioneer platoon to build and secure a waterproof BN command post so he could fight his battalion without the rain screwing up the commo he needed to defend his rifle companies with artillery.

    If you are interested, the book is Kindleized.

  2. Chris,

    While playing the 2nd Training Mission, I noticed an irregularity with one of my rifle squads as they approached the "attack position.  I had given them an assault command on the previous turn.  At the end of that turn, I noticed they had not moved.  Upon further investigation, I saw the rifles of all 12 men (in Green) shown in the unit display, but could only see 8 men on the field.  On the next turn I sent the squad forward with a Quick Command, yet the floating icon stayed with the original location, and only 8 men responded to the Quick Command.  I never could find the other 4 men on the field.

  3. I did not Pre Order and am trying to buy CMFB for a PC (Download only).  I can get to the page past Checkout and to the request for shipping info.  When I select next, I get kicked back to the first page in store where all games are selections.  I have tried numerous times and even tried to buy CMFI.  Same problem.  What am I doing wrong. 

  4. BLAST

    I recently saw conversation on this topic on I think the CMBN forum.  If you are playing WEGO you can pause the Blasting team long enough before they execute the BLAST command so that the turn ends right after the blast occurs and before the team crosses the blast area.  In the next turn, you cancel the Blast order and move the blast team back.  I tried it out and it worked.  The amount of time the blasting team needs to execute the blast depends upon their experience level.  I think my team was Veteran and they needed 15 seconds.  Consequently I put a 45 second pause on the Blast command.  This is a gamey solution, but hey you just can't be murdering your blasting teams.

  5. Michael,

    In direct fire mode, I tried the "Target Briefly" command.  Maybe I am doing something wrong, but all I got was a couple of Adjust Fire rounds, but no Fire for Effect.  To answer your question, I was talking about both indirect and direct.  I will go play around some more with indirect light and short.

    Thanks

  6. FIRE MISSION OPTIONS  CM 4.0

    As of now under CM 3.0, if I give a "target" command to a mortar unit, it fires until it either gets a "cease fire" or it runs out of ammo.  Because mortar ammo is limited (32 rds per tube), have you given any thought to adding a volley command which would limit the "fire for effect" to 3 or 5 rounds per tube?

  7. Yeah, as FM 7-10 states, these were approach march formations.  The great news about the later versions of CM is the "Assault" move command.  It is a fire and movement command and that is what FM 7-10 suggests when approach turns into contact.  If CM 4.0 could include assignable platoon formations, I would be an even more happy camper than I am already.

    In any event this is a really great game series.  If you use real world tactics in this game, you do well.  I don't know what better complement I could give.

  8. Childress,

    As for documentation, I downloaded FM 7-10, "Infantry RIFLE COMPANY, INFANTRY REGIMENT" dated 18 March 1944

    Chapter 5, titled "RIFLE PLATOON" details the platoon formations used in an "approach march".  It lists and schematics Platoon Column, Line of Squads, Two Squads Forward, One Squad back, and One Squad forward Two Squads back.  This information can be found in Para 114 beginning on page 137.  It also mentions the two platoon echelon formations and their uses.

    During the Vietnam War, I served as an infantry NCO and led an 81mm mortar section.  I was trained by NCOs who had served in Korea and one in WWII.  Somewhere along the line, post WWII, the one squad forward - two squads back turned into the platoon wedge and the two squads forward - one squad back became the platoon vee.  Different names, same idea.

     

  9. "These 'formations'- not on the parade ground but on the battlefield-  were largely mythological and undocumented by accounts or photos. However, I recall that Steve did consider adding a 'line abreast' formation for Veteran+ troops at one point. But the battle evidence even for that is slim."

    Childress, that is just not correct.  Those formations were documented, trained, and used by those of us in the Vietnam generation.  They were a product of the pre-WWII doctrine developed at The Infantry School in Ft Benning in the 1930s and perfected during WWII.   I bet an old 1940s FM covering them can be found on the internet.

    If a Line Abreast formation can be added to CM, it should be.  The formation was taught with live ammo in basic training and used for final assault situations.  What the program now calls assault is basically "Fire and Movement", which is fine, but not the same thing.

    Now I can understand if the software simply does not allow a complicated platoon formation and multi waypoint tracking.  My point is that, if possible, it would be a big help.

     

     

     

  10. I love this game.  However the command sequence is too tedious.  If platoon formations such as wedge, column, Vee, etc could be used, things would improve.  For instance, you could click on a rifle platoon leader, give him a route via waypoints and choose a platoon formation.  HIs squads would attempt to maintain the ordered formation.  I would be a much happier camper.

  11. I have read JasonC's posts for years. They have been helpful and informative. Like JasonC, I find myself frustrated with the increasing micro-mgt required. It would be nice if a player could assign platoons formations (wedge, vee, line, etc.) along with route and movement orders. I think such ability would greatly reduce micro-mgt.

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