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lomir

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Posts posted by lomir

  1. How about just an end battle button, one that would give you the End of Battle Results, just like a normal ending.

    pad152, actually such a button it does exist. It's called "Cease Fire".

    c3k, CPT Mike, the problem I see with those auto-end Objetives is that in case that you also get points for unit objetives and/or other parameters (enemy casualties, condition, ammo) you might prevent yourself from winning the scenario if you take that objetive too soon. You would need to know your score in real time and that would eliminate the FoW of guessing how you are doing it so far. Or you could only use one auto-ending Objetive, so it might end up being a "everyone run for the hill"-ish scenario because casualties doesn't matter so much. I guess the best solution has been pointed out by Steve: to make it easier for a game to auto-end just due to points from Objectives. Now, it seems that the only way for the AI to surrender is by casualties and condition. Please correct me if I'm wrong. So you can get the feeling in some scenarios that it's easier to win by slowly advancing, taking good overwatch positions and then slaughtering the enemy force from the distance, getting a surrender and the points from all the objetives, than trying to reach objetives that are far away and likely to be well defended/covered by fire. Just adding to the debate.

    Cheers,

    Lomir

  2. pad152,

    No, unfortunately there is not a way to highlight groups on the map. You can only see to which Group belongs an unit at the Unit Editor's right column, the Activated Troops display (i.e. [A2] [A3] ... [A8]). So, it's not a bad idea to take paper and pencil and copy that information to make use of it in the AI Editor and when deploying the units. The new "Scenario Author Test" feature is great to see if your AI Groups work as expected, so you could try to test the Groups one at a time and finally all together.

    Cheers,

    Lomir

  3. John Kettler,

    It seems that the photo pictures a modified Bosnian Serbian ZSU-57-2 at a cantonment area in Zvornik (Republika Srpska) on 28 February 96 during Operation Joint Endeavor. The information I found says: "fitted with improvised overhead armour to protect the [open top] gun compartment from attacks from above, as well as rain and snow. It also has an ammunition crate fitted to the glacis plate which serves as additional passive armour. Used mainly as a self-propelled gun."

    Ahem... an ammunition crate to serve as passive armour... It's more likely that this is for carrying extra ammo, tools or to serve as the food storage area that KR mentions... In my opinion, it's very long time ago that the ZSU-57-2 became just a heap of scrap on tracks.

    Cheers,

    Lomir

  4. Mad Mike, yes it's possible: I achieved a Major Victory after a Syrian Surrender. Stats:

    British/U.S. Army - 750 points

    Syrian Army - 191 points

    British/U.S. Army - 27 OK, 3 KIA, 3 WIA, 1 MIA, 1 LMTV lost.

    Syrian Army - 30 OK, 64 KIA, 54 WIA, 2 MIA, 1 technical lost.

    MikeyD, the scenario was a real fun to play. All these RPGs and bullets whistling past while trying to keep all the vehicle's weapons manned (all my casualties were on this duty) against that wave of attackers. A piece of advice: the British unit that starts mounted on the TUM WMIK has an extra 7.62mm GPMG (apart of the vehicle's 7.62mm GPMG and 12.7mm HMG) that can't be used. So dismount them as soon as possible and send another unit (a four men one) to actually crew the vehicle. That extra GPMG makes wonders deployed on the rooftop of the compound, I tell you. And the 51mm mortar, even using the smoke rounds, is perfect to area fire that nasty Syrian HMG... ;)

  5. A bit of a bug in the design though if one can drive half (less than) the convoy off the map and then declare a victory!

    Hi all,

    Just adding to the debate, I wouldn't call it a design bug but a "gamey" tactic. Cease fire is an option to end the game that should be used very carefully when playing against the AI, since the computer will always accept it. A kind of "strict rule of honor" should be followed in these cases. Personally, I've never used it but once, in some scenario where at the end you had to extract some special forces with an informer - don't remember the name of that scenario, but it was a very enjoyable one. The thing is, imagine an scenario where your forces have to defend a complex and you get points for the diferent buildings/areas you keep. Turn one, your troops are on the objetives and then you request the Cease Fire option, the computer always accepts and you end up getting a Total Victory without actually playing the scenario. In my humble opinion, requesting a Cease Fire when playing single-player most of the times prevents the AI to develop its whole plan or its possible reinforcements to arrive. So in the Sab'Abar (the convoy) scenario, at least we should wait for all our reinforcements to arrive and then if using the Cease Fire option, say to yourself: I'm going to put all my forces in the objetive leaving area and then I can honestly tell that I've left the AO without leaving anyone behind. Because with the terrain based objetives (occupy or touch, doesn't matter which) you will get awarded all the points taking them with any number of troops.

    Cheers,

    Lomir

  6. Seriously-wounded (red base) soldiers who have not received “buddy aid” (i.e. disappeared) by the end of the game have a 25% chance of becoming KIA in the final tally.
    Buddy aid can also be used to reclaim ammo and weapons from seriously-wounded and dead soldiers (brown base), so it's advisable to do it most of the times. I would never try to do it in a minefield, though. ;)

    Cheers,

    Lomir

  7. However things like infantry exiting vehicles and then the vehicle moving on are still not possible in my opinion? I have never really been able to employ it though, even with plenty of pauses.

    Just issue first a "Dismount" command and the passengers will always leave the vehicle (you can then issue another movement/other commands to those passengers to carry on) and after dismounting the passengers the vehicle will resume in the same turn any movement you had given to it. If you want to disembark the passengers after reaching a destination, don't issue the "Dismount" command but you can issue another movement commands to the passengers - think they'll start moving from the vehicle destination altough the movement line starts from where the passengers actually are. The vehicle will first move to the destination and when it stops - even before taking up a "Face" position, will disembark the passengers. I think it's just not possible to do it in the middle of a vehicle route.

    Cheers,

    Lomir

  8. Sandokan, anything higher up than 12,7mm/.50 rounds (inclusive) can cause a friendly fire incident in CM:SF. About the UGLs in your squads, when you use the "Target" command (red line) to area firing in CQC (Close Quarters Combat), you have many chances to accidentally end up hitting one of your own men, so it's better to use the "Light Target" command (yellow line), that doesn't make use of the 40mm grenades.

    Cheers,

    Lomir

  9. There is no AT backblast in CMSF, so all AT weapons can be fired from anywhere. This seems to be a concession to the fact that there are no interior rooms modeled, which would dictate where you could safely fire.

    That's true for the REDFOR anti-tank RPGs and the REDFOR/BLUEFOR portable one-shot unguided anti-tank weapons, Ryujin, but not for the REDFOR ATGMs. You can't deploy them inside buildings, AFAIK, due to their lack of soft launching.

  10. I've seen this bug before, but thought it had been fixed. If you can send me a save file I will report this. :) (PMing you my email address)

    Excuse me Normal Dude, I didn't want it to look as if it might be a bug. It isn't ;) The two Americans had their own M4s before they decided to plunder when doing buddy-aid to some British soldiers. So less work for Charles! :) But, there is something... :D Why "red" soldiers on the Blue Force can't pick up weapons from KIA/wounded "red" soldiers of the Red Force?? I could understand that a "blue" soldier wouldn't because he has never trained with this weapon before, but a "red" soldier uses the same weapons as the enemy, don't they? And that's the funny thing of the picture: true that the Minimi Para is used by U.S. forces and very similar/almost identical to the SAW to use, so it makes sense to pick up one, but the L85A2... I don't think that this American sergeant should swap the M4 he's been training with for years, for a weapon he's not used to shoot with. It's just my opinion. I wonder what's going to happen in CM:N... Would the Americans be able to pick up some German weapons?

    Thanks for the fast answer, though. It's nice to see that BFC tries to repair any possible bug.

    Cheers,

    Lomir

  11. Hi c3k,

    If you move the HQ unit, the mortar "magically" disappears and then everything goes alright, the gunner (the one on the far left of the screenshot) deploys the mortar in a different place (well, the Pack Up issue is still there since he doesn't spend any the 16 sec it is supposed to, but that's something different). You assume well, because the weird thing is that if you don't move them and then use the Target Smoke command to use the 51mm smoke shells they have remaining, the gunner doesn't move and acts as the mortar being next to him but the rounds are leaving from the place (5 meters away) the mortar actually is. I've never seen that before and I really think that it's an uncommon bug on account of a series of factors very unlikely to happen again. It reminds me to that old bug of MGs deploying away from their gunners.

    Regards,

    Lomir

  12. The facts: after using all the 51mm HE rounds, the mortar guy switched to his rifle and moved to a different firing position, leaving the mortar behind. When they did stop area firing he didn't came back where the mortar actually is and now he can shoot all the remaining Smoke rounds "remotely": see the picture. I have a savegame.

    51mmmortar.jpg

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