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wargames mark

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  1. Now the site is up, but it does not recognize my license key. :mad:???????
  2. I agree with you completely. Battlefront has accepted our money, but it is not providing the product paid for. It is the responsibility of the merchant to deliver their end of the agreement. Battlefront turned over handling of order fulfillment to a third party who does not have their act together. That's not the customer's problem, that's Battlefront's problem. Battlefront should either provide the license by an alternate method, or start issuing refunds.
  3. I'd use a different system for activating my customer's software if I were Battlefront.com, but that's just me. I find it impossible to even reach the damn license.net webpage. What a pain. Way to treat your customers.
  4. I cannot load baked scenarios. Running Vista 64. I found where they reside (compatibility files). I expect them to appear when I select the Battles button from the main menu - no luck. I tried Saved Games - doesn't happen. I can get to them by selecting Bake from the scenario editor, but it asks me for a password - I did not set a password.
  5. I'm noticing some strange issues with the MTO&E in Combat Mission Shock Force. Specifically, I am unable to mount up all of my personnel in the assigned vehicles. I think this is due to a misunderstanding of how organization on paper translates to organization in the field. FM 3-21.8 indicates that each Stryker Infantry platoon is equipped with 4 Stryker ICVs, and is assigned personnel for a headquarters element, 3 rifle squads, and a weapons squad. The rifle squads give you 9 personnel at full strength, and 3 of the 4 ICVs have 2 crewmen (a driver and a TC). One of the ICVs has only a driver, with the TC being provided by either a headquarters leader (PL or PSG) or by squad leader (such as the weapons squad leader. Based on experience, it is not infrequent for some units (Combat Engineers, at least) to put their platoon sergeants and medics in a HMMWV or other conveyance that rides with combat trains, some distance behind the place where the action is happening. As the combat trains proceed forward, they overtake the fighting and the PSG and attached medic work with combat lifesavers to triage, apply immediate treatment, and evacuate casualties. The PSG also coordinates recovery of vehicles and the pushing forward of ammunition, water, and the like. When you remove the PSG and medic from the platoon during an offensive action, you free up two positions in one of the ICVs. If you then put your PL in the TC position of one of the ICVs and then load up your platoon FO, RTO, and the complete weapons squad in the same ICV (making this the command "track") then you have mounted up all members of the platoon with the exception of those chopped to the combat trains (which are outside the scope of the game). I recommend making an update to the game that reflects such an organization. Otherwise, platoons are going into battle in the game with only a portion of their total force. (Check out the mechanized stuff as well. I haven't tried to build a scenario using them yet, but I expect the same problem may arise there - though the solution may be different. Also - Combat Engineers almost NEVER fight together as a company-sized force on the offense. When they do so, it is usually only to perform an emergency reorganization to fight as Infantry.) I highly recommend looking at FM 3-21.8, FM 3-21.10, and FM 3-21.21 for information on the subject matter of the game. After all that complaining, let me say (type, actually) that the graphics are great and the depiction of gunfire is the best I've seen.
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