Hello,
This is the log immediatley after I tried to start a battle. The load screen finished its cycle, then the game dropped to desktop. Thanks again :
[Feb 9, 2010 7:26:19 PM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 1747Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.19876325
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Initializing animator...
Animator was initialized in 4167 milliseconds (4 seconds)
Loaded user music tracks: [ingame: 0] [Non-Game: 0]
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
VoicesTable.load(): files were scanned in 476 ms
::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 2 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 1336 ms
Normal: availNodeNum/availNodeList.Size = 0/0
--PFSCache read--
================ MissionManager.loadMissionBriefing() missions/single_missions/syrcevo_dubrovo_north_1/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
::: setLoading=false
================== START MISSION missions/single_missions/syrcevo_dubrovo_north_1/mission.xml=====================
Time overflow (0): speed 0.35643566
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 69322, availNodeNum=835
PFS recalculate missionDestroy for Normal: nodeNum= 69322, availNodeNum=26484
================== DESTROY GAME IS DONE=====================
MemLeakChecker.printLeaks() starts...
MemLeakChecker.printLeaks() ends...
WWThreadPool.destroy(): Thread pool is destroyed
[Feb 9, 2010 7:27:55 PM] -------------- END log session -------------