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bcdane

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  1. These seem like reasonable "trade-offs" if it is decided that leaving these in Japan would tilt things too much in favor of Japan. Although, I think the Japanese need all the help they can get to stay in the game through 1/1/46
  2. Bill, Haven't checked the forums in awhile, so I didn't see your reply. Much appreciated. I suspected play balance was a factor (since in my original post I indicated I could put those units to good use). Oil was the factor keeping these 6 battleships in port. They came out for Midway, and I don't think they did again until Leyte Gulf, at least not any major operations. Thanks again,
  3. Wanted to know if there is a reason why the Japanese Battleships (as opposed to the Battlecruisers) begin the game with the Pearl Harbor Strike Force. Historically, the six battleships (Nagato, Mutsu, Fuso, Yamashiro, Ise, and Hyuga) remained in Japanese Home waters. Only 2 battlecruisers (Hiei and Kirishima if I remember correctly) were with the Pearl Harbor strike force. In game terms, I believe the 2 battlecruisers would equate to one battleship unit, not the four that start with the Pearl Harbor Strike Force. The Strike Force also had two cruisers (of the Tone class), and a destroyer group (not sure if they were called squadrons or flotillas). Japanese destroyer groups were usually lead by a light cruiser. In game terms I would think this would equate to 1 cruiser unit, and maybe 1 destroyer unit. Hard to tell on the destroyer unit, since I believe the battleship and cruiser units are suppose to include some destroyer escort. In the game, the Strike Force has 2 cruisers and 1 destroyer. Bottom line is that it seems like the Pearl Harbor force has 3 extra battleship units and 1 extra cruiser unit. I'm asking because as the Japanese player these "extra" units could be put to good use elsewhere.
  4. Hubert, Thanks for the reply. That clears it up rather nicely. If I understand correctly, the corrected totals for Japan and China will be 55 + 89 = 144. The convoys will remain at 70 and 15. So the grand total will then be 229. I've only played through one game, but am very much enjoying the game.
  5. I'm having trouble understanding how the computer calculates MPPs. As a test, I started the Z campaign game as the Japanese. I ended the first turn without making any moves. At the end of the turn I collected the following: 1. MPPs = 122 2. Convoy (Manchuko) = 70 3. Convoy (French Indo-China) = 15 4. Total = 207 Based on the manual, I understand items 2 and 3, but I can't get to item 1. On the map I have the following MPPs: 1. Japan (including Okinawa, Taiwan, and Korea) = 110 2. Manchuko = 85 (one city was reduced from 8 to 5 - I'm assuming by partisans) 3. China = 90 (8 cities of 8 MPPs, 1 of 6 MPPs, and 4 of 5 MPPs) 4. Fr Indo-China = 15 So the total of on map MPPs is 300, which if multiplied by Japan's Industrial Modifier of 50% yields 150 MPPs, not the 122 I was given. If I take out Manchuko and French Indo China (assuming these MPPs come in the convoys), then the total should be (110 + 90) x .5 = 100... still not 122. What am I missing? Can anybody help me understand these calcs?
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