Jump to content

gallycadet

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by gallycadet

  1. I have a problem when creating an edited campaign. When I play the scenarios individually, they play fine. I have updated the core force file for the second scenario, with the data from the first. When I compile the campaign, and start campaign play, half the forces on the map in the first mission are gone, and or, units mounted in vehicles now have no vehicles present.

    I go back to playing it as a single scenario, and everything is fine. 

    Any advice? Thanks in advance. 

  2. 4 hours ago, IICptMillerII said:

    Yup. Unfortunately there are a handful of mentally unstable/disturbed people out there who have literally dedicated their lives to trashing BFC and Combat Mission at every turn. The reasons vary, but most of it boils down to stupid people being mad that they were matter of factly told off instead of being coddled and treated specially. This disenfranchised mob tends to conglomerate, and you get the hate groups/groupthink you are seeing. 

    This is one of the main reasons I was always against CM moving to Steam. Granted, my logic is not the most sound, and it is a personal opinion, but I just didn't want these people having another avenue to complain about the same old things. Now that CM is on Steam though, and the overhead is being taken care of by Slitherine, I do not think its a bad thing for BFC. The outrage mob will scream about the game the next few days, but it won't last. Give it a week or two and you'll start to see more sane opinions come forward as the dust settles. The misinformation, such as spotting being a diceroll, certainly annoys me in particular, but that's the internet for you. 

    Its also important to point out that with CM published on Steam by Slitherine, there isn't anything to worry about. They will handle the community outreach on Steam as well as advertising. If, at the end of the day CM doesn't perform on Steam, then it won't be the fault of BFC, or even Slitherine for that matter. And we are a very long ways off from drawing any drastic conclusions like that. 

    1. It's almost like... people complain about.... the problems with a game engine? 

    2. You're absolutely right. If a game doesn't sell. There is absolutely no fault at all with the developer. They just made the perfect little thing, and people just didn't appreciate it for what it was... I'm sure you're avid player of Daikanta right Cpt. Miller? This is like saying that Ford had nothing to do with why the Pinto didn't sell. 

  3. As the gentleman with the 30 award review. I just want to say thank you for belittling my intelligence, and assuming that I have no other goal in life but to trash BFC. My review was based on price, age, and toxic community/lack of support. Which this thread did such a great job of doing, (this thread even got mentioned in the comments of my review as an example of the toxicity in my review! Congratulations!). 

    Why is it so hard for you all to accept an OPINION that in this day and age, the game is not worth $60, and has valid, numerous problems (which I'm hoping will still be addressed, but I don't hold my breath when it comes to great support here). 

    Now, if you excuse me, I'll go back to playing CMSF2. If you keep watch for a week or two, you'll see I play this game quite a bit. I don't know why though, since I'm "mentally unstable/disturbed people out there who have literally dedicated their lives to trashing BFC 

    As for LOS not being a dice roll... fine, what the h*** is it then? Because I'm tired of hearing "well it's abstracted, and the method is a state secret punishable by death and you just need to accept that!" It's extremely crappy given this day and age, and the fact that there are numerous games, who have figured out a proper LOS system. Even the danged youtube videos admit problems with it. If you guys want to keep insisting it doesn't have numerous flaws, I'm more than happy to start making youtube videos pointing them out.

    All I did was leave an opinion, which people are certainly allowed to do. Thank you gentleman for making it a personal attack. This is definitely going to get people to love you all.  

  4. Not putting the modules on sale? Not having steam keys ready. Not even announcing you would be able to release a day earlier then planned after a delay? Not having the modules on sale at launch? (I get it that you don't want to give Steam their 30% but come on people.... This is basic launch day 101. I'm taking some marketing and computer programming classes right now, and I really want to thank you guys for giving me some examples of what NOT to do. 

  5. Is there a repository of Campaign Script Files for reference? I am interested in editing the CMSF2 and CMBS campaigns (Though CMSF2 campaigns don't seem to be able to be unpacked given current tools). I have extracted the campaigns, edited the core forces, I just need to compile but I'm a bit lost with the campaign script file (not a programmer), and would love to at least see the CMBS one for reference if anyone has it.

    Thank you for any help. 

  6. Your question is answered. No, there is currently no way to edit any of that. Also, everyone has their opinion about what each weapons system can do. Personally I strongly suspect what Russia says their equipment can do, and what it can actually do are two very different things... But, I'm sure the designers at Battlefront know more than me. None of their games have ever allowed for that kind of modding.

    I would love to see modding tools that allow for this for personal use, but I don't see it happening, maybe in future games/engines. 

×
×
  • Create New...