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Meier411

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  1. Well,we found out ourselfs most we need so far. Thx 4.....no reply and such ,either noone in the "modding forum" has knowledge about it or simply no will to help with this; the reason why I do not get so far,but anyways,free land...keep your knowledge,as far you have it,we do the same. Thx again 4 nothing and cyas all, Meier411
  2. Hi all, I really need some help/information with a few things. 1st,as short background info: I want to play a ww2 campaign with a few friends.Basicly we play germans vs allied ai(only)beginning 1939-1945....got a sheed with all playable tanks/stugs and how many of witch type we can use in the time we are at. Unfortionatly we had to see in several battles we made as test and 4 fun,that most german guns(especiall the 75mm/L48,75mm/L70,88mm/L56,88mm/L71 and the 128mm/L50)are totally underpowered.Means,I need 3-5 clear hits with a Tiger1 to atleast score any effect on a T34 for example. That is crap,1 hit of a 88mm/L56 atleast should cripple a T34,if not kill it. This means,if we play right,a handfull of german tanks that are totally outnumbered,we get fried beyond any realistic value. So the guns above,should be able to kill a "normal" enemy with 1-2 hits. (I know that the guns have more penetration at short ranges,but they drop below any real value at long range and such). So,I already seen that in a mod there are new vehicles and for those also some new sheeds with cannon info and such. I now downloaded an extractor and placed it like told in the missions editor. I opened the files,and seen sheeds for the guns/ammo. What I miss are sheeds were.....lets say all comes together,like this 4 example: [base] Country Ger Name 50mm_KwK_38_L42 [Properties] Kalibr 0.05 useHookAsRel False EffectPreset 040_069mm_Front Sound weapons.ger.50mm_kwk_38_l42 EffectMode Single ReloadTime 2 2 aimMinDist 6 aimMaxDist 421 HistMaxDist 6000 shotFreq 1 traceFreq 1 Magazines Ger\50mm_PzGr_39_(APCBC) Ger\50mm_PzGr_40_(APCR) Ger\50mm_SPgGr_38_(HE) ammoUsed Ger\50mm_PzGr_39_(APCBC) Ger\50mm_PzGr_40_(APCR) Ger\50mm_SPgGr_38_(HE) AimDistance 0 50 100 500 1000 1500 2000 AimRadius 0 0 0.1 0.3 1.3 1.5 2.2 [Ger\50mm_PzGr_39_(APCBC)] Ammo Ger\50mm_PzGr_39_(APCBC) Speed 835 aimMinDist 6 aimMaxDist 421 HistMaxDist 6000 Dispersion 1000 0.50 LinesH 0 100 500 1000 1500 2000 2500 3000 10000 Penetration 63 59 48 36 29 14 10 10 0 [Ger\50mm_PzGr_40_(APCR)] Ammo Ger\50mm_PzGr_40_(APCR) Speed 1130 aimMinDist 6 aimMaxDist 421 HistMaxDist 6000 Dispersion 1000 0.70 LinesH 0 100 500 1000 1500 2000 2500 3000 10000 Penetration 105 95 56 21 9 6 6 6 0 [Ger\50mm_SPgGr_38_(HE)] Ammo Ger\50mm_SPgGr_38_(HE) Speed 550 aimMinDist 6 aimMaxDist 421 HistMaxDist 6000 Dispersion 1000 0.67 LinesH 0 100 500 1000 1500 2000 2500 3000 10000 Penetration 10 10 10 9 8 5 3 2 0 I couldnt find these,but as far I know to tell the programm to use new values I must do a sheed like above for the desired cannons and then place it into the "data/gun/ger" files. The game then should use the "new" ones if I got that right. And 2nd,I still am not sure on some things I seen in the sheed above: -useHookAsRel False....whats that 4? -EffectPreset 040_069mm_Front...thats muzzle fire/smoke effect? -ReloadTime 2 2...reload time 2.2seconds?or 2 seconds and just repeated 2 for any reason? -aimMinDist 6....can I set this freely?or MUST be as from the prog set? -aimMaxDist 421...this let the canon only halt fire at 422m? -HistMaxDist 6000....this makes any difference if I would say 2500 or 6000?I want to make 2000m max firing distance anyways. Sorry if I ask this all,but I really need some help with this;I already tried a sheed for the 88mm/L56(TigerI-canon)and it made the game crash in library mode/corrupted the game in a test-mission. I now know I used some wrong ammo-names but I am not sure if that was all. Further more I think I might also need to,not only put such sheeds into the right folder but,also tell the programm that it shall use this for a specific gun. Another problem we have: From 4 Tigers 2 will be dead cause of immobilisation,the other 2 will be cause of a ruined gun. I understand that hits in the track section can stop my tank....but honestly,how often in real did a tank loose his mainweapon???I know it happend,but ingame that happens way toooooo often;any way to thicken the gun armour or such to keep it in service for longer? And might be for game balance in mp-games,but really,there is even less then no way a bazooka nocks out a TigerI from the front...even if you stand on him and hold the muzzle against his front armour.Where to set this right? Last one,any way to let dead personal "rotten" faster? My panzerschreck scored several hits an an american halftrack,but he used all his ammo(4-5)...I think,since noone bailed out,they were dead already,but did stay an active target since the bodies needed too long to be removed. So,if anyone might be so kind and help me,tell me were to get the data I need or how to place it at the right folder/specify the data 4 a desired gun... I really appreciate it. Meier411 PS:My english got bad with the years,hope I wrote all right.
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