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The Sun Machine

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  1. I completely agree with you, but I would assume that hitboxes would be in order for "incapacitated" status, which may be too much for a company scale strategy. If hitboxes would not tax the limits of a standard computer, those useless medics could stabilize incapacitated soldiers so they could be available later in the campaign, like in Il-2 with wounded pilots coming back five or so missions later. And thanks SlapHappy and Dr. Jones, although it took me forever to figure out what the hell I was doing I finaly got it so that my men die very quickly
  2. It says "could often continue fighting" as in hypothetically. Most of these people aren't fighting for their motherland or fatherland, but just to stay alive. There is definitely not enough motivation for troops to continue fighting after they are shot for it to be a legitimate possibility. Maybe one or two percent would have such brainwashing that they may continue, but think about it. If you are shot in the head, chances are you would be greatly disorintated and/or blinded. If you are shot in the arm or shoulder and if you manage to break through the pain, you will not be able to fire anywhere near accurately. If you are shot in the leg, you are not moving well, and the pain would probably be keeping you from returning fire well. If there is no pain, that means your body has begun to shutdown and you are dead anyway. If you are shot in the torso, a number of problems may arise. I guess that volunteers usually have a much bigger cause to fight for then conscripts. I must say it sounds very unreasonable that one could fight back after ten or twelve 9mms though. They also loose a considerable amount of energy in trasit from the barrel to the target because of the bullet's size. Still, rifle rounds should be one hit casualties out to 300m due to their size and velocity. It is rather bothersome to see a soldier get shot point blank by a bolt action rifle only to become "wounded". Oh, and a link to the thread that contains the aformentioned external tools would be greatly appreciated!
  3. 1- Unless you are grazed by a bullet or take a 9mm from one and a half kilometres away, you are not still fighting. 2- The 30-06 and 8mm mauser both go the same speed if not more as the 7.62x51, but carry more energy. 3- Many a time is it that my soldiers get hit from a rifle that is 10 metres away to only become "wounded" 4- Where are the .ini or .cfg files in the Theatre of War file?
  4. I figured you could in ToW, but it should be easier. Speaking of which, I would like to know of these tools one can use. Do you have the link to a thread that would be helpful?
  5. One thing that I felt to be frusterating about ToW was that the tanks seemed to be the main focus of every mission, which I realize is completely accurate, but when I tried to make an all infantry battle I found it to be lacking for one reason. Almost like in Red Orchestra, if you take a bullet, be it a 9mm or a .50 cal, you are not firing your weapon for the rest of the battle, and therefore are a casualty. So why is it that every weapon, besides heavy guns and sniper rifles, take at least two hits to kill? I have no problem with the lack of human hitboxes, just the outrageous tenacity of your soldiers. It would be nice to see an option to make humans on both sides become more vulnerable.
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