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Runaway!!!

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Posts posted by Runaway!!!

  1. "Direct lay"? Pardon my ignorance; I just haven't come across this term before.

    On-map indirect-firing IGs sounds good. =) Can you give us any more about the above-mentioned restrictions on on-map indirect fire?

    "Generally speaking" only actual FOs? Would an exception to this perhaps be a US Army company CO with radio C2 to battalion, a la Captain Winters in that one episode of Band of Brothers where his company runs into two companies of Waffen-SS and he gets on the radio and calls for artillery which decimates the Germans? (I'm not saying BoB is realistic or strictly historically accurate, but I figured company commanders could radio battalion for artillery support without an FO being necessarily present.)

    I'm guessing the "restrictions" on on-map indirect fire would be somewhat the same as it was for CMx1. Which basically means an HQ would have to be in short range direct command of the on-map artillery.

    I also was thinking about having HQ's "CO-BT" not just being able to call in fire support from offf-map, but also from on-map "say, a set of 75mm inf-guns nestled in the corner of the map well hidden and acting as an alternative off-map type fire support". Of coarse this benifit would disapear if the inf-guns were to be moved, "like loosing the target referance point benifit in the old CMx1." But I doubt this will be the case. Am I right Steve?

  2. A few questions:

    Since one of the main development strategies of CM2 was the "Depth not Breadth", will this mean that Captured french tanks will be available to the Germans? I realize they were not available in huge numbers, but from what I recall they were the most likely to be seen in this specific area/time period(aside from the Fall of France, of course).

    While all the previous modules for CMSF have revolved around nationality, will this be the same Idea for CM:N? To be more specific, will Paratroopers warrant a different module or will they part of the original release?

    For CMSF, each module(so far) has included one module. with a situation where the adversaries are on more equal footing, will you continue the same concept or will you have a German/Allied member campaigns for each release? If so, will the campaigns be related; i.e. two opposing regiments battling it out and you pick who you start off with. Also, since the transition from theoretical war(just make up the scenarios/maps) to historical war(needing historical units/maps to accurately model battles) increase the workload, or no appreciable difference?

    yeah, I have a lot of free time recently.

    I think I recall Steve mentioning in another post that there wont be as many rare units as CMBB. Of course the extra modules will give us more than the original. Maybe they would consider going beyond a third or fourth module that would include some of the more rare treats, that way they can bilk us out of some more paper.

  3. Steve, you're confused again. I will discuss trenches with you. That doesn't mean I will have a personal discussion with you. Personal attacks are not welcome. Nor is your endless psycho-analyzing... you're extremely unqualified for it. It's not just me, how many pages did you spend on Redwolf in this thread while he excercised enormous patience in ignoring you? (Which you took as invitation to bother him some more, on personal scores again. lol.)

    You have to get it through your head that you cannot solve arguments or disagreements by personally attacking someone or writing little essays about how people are obsessive or have ego's, or are too young and think time is endless, or whatever cockameemee crap you spout... anything but the substance of the issue. Which was what again? Trenches.

    If you want to talk about trenches, go ahead and ask a little straight forward question and I'll answer you. But your personal analysis essays are not welcome nor impressive. And I think they say much more about the writer than the subject.

    Flame war!!!

    Hold off untill I get some popcorn and my 3D glasses. :cool:

  4. If I, as an attacker can see fox holes, trenches and the displaced 3D environment from bunker positions, the game is lacking.

    If I don't physically see planes dropping out of the sky to release their ordinance, the game is lacking.

    If I also don't see those planes getting shot out of the sky and falling to the Earth like a comet and leaving behind a crater filled with smoldering wreckage, the game is lacking.

    If I don't see Tiger tanks running out of gas in the first half hour of combat and thus becoming useless field decorations, the game is lacking.

    I'm serious. :D

  5. Since everyone is on the topic of fortification, what about infantry bunkers, for some seriously fortified German positions "Like the beaches of Normandy"?

    And NO, I'm not talking about MG bunkers or AT bunkers, I'm talking about a small structure that acts like a building and has the strenggth of steal reinforced concrete for housing a platoon or so untill the Arti stops.

    Yes?

    No?

    Not on my life?

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