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mikeCK
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Posts
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Posts posted by mikeCK
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I rewind and re-watch a turn 3-4 times so I can see all the action. I only replay a turn (with new orders) if I legitimatly forgot to do something (I forgot my infantry platoon in the woods that I wanted to move). I Will also replay of I have made such a catastrophic mistake that the match is basically over. The latter is a cheat but makes it more entertaining. It is a game and supposed to be fun right?
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My tank can beat up your tank
Just sayin
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lol. No sweat. It's hard to read tone into postings ya know. Anyhow. It's an interesting outcome and NATO has a habit of under estimating Russian equipment at times. The performance of the AA-11 vs AIM-9m for one. From the looks of things, we may get a real life "test" here in a few months unfortunately
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I didn't say the M1 was invulnerable. The anecdote I am referring to occurred in the 2003 war and involved a tank that had been immobilized (hit in the rear buy a Recoil-less rifle and later had to be destroyed) Frontal shot failed to do the trick. That's all. Man, people get so defensive. And yes, I'm sure a maverick would penetrate the "famed armor". Big difference between a maverick warhead and a kinetic round at over 1 k
Haven't seen the new ammo or armor tested against eachother so we don't know. All I know is that off all the M1s lost to enemy fire, the crew survived in the vast majority. Of course, none were killed by a kinetic round as far as I know.
Also, I have never said the turret armor or sides were impenetrable... Nor the frontal armor...just that the frontal armor is a very tough nut even with DU.
This is for the M1a2 but not the SEP
M1A1HC, M1A1HA, M1A1D
Against Kinetic Energy
(in mm of RHAe)
Turret
800 - 900
Glacis
560 - 590
Lower Front Hull
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Ahh...missed the post above...I could see a turret penetration at 90 degrees. What do you guys think about the casualties though?
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Agreed. Modern optics are way too good to rely on the ml 1. eyeball sticking out of the top of the tank
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I agree. Would be nice to have my guys put an AT-4 into a building before I move in and secure it
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Was there a point when you didn't have this problem or has the terrain always appeared black for you ? Does this happen in all scenarios/quick battles or only certain ones ?
Which specific driver do you have, 175.19 ? Which Windows OS are you running, XP or Vista ? If Vista, which flavor (i.e. - 32bit or 64bit) ?
What options do you have set in CMSF's Options panel ? What settings are you using in the Nvidia control panel's "3D Settings" portion ?
Is your game modded with different terrain graphics ? Is this copy of CMSF the Battlefront version or Paradox or Gamersgate (?) versions ?
Running Windows XP
New drivers (I dont jnow specifically...just went to the invida site)
Options: doesn't matter. regardless of video options, its messed up w/ 1.08 patch.
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Reinstalled the game and updated to patch 1.06 w/ no problems. Must be something with 1.08. Drivers all up to date and were before I installed the game originally
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cricket....cricket...
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I am using a gforce 8800 with the new 7/08 drivers. When I play, the terrain is all black. Sometimes it will turn to the regular appearance if I move teh camera around but usually, all of the ground is completely black. Any ideas?
US Anti Aircraft defences
in Combat Mission Black Sea
Posted
I think we are also missing the airforce' concentration in the development of stand-off munitions such as Jasm as well as the general accuracy of JDaMS dropped from high altitude. CAS no longer needs to be from an aircraft low over the battlefield. It can be from a B-1 at 50,000 feet or an F-35 10 miles behind the battle launching a GPS guided standoff missile
That is primarily the reason that the US has not really made an effort to keep up with mobile AAA...air superiority, stealth and standoff munitions (along with high altitude JDAMS) mean that many aircraft won't need to be in range
Of course, helos are different but with new upgrades to hellfire models and info sharing, the AH-64 doesn't have to even be able to see the target