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Hetzer21

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Posts posted by Hetzer21

  1. It has also been argued that battlefields weren't where the AAA got deployed, and that it was ineffective at deterring ground attack where it was involved on the battlefield. So what people are asking for is effectively the edge case of AAA being intentionally used as meatchoppers. I make no comment on the validity or otherwise of the argument.

    I've also read combat reports of the Waffen-SS where 20mm quads were used very effectively against massed inf assaults on the eastern front. FWIW.

  2. I'm embarrased to admit I didn't even notice all the targetting lines were gone, and it's not as if I haven't played the old series for years. I'm glad they're gone though, they used to do my head in even though they could be turned off. I left them on because I was paranoid I'd miss something my brothers were seeing.

  3. Unfortunately, in the same delivery was another parcel, a 1:72 diecast Tiger Tank model bought on eBay from that reputable source, Bulgaria. The shoebox packaging wasn't quite up to the Bulgaria-Australia route, and was 'somewhat crushed'. Inside, the plastic outer box around the model was smashed in several pieces. But the Tiger tank? Mint condition still. It may no longer be "Mint in Box" but thanks to that excellent plastic armour the Tiger is ready for action.

    Make your own, like what I does. :D

    hetzer16.jpg

  4. I am not "unconcerned" that my tanks will get bogged down, I simply consider it the driver's responsibility to ensure he doesn't. Which, in reality, is the AI's job actually. If I tell my tank to go from A to B, and along the way, unknown to me, there is boggy ground, is it unrealistic if the driver fails to spot it, as happens in reality? Or should my alter-ego general persona go out onto the battlefield and walk every meter personally and give a detailed map to the driver?

    This is the micro-management I talk of...thinking it possible to avert every possible detrimental outcome if only enough time is expended on every single turn. All it does, in fact, is turn a simulation of reality into a Hollywood script. The AI makes mistakes. So do real people. Incredible ones, absurd ones, and especially so in the heat of battle, under fire or with too little sleep between moves.

    No real general got to ponder for 30 minutes between each one-minute period of action. Sure, you can excuse such a style of play by declaring that you are playing the general, the colonel, the captains and the Lts. And even the sergeants too. Personally I choose to play the general overall and the captains and Lts only when an obvious disaster is about to strike. It makes for a much more realistic experience in my opinion. And prevents the mind-numbing tedium of wiping arses and blowing noses. :D

    As for your thoughts on the new game, and disrespect to the old...the old was good, just like a VW was good. Until the Porsche came along. The VW is still a VW, still good, but a Porsche is better. I loved the VW, but I stopped driving it after its constant breakdowns became too much for me to endure. Now the Porsche is doing the same, but this time around it looks like somebody A) admits there's a problem and B) gives a damn.

    I don't think anyone can "prove" anything to you though, I think you'll have to suck it and see for yourself. That's what demos are for I guess. Soon as I got mine running smooth and tried it properly I was hooked. :)

  5. You wouldn't like playing against me. :D I've been known to spend an hour or even an hour and a half on a single turn. Most of that though is reviewing the replay so that I know what is actually going on, rather than what I had hoped would be going on. Actually plotting the moves only takes a fraction of that time.

    Michael

    Holy crap. :D

    I guess it's the difference between chess with one of those timer-clock things and chess without one.

  6. I've read two of Ambrose's books and wouldn't touch another with a pole. He calls himself a historian? A cheerleader for bias and bull**** would be more accurate. I've rarely read more distorted ****e in my life. One of his most offensive lines of crap that sticks out in my memory, words to the effect of "We pitched our civilian soldiers (101st Airborne) against the best the nazis had (1944 coerced eastern-front POWs, volks and kids etc...my words) and bested them." That's not to say the 101st didn't go up against decent troops, the Ardennes Bastogne being a good example, but those realities were disrespected by his overall tone of "We were god-like supermen!" Obsequious pap.

    As for good books, I'm not sure if this is still in print, my copy is very old (1953): The Struggle for Europe, by Chester Wilmot. No ISBN I'm afraid, I don't think they had them back then. This chap was a journo in the front line and got to interview many of the top people on both sides as well as seeing stuff up close and personal. It's an absolutely superb read, incredible detail.

  7. Nah that's not gamey, quite realistic I think to have your infantry coax the enemy ATG's into firing off their rounds. No different to having a tank trick an MG into revealing its position or something like that.

    Do you think real AT-gunners would fire AP at infantry? I can't imagine it myself.

  8. It's not a proper goer for me until the memory-error issue has been sorted. I've just spent the entire morning running tests to help try and narrow it down.

    But when it's working...aye carumba, it is truly superb. I just don't want to be in the middle of a HTH with one of my bros and lose the lot to a crash and corrupted saves (as was so common with CMBB and CMAK).

  9. That would be seriously good.

    It would also be seriously good if AT guns wouldn't waste all their AP ammo firing at infantry. I'm not sure if that's a bug or just a limitation of the engine. Seems that one pretty surefire way to beat AT guns before commiting armor to a PaK-front is to parade some infantry around in front of it for a while. I wouldn't do that myself, it's gamey as hell and would spoil the experience for me.

  10. I give great thanks that I never served under your command in combat. :D BTW, who usually wins your games, you or your brothers?

    Michael

    Me usually. They get too involved in the minutae at the expense of real-world tactics. I read a lot of threads that seem obsessed with the lack of ability to micromanage stuff, like "will my tank bog down if I go there?" or "can I get my bazooka team in killing range if I fiddle with this arc thingy while pressing 'hide' behind a rock tile?" I try to think of myself as a geezer in a tent behind the lines, giving general orders and depending on my officers to MAKE IT HAPPEN. What actually happens is the AI beats the crap out of my brothers. While they're micromanaging 20 half-tracks down a road, so that not one of them clips a wheel on a kerb and loses a minute in time, I'm ordering one group to go left and the other to go right and let the AI put a squeeze on them. Kind of thing. Broad AI brush-strokes vs human pencil-sharp lines. But sure, that requires them to agree to a time limit on turns. But my argument is that it's not realistic, or reasonable, to have 30-minute turns to determine one-minute spaces of time in the 'real' world. I only intervene if I see units getting badly out of shape. I'm usually still twiddling my thumbs for a fair bit out of ten-minute turns.

    I have no doubt at all I'd be beaten to crap by anyone here who has played extensively and can handle short time limits on turns AND knows the AI inside out, but I'd rather enjoy that defeat than be bored senseless, as I have been in the past, enduring somebody taking half an hour on each turn to re-issue orders to every single unit.

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