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GBolio

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  1. Kornstalx - When I played this one, I spotted the trench, and then used sneek to move my squads into an arc roughly 100m from the trench, with narrow cover arcs placed over the trench. The MG spotted one of the squads, but once he fired I got a full ID and all the other squads opened up on him, pinning him instantly. I then moved a squad up into the cover in the pines to the left of the trench. Using the other squads to keep the MG pinned, I rushed this one to the trench and killed the MG. Suffered just one casualty.
  2. Well, your first method worked exactly how you said it would. Total victory, 86% to 14%. I was too slow, and only got the flag in the woods with a blind rush on the last turn. Luckily, nearly all his infantry in the woods was already routed by the Mortar fire. After about 15 mins, MG42s were non-factor as they were low on ammo, like you said they would be. Don't know if I'll try the other method now, as I want to get through the rest of the scenarios. Thanks JasonC.
  3. Thanks again. I'll incorporate all of this when I try the scenario again and then let you know how it went.
  4. Thanks for the very detailed reply. Hopefully I have time to try both methods this weekend. I think my problem was, as you suggested, having my infantry too bunched up. Also, I didn't realize the rough areas provide cover, so I'll try to work that in as well. What is the advantage of the 'advance' command instead of using move or fast?
  5. I'm playing through the Russian training scenarios created by JasonC and I'm having trouble #201. I've played through it twice and got a minor defeat both times. As the Russians, you have a reinforced green company, with 3 122mm spotters, a 122mm mortar spotter, a couple of 76mm guns, a few mortars and several Mgs. The attack is across open ground, and my main problem is caused by two MG42s in trenches on the left side. I can't get anything close enough to spot them - they're just a sound contact all game. I've tried area fire with my guns and mortars but only rarely will I get one of them pinned. The FOs are all conscript or green I think, so I can't use them to taget the MGs once the battle has started since it's a 23 min delay. Without pinning the MGs, my advancing green infantry squads panic frequently, and it's very difficult to keep them organized for the attack. Any suggestions?
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