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Ooog

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About Ooog

  • Birthday 06/15/1983

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  • Location
    CO
  • Interests
    Linguistics, History, Computer Science, Economics, Mathematics, AI, PRNG\'s
  • Occupation
    Student

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  1. Just out of curiosity... Personally, I really like Steam. There is a bit of a stigma attached to it from its early days, when it was incredibly buggy, but since about 2004 or so, it has become extremely stable. Anyway, Steamworks is basically all of Steam's features available to game developers for free, including secure betas, automatic patching, crash data, ability for users to redownload the game, time-limited demos, etc. I know it might be a little late for games that are already released, but could it be a possibility for future games? You would be getting your game in front of more gamers than is possible with any other system, including many Red Orchestra players... Here is Valve's overview; it took me about 3 minutes to read: Steamworks I know Battlefront doesn't have much in the way of resources, but this could, in the long run, reduce costs through mass beta testing and increased sales. PS, I emailed Valve, and they confirmed that Steamworks also includes the ability to collect data on gameplay statistics from all players (this can show where gamers get stuck or give up in single player games--probably not as useful for battlefront's games), as well as full digital distribution for free. My motive in posting this is that Steam's convenience surpasses all other digital distro services, and I want to see Battlefront raking in as much $$$ as possible, so they have more resources to spend on games .
  2. I was wondering about this too, really. Forgot about asking about it. Also was trying to figure out how to put my squads in my strykers in setup, but couldn't quite get that to work either. I am pretty sure now that it is preset in the scenario. There are static setups in the old games too, so that is probably what it is.
  3. Well I hope my earlier answers addressed you questions. I note also that with “the Fighting Seabee’s” post that it has just become such a thread. Hope you enjoyed it while it lasted. </font>
  4. I did not mean for it to be such a thread. I was simply trying to acclimate myself to a new game, and make sure I wasn't missing anything... I know that when an interface is redesigned, it is hard to find things that I used to know how to do, and I know that manuals can have omissions. As my post count makes clear, I don't have the time or energy for forum controversies, and that is not my intent.
  5. Thanks, Gibsonm. First off, I am playing the 1.07 demo. The lack of target lines and the "Enter" feature are pretty disappointing. When I was new to CM, the kills counter was VERY helpful in figuring out which strategies worked after the fight was over, because sometimes a unit that I didn't think would be too useful actually turned out to cause major damage and vice versa. The lack of the quick text display of damage taken by armor is less of a disappointment, but it is sure a lot faster than having to select the unit, and then select the button. 2 mouse clicks when it used to take none I definitely see your point about the trenches. A pity they don't seem to be incorporated into the spotting system, but it would probably take a significant rewrite of the terrain code to change the geometry of the map once a trench is spotted... unless you can still place trenches like in the old ones... can you?
  6. Sorry if these have been asked a million times, but as forum search functions are useless for searches with more than one word, I thought I might as well ask these questions. I have played CMAK and CMBB quite a bit, so these are kind of questions related to "how do I do that in the new game?" 1. How do I measure ranges between point A and point B? Data on how arty accuracy is kind of useless without being able to tell if my troops are in the danger zone. 2. How in the world do I tell what my units are shooting at when they picked a target themselves? The red line seems to have been removed? 3. Is there any way to turn on the details for vehicles getting hit, like "Ricochet, Internal Armor Flaking", etc. ? 4. Is there an equivalent to selecting a unit and pressing Enter? Would be nice to see more precise info on a vehicle's ground PSI, speed, and so forth, not to mention kills per unit after the game; that really helped me understand which strategies work best in the older games. 5. Any chance of a biased LOD system for the terrain? I'd rather have the old trench appearance than barely being able to tell if a trench is somewhere until I fly my camera over it. Thanks and sorry for my newbishness-- just trying to decide whether to buy this or not.
  7. Err... not sure what you mean because CM:SF already has WEGO since WEGO simply means a system that allows two sides to issue their orders and have them simultaneously executed. This is the opposite of IGOUGO where each player moves and executes in one action. Therefore, your question, as written, makes no sense. I'll go out on a limb and assume that what you really meant to ask was: "So there is no way to have the action precompiled (aka Blue Bar) in a further patch or addon module?" The short answer is no. No to Module because a Module by definition won't introduce significant game wide changes. That's what Titles (the primary releases) are for. But also no because it isn't worth the development time to kludge* the code into working less efficiently regardless. If that's not what you meant, rephrase Steve * kludge is a technical word meaning horribly hacking something so that it kinda works, but likely involves tons of problems which require rounds of testing/fixing and perhaps not even working very well even after. </font>
  8. Hope this image link works; never needed to use imageshack before. Anyway, hello to all. As the image probably makes clear, things are really messed up. The top third of the screen is rendering correctly, but the rest leaves those trails everywhere, as well as the blockiness. As is visible, the briefing is also left stuck on the screen. This is running the latest version of the demo, downloaded earlier today. This effect only appears once the game is rendering 3D. I have tried messing with all the settings (not that there are many...) System Specs: P4 3.0C ABIT IC-7MAX3 Ati Radeon 9800XT w/ Catalyst 8.1 2 GB Corsair XMS 3500 RAM Audigy 2 sound card I REALLY want to try this game out, as I loved the previous CM games. Will post DXDIAG info if necessary. Thanks to any help!
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