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Fenix

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Posts posted by Fenix

  1. Actually there is a chance that you see a hidden unit. I don't know exactly what chance, but it exists. Using Target Arc and Hunt movement enhaces your chance of finding hidden enemy units. I guess it may be harder if they are hidden inside buildings. Anyway try to provide some heavy cover fire on the building just before your troops storm into it, so any enemy unit located inside appears as "Pinned".

    Take a look at this thread, Chainsaw describes a quite useful assault tactic, i have used several times and it really works:

    http://www.battlefront.com/community/showthread.php?t=82927

    Oh, and be sure that sometimes you cannot avoid taking some casualties, and remember that static troops have got a better chance to see moving troops than viceversa.

  2. Well, i tried 2 out of 3: Desert Duel and Trouble in Ponchoville. Very nice maps indeed, but i would change some things, if you want my opinion. Desert Duel would be way much better if the map was larger and had more elevations on terrain, so the tanks had a harder time finding each other. Trouble in Ponchoville is quite fine, but i find it too easy. The amount of blue troops is fine, but perhaps red should have more, or maybe armored support. The only time i played, i won with no KIA, no WIA, and no lightly wounded soldiers or damaged vehicles at all, all of my units were green (but i was running low on ammo :P)

  3. Well, if the problem is the political situation, hell, take a look at the game manual... It's based on fictional events. In fact, with that background almost any european country could be implemented (Spain, France, Italy, Germany...), even the whole NATO itself.

    The campaign of the module (if any) don't need to be Israel against Palestine, or Egypt.

    BFC, just include the vehicles and infantry. Let us take care of the missions and campaigns :P.

    Or allow to edit some vehicles, so modders can add them :D.

  4. Can't mines be destroyed by shooting at them? Maybe random HE shoots, just as the ones from Tanks, AFVs or Arty could make the mines explode?

    Would that happen in RL?

    This is just an idea, i haven't tested it (in fact, the only map with a minefield i have seen is the first one of the Semper Fi campaign).

  5. Well, then i want a spanish module!! :P Our G36E would really fit nicely on the screen, not to mention the powerfull Leopardo 2 (spanish version of Leopard 2) :P.

    Plus, I've heard that Spanish Army is replacing those old BMR with brand almost-new Strykers xD.

    Yep, i would pay for it too :P.

    Anyway, even a UN or NATO module would be fine, as long as they include the Leopard 2 (i want to see a showdown between the best tank of the world and that syrian T90s :P).

    Oh, and Spain did enter fights, as Kosovo, Irak, Afghanistan, Lebanon (even though not many spanish agreed with that).

    Please, please, pleeeeease?!?! xD

  6. 3) Usually the people that recognize the value of a training tool are not the people who decided if it gets used for that purpose. This is the #1 problem for all products being evaluated for possible military use, not just CM.

    Heh, agreed! A friend of mine who works in the Army told me that once they made some kind of official "drills" using a PC game... You wouldn't guess in a thousand years what game they used... Call of Duty 4!!! xDDD

    Quoting one of the best lines of the CMSF Game Manual:

    "[...]Anybody that has ever server in the military, or studied it in historical texts, knows that some people should never have been put in charge of anything except washing dishes (and you don't necessarily want to be the one eating from those dishes)[...]"

  7. I don't know how works the "pick up weapons" feature, but the Buddy Aid does just what happened to you: buddy aid is given to heavily wounded soldiers who cannot keep fighting. Then they disappear, as if they received a MedEvac. In the Debriefring, that soldier will be a Wounded In Action, instead a Killed In Action or a Lost In Combat. It has something to do with the points you don't get per losses.

  8. Schrullenhaft, i don't have a savegame because it was almost at the beggining of a scenario, and five minutes later i had to leave. Asking your other questions, i was playing Real Time, and i have the Marines module installed.

    I'll try to "force" it to happen again, and i'll let you know. Anyway, has this happened before? Could that happen because the MG team had five members on it (maybe the building was too small for them to put in line)? If that last thing is the problem, i guess that in any Deployable Weapons Team when using a Face command, those men using the deployable weapon should have preference when facing.

  9. Hi all.

    Today i was playing a MOUT map and i moved an US MG team inside a building to provide cover fire. I remember reading that deploying weapons inside a building took more time than deploying them on terrain, but no matter how many times i tried, the MG always was deployed facing the wrong position. I ordered the team (with the MG undeployed) to get to the 2nd floor, then face north and deploy. When the guys arrived, three man placed themselves on the windows of the north side, but the MG was deployed on the windows of the south side (it was a five men team). Tried again, Undeploy, Face north, Deploy again. All men were in the north windows, but the MG began deploying in the West windows!! Has anyone seen this before?

  10. Yup, that's the point emcnally. In a simple scenario i made in ArmA i got my ass kicked twice while i was testing it because ALL patrols appeared, so they vastly outnumbered me. Imagine that in CMSF. The perfect test for advanced commanders, and a valuable tool for scenario designers to test their own maps. Not to mention the realism and chaos variables it introduces.

    IMHO, of course.

  11. The more i see the editor, the more i like it :D. Simple, strong and quite fun, but yesterday, as i was thinking about other good but more complex editors, i remembered a feature that i have only seen once, and that could fit perfectly in CMSF.

    I don't know if some of you has ever played ArmA (Armed Assault, from developers of Operation Flashpoint). ArmA editor allows one to do a high variety of things and make lots of different battles in varied environments, but it was quite complex and to make one simple thing (force an AI blackhak pilot to unload an infantry platoon required scripting!), the editor had one of my favourite features: unit appearing probability. As it sounds a bit strange and as i'm not sure if my translation is correct (my apologies), i'll explain it with an example:

    Company Whatever is about to enter a hostile town where elements of the Ouch! Company have just been ambushed (just like in "Ambush in Al Fubar"). They must reach the survivors and exit, but even if Company Whatever know that the town is hostile towards them, they don't know how many of the civilians have weapons.

    Actually, in CMSF you create this battle and put a number of OpFor troops, always the same number, always the same battle. With the feature i'm talking about you assign a percentage to one or various OpFor units, 50%, 75%, 20%, etc. and those units will have that chance of appearing on each battle, so each time you play the map you'll face a different number of enemies, but always as defined by the battle designer. Another example:

    Only a Stryker platoon of Whatever Company has arrived to the area of operations, as the rest of the Company is 10 minutes behind fighting their way to one of the flanks of the town. They HAD to fight to reach their reinforcement position, so we put a percentage of 75% to 80% representing the losses they suffered while on their way.

    I hope i've explained correctly, with this simple feature you greatly increase replayability of each scenario/campaign. You play the above mission and aquire a Major Victory, because only 65% of the expected enemy civilians were armed (65% of the enemy Uncons appeared) and your reinforcements were at 100% because encountered almost no resistance to their flanking position. Five minutes later you play again and achieve a Major Defeat because there were more enemy civilians armed than we have expected (90% or so) and your reinforcements are at 50% because they had a hard fight to get there in time.

    Would that be possible? Maybe if not in CMSF, in any other of the next CM?

    Again, my apologies for my bad translation, and thanks for your time.

  12. Yes Meach, that's a solution, but you have to understand that not all the spanish (or russian, as mentioned above) buyers can speak english. And yes, you can change the menu language, but the game manual will still be in english, and you'll agree that the game manual contains VERY important info. In fact, i had a lot of trouble with the game editor because the spanish manual didn't dropped a single word about it. I don't have any problems reading in english, even though i have some writing :P, but i still like to read in my native language. If a spanish buyer pays for a game, at least he wants to understand WTH he is reading.

    I hope you get my point of view.

    Anyway, as Moon said, patching and CD protection stuff are under responsability of the distributor, so we'll have to take our complaints to FriendWare, not BattleFront.

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