Dowly
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Posts
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Posts posted by Dowly
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And have a healthy respect for those StuG's. Not much experience of them in CM, but in Close Combat: Last Stand Arnhem I held the first battlegroup of XXX Corps at Valkenswaard (i.e. the most southern sector on the map) with one single StuG IIIG. Also, in WWIIOL, I did extremely well in a StuG IIIG.
So, they might not have a turret but the sloped front is a bitch to penetrate. In CM, the StuG turns very slowly, so that's your chance. Strike fast, strike hard.
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Surprised to see Crècy using Flaks, and in the open like that. They "somewhat" work in Close Combat for example, but in CM they are easy kills for mortars (as he will see shortly ).
Btw, any chance to see an overhead shot of the map?
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Oh wow, amazing job!
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i think that's the mount for the "Travel Lock" for the barrel?
Yup, that's it, you can see it clearly in this photo:
http://upload.wikimedia.org/wikipedia/commons/7/72/Stug_iii_helsinki.jpg
EDIT: Actually, c3k might be correct!
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Do a google image search for 'uv map reference', you'll find a bunch of images that have numbers/letters and different colors. Just paste one of those images on top of the uniform, stick it in the Z folder and load the game. Should give you a good idea where everything is.
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Good luck! I hope you suffer a humiliating defeat! =)
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Good luck! I've played against Crécy.. err.. three times I think in the past, so kick his butt!
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There is a swedish speaking minority in finland. could some of those?
From what I recall from watching the movie, they were volunteer Swedes from Sweden.
Think there were close to 2000 Swedish volunteers fighting on the Tali-Ihantala front.
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The spotting really could use some work. I remember one night mission where I ordered my
troops to cross a road. American unit opened fire from the hedgerows on the other side, distance
was about 5-6 meters. My unit was alive for maybe 20 seconds under fire, but they never spotted
the enemy firing from just few meters away. Not even a '?' mark.
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Thanks
Here's something that happened on the earlier turn (PBEM match):
The target arc was one meter short.
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Completely irrelevant, but when I used to play Day of Defeat (the HL1 version, not the POS source crap),
I always tapped 2-3 in the chest with the M1 Carbine. Seemed to work.
Carry on.
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Lets try again.
https://dl.dropbox.com/u/51696551/Aris%20CMBN%20Mods.zip (warning about 750mb)
That works, thanks!!
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Ask and you shall receive. You will need dropbox. I've put all of Aris/Fuser mods in one spot with Dropbox. Simply copy to your Z folder. I don't use his decals as I like to keep my units 'generic' but hopefully it will save you some time.
(Hope this works)
https://www.dropbox.com/home/Public/CMBN%20Mods
Also I hope Aris doesn't mind.
My hero!
Just post the proper link like BigDog944 instructed and I'm ready to start donating organs if you ever happen to need any.
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Aris Mod pack would be nice.
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Looking at how the war progressed towards the end as we now know it. It tends to tell me
that ATG and infantry AT weapons would have accounted for the most tank kills once the
fighting got into the urban areas and German armor had been decimated.
But would like to see some concrete data for this as well.
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Of course , there was some stupid reasons as to why that happened also. Like american forces pushing so hard, that they were pushing forces down roads without much scouting. leading with armor. A easy way to get ambushed by German infantry w/ faust.
Yep, Allies lost a bunch of tanks navigating through the bocage. I seem to recall that the germans
would pin-point gaps in the hedgerows large enough for tanks to get through and set-up ambushes
either with ATGs or infantry held AT weapons, such as the 'Faust.
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Sergei,
I don't know, but what I'd really like to know is the identity and story of that British guy we always see in the D-Day footage taken aboard the various landing craft. He looks a bit odd and was filmed with his face turned to his right.
Regards,
John Kettler
Any chance you could post that photo? I'm not sure which photo you are talking off.
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Ha you can doctor them up anyway you want. Broadsword even went so far as to make one look like the old Sgt Rock comics. There have been a number of really cool shots people have toned up to look like old photographs etc.
Ah ok, thanks for clarifying that.
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Great pics, did you doctor these pics at all or are they straight from the game. If their untouched, I would really like to know what mods your using.
Besides cropping the images, they are untouched.
My current mods (I hope it's OK to post links to other forums?):
http://www.subsim.com/radioroom/showpost.php?p=1921850&postcount=47
EDIT: Oh and I'm using the settings found in the Some performance and quality tips for NVIDIA users thread
PS. What is the policy for doctored images btw? I like to enhance my screenshots at times. Would it be ok to post them in this thread?
Cheers,
Dowly
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Panthers from Panzer-Regiment 16. take a break after a hard day's work.
One of the unlucky ones to cross the Panthers' path on that day.
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Thanks
@DowlyBeautiful stuff sir! I especially like that first one, talk about atmospheric!
It has to be one of the cooler moments I've had in CM:BN (somewhat new to the game still).
I had had a particularly crappy mission before that, so I was out for blood. It worked like a charm,
the enemy retreated en masse... except for http://www.youtube.com/watch?v=OVxNr4LQris.
Cheers,
Dowly
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Very interesting! Thanks for posting!
Procedure for posting a senario here
in Combat Mission Battle for Normandy
Posted
Hey,
If you have troubles with making scenarios, you could try and have a look at JonS' excellent tutorial on scenario building:
http://www.battlefront.com/community/showthread.php?t=110294