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henriksultan

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Posts posted by henriksultan

  1. Ha ha, well then there you go.... I assumed I didnt have the latest since there is no mention of "Moscow Add-On and Game Patch" anywhere within the game (as I have seen anyways tongue.gif ).. my bad.. now that I checked I have the Battle for Moscow 1941 as mentioned in the patch note...

    My bad people, haha feel like a jackass tongue.gif

    I think that you should mention that for DVD buyers that have kalypso (or other if there is any) as publisher dont need the patch. Isnt very clear...

    I did check there website for a download but when I didnt find one I assumed they just didnt update the page tongue.gif

    Thanks for all Uwe and Budge4. Now I am off to battle some in Moscow! smile.gif

  2. Dont even have a runservice.exe. Googled it and it seems to be somthing for the onlinedownload only?

    From: http://www.elicense.com/

    "Developers and publishers of digital goods -- and owners of any intellectual property -- can rapidly package their assets for online distribution..."

    Tried the DAP thing anyways with all other exes other then runservice.exe (since I dont have it) and nothing happend... same thing as before...

    I have now tried three different links from http://www.battlefront.com/products/tow/patch.html and completely reinstalled the game and still no go. And still I cant find any Tow2.dll to rename...

    I dont have the energy to reinstall the game again ( tongue.gif ) but thats what I have to do to be able to play the game... wierd... and sad...

    Thanks anyways Budge4 smile.gif

  3. Hey lads, just got the game and installed it, started it.. worked fine. Checked the website, downloaded the patch addon thingi and installed... now it wont start...

    The Tow.Exe gives me nothing, absolutly nothing, not even in the taskmanager.

    Tow_1.4.exe gives me the following error:

    unable to find/load f:\games\Theatre of War\JET RT\XKRN36043.dll(referenced from f:\games\theatre of War\Tow_1.4.exe)

    ToWsetup.exe gives me "This application has failed to start because elicen40.dll was not found. Re-installing the application may fix this problem. (tried that, it didnt). Pressed ok then the next error message popup: "Dll library rts.dll cannot be loaded".

    Read in the forums tried the Nvidia turn of "Extension Limit". Still no go.

    Noticed the hint to rename "Tow2.dll" to "elicen40.dll", but the problem is there is no Tow2.dll file... searched it with windows and it finds nothing... ??

    What to do?

    My spec:

    Pentium 4 3Ghz

    2gig Ram

    Nvidia 7800GT (driver version: 169.21)

    Log.lst (if needed?)

    [Dec 30, 2007 5:34:54 PM] ------------ BEGIN log session -------------

    Sound: Native library (build 1.1, target - P IV) loaded.

    Main3D >>> renderer type: OPENGL

    WWThreadPool.create(): Thread pool is created. Threads count = 0

    Load gui skin from: Data/Settings/gui.ini

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    Time overflow (0): speed 0.23597273

    ERROR file: File wwrcu not found

    Initializing DirectSound playback device...

    Primary buffer created.

    Playback format is set : sampling rate = 44100, num channels = 2.

    Buffer caps : Transfer rate = 0, CPU overhead = 0.

    Default speaker config is : 1310724.

    Direct sound audio device initialized successfully :

    DX Version : 7

    Hardware - enabled [buffers : 32]

    Extensions - enabled :

    EAX ver. 1 [X] - enabled

    EAX ver. 2 [X] - enabled

    EAX ver. 3 [ ] - disabled

    I3D ver. 2 [X] - enabled

    ZoomFX [ ] - disabled

    MacroFX [ ] - disabled

    SIMD render [X]

    num channels 16

    cannot open file for reading

    Cannot open audio file samples/Error_empty.wav

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    ================ MissionManager.loadMissionBriefing() missions/single_missions/battle_heroes/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    ================ MissionManager.loadMissionBriefing() missions/single_missions/battle_heroes/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    ===================================================================

    Last serial num: unknown

    Total size in bytes: 0

    Number of blocks: 0

    VoicesTable.load(): files were scanned in 7172 ms

    ::: setLoading=true

    ERROR file: File ww.cmd not found

    Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0

    --------------------------- Precache Effects begins ---------------------------

    --------------------------- Precache Effects ends ---------------------------

    LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms

    MapsStorage: Cannot find file "maps/Vyazma_w_SM/pfsmap.bin" or "maps/Vyazma_w_SM/pfswatermap.bin"

    PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 46846, availNodeNum=0

    PFS recalculate PFSCache failed: initMission for Aggressive: nodeNum= 21778, availNodeNum=0

    --PFSCache created--

    ================ MissionManager.loadMissionBriefing() missions/single_missions/battle_heroes/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    === END OF TRIGGER COMPILATION ===

    ::: setLoading=false

    ================== START MISSION missions/single_missions/battle_heroes/mission.xml=====================

    Time overflow (19): speed 0.5011136

    ================== DESTROY GAME =====================

    ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 8

    ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 18

    ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 37

    PFS recalculate missionDestroy for Normal: nodeNum= 47271, availNodeNum=116

    PFS recalculate missionDestroy for Aggressive: nodeNum= 22002, availNodeNum=116

    PFS recalculate missionDestroy for Normal: nodeNum= 47271, availNodeNum=29756

    PFS recalculate missionDestroy for Aggressive: nodeNum= 22002, availNodeNum=4541

    ================== DESTROY GAME IS DONE=====================

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    ================== DESTROY GAME =====================

    GObj.finalize (1): C++ object 575791792 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 37, last link count = 0

    GObj.finalize (1): C++ object 578781120 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 18, last link count = 0

    GObj.finalize (1): C++ object 586045032 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 8, last link count = 0

    PFS recalculate missionDestroy for Normal: nodeNum= 47271, availNodeNum=29756

    PFS recalculate missionDestroy for Aggressive: nodeNum= 22002, availNodeNum=4541

    ================== DESTROY GAME IS DONE=====================

    WWThreadPool.destroy(): Thread pool is destroyed

    [Dec 30, 2007 5:39:25 PM] -------------- END log session -------------

    Thanks in advance... I want to play this game badly... happy new year to you all :D

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