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CeltiCid

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Posts posted by CeltiCid

  1. did you check the LOS? was the tank with stop fire order? why didnt you fire at ground using area zone with HE anmo? why didnt you order the tanks to use the Mgs?

    I made an AAR about that mission, and got no problem. Yes, the AI soldiers was suicidal in my game too, thats why my tanks killed them all...

  2. hi, im thinking about prepare a tourney, ladder or campaing, so i need to handle with the quick battle generator.

    I know that any battle created with the QBG can be fine tunned with the scenario editor but, once i have made the battle,

    -- can i send it to the players so they play the scenario? do they need to modify any archive and create any folder?

    I say this, because when you creates a custom scenario with the QBG, the system ask for a folder name to put it into...

    --Can i make any scenario with no editing possibilities (avoiding any cheat from players)?

  3. hi,

    yesterday i tried to make my first multiplayer quick battle using the generator. I did, but testint it i found that was unbalanced.

    so i open the quickbattle generator editor again to fine tunning it, adding more units for one side. But i cant see my custom battle there.

    ¿how can i reedit a custom quickbattle? Must i start it again?

    [ February 04, 2008, 04:03 AM: Message edited by: CeltiCid ]

  4. Hi there. I post this here to try understand the MP victory conditions.

    This was an ATTACK-DEFENSE multiplayer game (the first official mp game, "defense on vaterland"). Was a 2 vs 2. I was playing as russian (red units) with one AI allied (purple) attacking. In the other side was an human german (green) with AI allied (blue)

    The attackers are supposed to take the town.

    Ok, read the AAR and try to explain the results, because i cant understand.

    In the other hand, was very fun ;)

    1.jpg

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    [ February 02, 2008, 07:07 AM: Message edited by: CeltiCid ]

  5. 8-More options in quick battle generator: reinforces in mp, active support in multiplayer games from artillery and air force, more kind of missions, simulate objetives like flags in CM...

    9-Victory Point system in multiplayer games.

    [ February 02, 2008, 02:41 AM: Message edited by: CeltiCid ]

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