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Kirq

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Posts posted by Kirq

  1. Hi

    I just bought polish boxed version of ToW2. Installed it but when I try to launch the game I receive error message.

    "Nazwa zdarzenia problemu: APPCRASH

    Nazwa aplikacji: ToW2.exe

    Wersja aplikacji: 0.0.0.0

    Sygnatura czasowa aplikacji: 00000000

    Nazwa modułu z błędem: ToW2.exe

    Wersja modułu z błędem: 0.0.0.0

    Sygnatura czasowa modułu z błędem: 00000000

    Kod wyjątku: c0000005

    Przesunięcie wyjątku: 00d4bda8

    Wersja systemu operacyjnego: 6.1.7600.2.0.0.768.3

    Identyfikator ustawień regionalnych: 1045

    Dodatkowe informacje 1: 0a9e

    Dodatkowe informacje 2: 0a9e372d3b4ad19135b953a78882e789

    Dodatkowe informacje 3: 0a9e

    Dodatkowe informacje 4: 0a9e372d3b4ad19135b953a78882e789"

    My spec:

    Win7 Home Premium 64bit

    i7 860

    4gb ram

    260gtx

    1tb hdd (300gb free)

    Can anyone help me with this problem?

  2. I few people have already stated it's like a fight against the UI, and it did feel like that.

    +1

    There something odd about the UI and camera control. I'll give it another try later but for now I'll pass this game. Somehow I can't control the game like I would like to, can anyone tell me how to turn the tank without moving it ? O_o

    PS. It runs laggy on my :

    C2D 6550 (2.3 GHz)

    3 GB RAM

    GF260

  3. Same problem here, bar freeze at 50% when loading mission after "night stalker" then I receive "out of memory" message and my game crash to windos. I tried to load earlier save and end mission with truce. Can anyone help me here ?

    I play on 1.08 version of the game.

    My rig

    C2D e 6550

    3GB Ram

    GF GTX260

    300 GB HDD SATA 2

  4. Originally posted by Battlefront.com:

    We are actively working on the Marines Module at the moment, though we are still keeping up patch support for the existing CM:SF. Remember that Marines is based on the CM:SF game, therefore anything that we fix for basic game is good for Marines, anything fixed for Marines is good for the basic game.

    Timeframe for the Marines is not yet determined. We'll have a better sense of it fairly soon. As Gibsonm pointed out it's a lot more than sticking in a AAV-7 or LAV-25.

    We'll let you know when we have a decent estimate on when it might be released.

    Steve

    Are there any estimates for release date of the marines module yet ?
  5. Thank You Huntarr.

    Thats not exactly what I was thinking about but it should do the job, I was just hoping that I missed something and there is a easy way to control intensity of Your fire. Maybe BF will add some order/option to solve this problem in one of future patches.

    PS. You accidently posted 2 same links.

    EDIT.

    I just can imagine how it is posible to play CMSF real time smile.gif Sometimes I spend 10 min setting orders for 1 min round smile.gif Controling all this vehicles long range fights and concurrently infantry squads during cqc seems to be inpossible to me smile.gif

    [ April 14, 2008, 09:06 AM: Message edited by: Kirq ]

  6. Originally posted by Normal Dude:

    </font><blockquote>quote:</font><hr />Originally posted by handihoc:

    </font><blockquote>quote:</font><hr />Originally posted by LarsS:

    []Really? I've never noticed this happening. Did he come back in yellow or green condition? How often does it happen, any rough estimates?

    It seems to be rare, but I have seen it. IIRC he came back yellow. Has anyone else witnessed this? Most typically they don't return to combat, just vanish.</font>
  7. The question is how to perform area/object attack and somehow control number of rounds fired at targeted location. Lets assume I want to fire Javelin at the building I suspectin enemy presence. When I target the buildind my Jav operator fires all 3 javs. I tried to order pause for 45 sec and then target building but it didnt worked, I think it applies more to movement orders.

    I got the same problem when I use MGS to fire at buildings. It shots ~5 main gun rounds a minute :/

    Didnt check light target order but due to manual it will make my squad use only small arms against targeted building and MGS will propably use its MG.

  8. Yesterday I noticed something like this while playing 4th campaign mission. It's town assault at dawn. Several times my infantry and Stryker Inf carrier opened fire at each other, it was pretty unefective fire like one squad member fire 2-3 rifle rounds at distant building ocupied by friendly infantry. I thought it was some sort of bug. Didnt know there is ff in CMSF, I like this game more and more everyday :D

  9. The question is, what do you do when You see syrian medic providing first aid to smashed inf squad ? 2 days ago when I was playing second campaign mission i called for antipersonel mortar fire at loaction where I earlier engaged two syrian inf squads. Just before impact one of my squads have spoted a medic kneelig in that location. I felt kinda weird when it all disappeared in series of airbursts :/

  10. Yesyterday I tried for a first time to destroy tank with support fire. My FS squad sitting in FS stryker spotted enemy T-55, I called for 155mm Hovitzer fire on tank location ( It was direct targeting , not area fire ) I called for aa munition, medium intensity, short duration. Several shells landed next to T-55 , I didnt noticed any direct hit. And when the dust moved away I saw T-55 unscratched smile.gif I had to move in with Inf squad and Jav the tank.

  11. I was playing second campaign mission yesterday and...

    POSIBLE SPOILERS

    ... in the end I had to destroy SF HQ Building. Ive targeted two 120mm mortars on the building and set general ammo , it didnt even destroy a wall. Then I tried same with Anti armour ammo and it colapsed one block of the building and destroyed 3 walls. I was surprised, I thought that general HE ammo has bigger demolish capabilities. I thought that Anti Armour rounds would puncture few holes in the roftop and maybe penetrate couple of floors.

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