Hi there, I just want to throw these two thoughts out there. Carriers: I think we should be able to choose to have the air component be a fighter, tactical, or strategic. Fighter is the default air in the game. Tactical, because I'm sure they were used in that fashion during the war (especialy the U.S.) Strategic, remember the Doolittle raid on Tokyo? Perhaps you could choose the componet on the carrier depending on the need for the turn. Or maybe, upon building the carrier, choose whether to have it as a fighter, tactical, or strategic air. When building choosing tactical air it should be cheaper, fighter more expensive, and strategic even more.
Special Forces (only) should be allowed to make an opposed landing. They are already almost marines in the game, why not take them all the way. Special Forces (in the game) have a good attack (like marines) poor defense (like marines) and can do not need a port to launch an amphibious assault (like marines). I don't think it would unbalance the game any if we include theses features, and it would be upto the players if they want to spend the mpp's on the units. Special Forces making an opposed landing should have their attack points halved, and (maybe)if they fail to take the square then they would suffer five points of damage and return to their ships.