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dgold07

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Posts posted by dgold07

  1. Hi Hubert,

    I am playing Pacific Theatre PBEM as the Allies - it is now Feb 1943. When I tried to buy a US carrier unit, I got this error. When I clicked OK I crashed to the desktop. I am using XP and have been running SCII and its expansions for several years now. I sometimes get a different error dialog box and crash to desktop when I use the N key to identify unmoved units, so I don't use the N key anymore. Any suggestions? Thanks.

    Doug

    [04/05/2009 8:28:10 DIRECTSOUND FAILED(purchase_unit_dialog: draw_unit_counter_to_buffer): dserr_invalidparam

  2. I am playing Plan Z as the Allies. I attach my saved game from Fall 1942. I have two examples where Allied carrier units are not permitted to attack Japanese tac air units:

    1) British carrier in NE India wishes to air strike Japanese tac air just W of Rangoon, but is not permitted. Weather is clear.

    2) US has three carriers around the Marshall Islands, who wish to strike a Japanese tac air unit in the fort hex in the Marshalls, but are not permitted. One carrier is in clear weather, the other two start in rain but can move to a clear hex to strike.

    Tried to upload zipped saved game but the zip file limit is 67 KB. Why so low? (zipped saved game is 680 KB)

    Hubert - I emailed you the zipped file.

    Thanks.

  3. Thanks for the replies, Guys.

    Does this game model the fact that the Japanese never had enough oil to allow unlimited movement of large fleet units like BB's and CV's? If not, then the Japanese player would have an ahistorical flexibility with his powerful fleet units. During the war, many of the BB's did not move because they used so much oil.

    An interesting rule or mod would be that it would cost the Japanese player 1 PP to move a BB or CV unit.

  4. I am playing the Midway scenario as the USA. I start with about 6 subs in silent mode west of Midway. The first Japanese turn these subs are attacked at several hex range by Japanese ships and aircraft.

    As they are in silent mode and not adjacent to any Japanese ships, they should not be spotted nor attacked, unless I am reading the rules wrong.

    Thanks.

  5. Will there be Marine/SNFL units that can amphib directly onto enemy held land hexes (ie one hex islands), or have all the islands (even tiny atolls) been unrealistically made 2 or 3 hexes in size to allow attacking units room to invade without killing all defenders first (which never happened in the Pacific War)?

  6. Hey Sami,

    I was thinking about the fact that you cannot amphib onto an enemy-occupied hex, which makes recreating the Pacific campaign difficult, using this game engine.

    A solution would to make all important island bases multi-hex island groups (i.e Truk or Guam/Saipan would be two island hexes, and an island hex with a port.

    A house rule could be that no unit larger than a corps could garrison an island group and that one clear hex must be left unoccupied to allow amphib assaults. The other, occupied hex could be fortified, either at the start of the game, or via engineer.

  7. Edwin,

    Austria-Hungary should be the 2nd Axis major power. It had a much greater impact on the war than Turkey, which mostly defended.

    If Turkey comes in the war, its PP's would go to Germany. A house rule in PBEM games (or playing as Central Powers vs Entente AI) could be that Turkish PP's would be only spent on Turkish builds.

    I would like to see the unit scale at Armies (3 corps) and Corps. In the Middle East theatre, for example, small formations were used.

    [ April 26, 2008, 02:57 PM: Message edited by: dgold07 ]

  8. Edwin,

    I can assist you with the relative production capability of the belligerants in WW I.

    I have the excellent Decision Games monster game: WW I game Storm of Steel - it has a great production module.

    I can send you a list of the production cities and the production multiple (which varies) for each country for each year.

    I can send a list of the fortified cities vs. production cities (some overlap).

    I can send the unit production costs relative to the overall production for a country.

    I can send you the relative combat values per each type of unit per country.

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