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Ritter_85
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Posts posted by Ritter_85
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I cant wait the 1.04 patch to be released.... havent played CM:SF because I wanted to play it without those nasty bugs and other minor "not good" things...
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Thanks BFC for pimping CM:SF so we can have more fun with it
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hehe.. I laugh my ass off here reading your posts
Space Lobsters... cook book
and Shotguns would be nice addon to close combat situations.
But was there gunships in game? helos and fighters yes but what about AC-130 Gunship?
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hehehehe.... GalacticCmdr is so funny
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You get my voice too... it was nice to see which unit killed, destroyed, captured the most.. for example.. once in cmbb one of my finnish AT-rifle team got hit and one of the two men died/wounded. and a T-34 came right next to that unit and that one guy surrended to the tank
but the tank annihilated that poor at-rifle guy
after the battle I checked that if that tank really captured it and it did
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But maybe Global Hawkes could work as a recon before battle so you can see the rough intelligence in briefing?Originally posted by tiny_tanker:...
The Global Hawk would be fairly useless in this game as its a strategic asset and the battle will be long over before the pictures are ready to assist anyone.
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But would it be easy to make soldiers take better positions so they aren't in the line of fire of their "comrades" and thus make the friendly fire possible?
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oh.. no friendly fire? it was nice to see in cmbb when light was low how own troops made identification errors and accidentally fired friendly troops... You notice how a Mashinegun slowly turns against nearby friendly squad and at the last minute men behind the mashinegun realize that there are no enemies only friendlies
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well... I dont know if this one is a bug or something but I have noticed one time, after ordering a squad to assault a buiding. They move in but after completing assault I noticed that ONE soldier is still at the starting point and start to move back to squad that has already assaulted and taken defensive positions.... Simulated cowardice or some "bug"
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good work then.. havent seen that problem but its sure nice to have fixed.
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it would be nice to have some sort of generator... This is my hope and I stick with it
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My previous message was pointles after that picture of the map
but good that we got it solved....
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well I see its a grainfieldOriginally posted by molotov_billy:I noticed the same thing in this scenario. I think there might be some type of unpassable marsh terrain next to the road?
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I think those soldiers think that there would be an enemy present inside those buildings....
but after I noticed those friendly units there I realized they are too careful
why being extra careful when own troops are holding positions and "securing" those buildings....Or maybe they dont have any contact between company and those Humwees and soldiers at the roof.
or its a bug... that soldiers immediately thinks
crossing an open field would be a suicide...
have you tried to send scout units before ordering whole company to cross? or did they same thing?
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Thats right. You don't give direct orders to the men in squads or even platoon leaders. You give orders to the highest commander in rank at the battlefield, let it be a company or battalion commander. And you just hope those orders go well when executed by the soldiers under field commander. Hope I was clearYou, the player, aren't role- playing any particular person. You're not the battalion commander or whatever. You are a conglomeration of leaders at every level from NCO all the way up to major. A real sim would only allow you to issue orders to unit leaders, and only let you see what your alter ego saw. Not much fun there. [/QB]
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well, maybe they really get hurt because the speed is so fast and they hit their heads (despite the fact theyre wearing helmets) and other body parts to the roof and the sides of the vehicle
If thats simulated like that its truly awesome
[ September 10, 2007, 01:07 PM: Message edited by: Ritter_85 ]
When should we start refreshing for 1.04
in Combat Mission Shock Force 1
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