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Lebotus

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  1. Upvote
    Lebotus reacted to gav624 in Shock Force 2 Single player AARs   
    Hello Commanders, 
     
    Figure I'd share a few of my AAR videos for Shock Force 2. These are my first couple attempts at creating an AAR. Heavy inspired by the likes of Usually Hapless, Double Vision, and Megalon Jones. 
     
    AAR: Day at The Beach (No Commentary)
     
    AAR: Under The Power Lines
     
    AAR: British Mettle Part 1
     
    Always looking for feedback and ways to improve. Editing and cinematography will hopefully improve as I make more content.
     
    Cheers! 
  2. Upvote
    Lebotus reacted to domfluff in Campaign Resupply - Engine 4   
    The original resupply system was:
    The next section in the Battle Entry is the percentage chance an individual unit has of being completely replaced if lost, repaired if damaged (vehicle only), topped off with full ammo, and brought back to a fully rested state.

    As in, is there was a 50% chance of resupply, and I had two squads as core units, on 0% ammunition:
    Squad A 0% ammo
    Squad B 0% ammo
    previously there would have been a check for each. Assuming Squad A passes their coin flip and B fails, then you'd end up with:
    Squad A 100% ammo
    Squad B 0% ammo


    In the engine 4 manual, there is the line:

    Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-ornothing check on each unit done previously

    All sounds good. What *exactly* does that mean?


    In the above situation does that mean you'd end up with:
    Squad A 50% ammo
    Squad B 50% ammo

    Does the ammo type matter, or is it just a relative "successes/number of units" check?

    e.g., if the above was an infantry Squad and an Abrams, would both the Squad and the Abrams be restored to 50% ammunition, regardless of the type of ammunition involved?
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