Jump to content

Snydeman

Members
  • Posts

    8
  • Joined

  • Last visited

    Never

Snydeman's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. And I apologize if I sound testy...not meant to be directed at anyone in the thread
  2. All fine and good, but is no one understanding that I still can't get my guys to "jav the building" If I could somehow choose the armament they utilize, I'd not be posting about this issue. And yes, I've used all the suggestions here. But once a Stryker gets low on ammo, it will NOT fire the big 105 for me. Period. =/
  3. I get ya...but HOW do I tell my teams or squads exactly which ordinance to use?
  4. Target them with MG fire? Done that, to no effect. Target them with a 105 shot? Would, but my guys want to save ammo, so screw what I, the commander, ask for....they won't fire. Same when I ask them to blow a hole in a wall to open up an alternate route for my infantry. Of course, maybe if my infantry had the ability to blow a hole in an outdoor fence...oh, I dunno, like they can in the Army? I'll just wait for the patch. The pathfinding issues alone are killing my chances at victory....I dropped off my guys at the BACK of the middle Barracks building, because I knew from sightings that the front building have at least 3 squads in it. Figure I'd head fast to the middle courtyard where it is safer, pop smoke and have my guys assault through the back doors you see on the buoldings...so what do they do? They run AROUND the building into the deathzone and enter the FRONT door, getting chewed up all the way. Needless to say I'm frustrated as hell. This game has great potential, but even using sound and wise tactics I'm getting chewed up. Games are supposed to be at least somewhat fun, not make you want to put your head through the screen.
  5. Of course, the OTHER issue I'm having is that I KNOW pickup trucks aren't left in the streets for nothing. Probably dangerous. But does the game give me any option to remove those trucks with a 105 shot? No. How about blowing a hole in the wall so I don't HAVE to pass by the pickup truck and lose my whole squad when it blows up? Nope. I'll come back to the game when I can actually have a little control over what my forces do, better pathfinding, and a few more tactical possibilities. Maybe the patch will help.
  6. Hmm, the issue then is that I can't seem to force my Stryker's to use the 105. Too often I target a wall or building, and they begin to fire a .50 cal at it. Useless.
  7. Area fire would work, except that my Stryker than proceeds to fire a machine gun rather than, oh I dunno, that BIG gun it has. =/
  8. Greetings all! I'm so far enjoying the game, although like many I abhor the pathfinding issues my units seem to have as well as a few other bugs/issues. I won't get up in arms though, because as I recall CMBB also had quite a few wrinkles to iron out in its opening months. I trust BF to sort if all out, and I can see enormous potential in the engine. Anyways, my tactical problem is this: I'm in the second mission of the Campaign - where you attack a Syrian airfield to capture the barracks, HQ and specforce buildings - and I'm gaining absolutely zero ground. Here's the essential dilemma: 1) The enemy is very good at hiding, or my boys in vehicles are very bad at spotting, or both. I can often be taking fire and have no idea where from. Granted, that's realistic, but the level to which I can't see the enemy at 30 meters is troubling. 2) Infantry that dismount, unless RIGHT up against a building, are pretty much mincemeat. So, I figure I need to get close to a building to dismount. Bonus if I pop smoke and THEN dismount. I'm all about trying to save my lil guys' lives. Trouble with this is... 3) Enemy RPGs are very nasty at close range. Were it not for my godlike ability to warp time and space, I'd have lost half my force by now. Of course I'd like to suppress or kill the buggers from range, but that's only possible if I can SPOT them. See #1. 4) The best spotters are probably my soldiers, unmounted, in a nice safe building somewhere. I figure 20 eyes have to be better than 2 peeking through a metal slit. Of course, when I dismount those lil guys....see #2. Now my grasp on modern infantry combat isn't THAT newbish....I know that, like WW2, the idea that you suppress fire while moving in assault units is still basically the same; however the terrain and the deadly effects and precision of modern weaponry make this a dicey proposal at best. Better still to fire 1000s of rounds at the building and try and kill them before moving in. That or panic the sonsabiscuits so bad they'll be curled up in the fetal position and then move in assault troops. So, unless I'm interpreting things incorrectly, the gist of tactics in this game - as opposed to CMBO, CMBB or CMAK is "kill them with heavy fire at range" and avoid coming close at all. Of course, #1 rears it's ugly head again. Can't kill what I can't see. So, in short: I need to be able to spot the enemy to kill the enemy. However, it seems I can't spot them unless I have dismounted eyeballs at close enough range to see them. Problem there is my guys get chewed up if I dismount, even right next to a door. I'd suppress the enemy to allow my guys to dismount IF I could spot them. *sighs* Help?! Oh yes, random question: Is there any way to TELL my unit which ordinance I want it to fire? Skimmed the rulebook but couldn't find it listed. "Yes, Lt. Johnson, I realize that you do not see an enemy squad in that building. Would you mind putting a 105mm shell into the front window anyway? Please? Lt. Johnson? Hello?" Snydeman out.
×
×
  • Create New...