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dischord

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Posts posted by dischord

  1. I see that the MacOSXers are getting a nice deal with CMSF + modules packaged together for $45.

    I currently own CMSF + Marines. - I've had them since their release dates. It will cost me $50 to acquire the two missing modules for my Windows version - i.e. $5 more for half (actually less than half) the content.

    Any plans for Windows discounts on these 2-3 year old DLC packs?

  2. This is an old issue from way back. There are no elevation limits due to AI constraints. If vehicles couldn't shoot straight up the AI would have to learn how to distinguish when to provide cover from what distance to a particular building in a particular situation and hope, of course, there are no obstructions etc.. etc..

    It does sound like a daunting task but I prefer they would provide more of these types of fixed than pumping out modules of new vehicles. Then again, modules make money..AI tweaks don't.

  3. Too bad, that 1.21 had not so many changes, that it needs, and bad that Battlefront was not to hear to this one - http://www.battlefront.com/community/showthread.php?t=89074

    Ugh. Are anti-tank teams still shooting at tanks with rifles? And then reloading in plain sight?

    One other quickie plz: Is ridgeline behavior still goofy? I know there was some improvement a couple of patches back, but it's still pretty awful.

    I haven't got CMSF installed atm so I can't check.

  4. If a customer doesn't like the way we do things they can opt to not buy our products.Steve

    I am conflicted about this. I want to support Battlefront developers by buying Brits and NATO modules. However, I would prefer to have more functionality put into the game such as that requested in this thread. My only option then is to not buy, in an effort to make some kind of statement, no matter how insignificant. How unfortunate!

    The "Don't like it? Don't buy it." and "Go make your own game." slogans which this organization seems to have adopted IMHO run contrary to the community mindset some people try to foster here. It must sound ironic to those individuals who purchased multiple copies despite the fact that they will derive no further pleasure from a 2nd or 3rd copy. It just makes no economic sense whatsover!

  5. There is already a way to see the loadout of a given aircraft, the ammo screen centre right of the console. But without a tooltip giving more information you can only make sense of it if you already have some idea of what it's carrying.

    Which isn't all that helpful, really.

    I hope that with CM:N BFC tooltip EVERYTHING.

    good point and good point.

  6. This is a common and popular issue: The need for more info regarding loadouts.

    If your gameplan relies on the destruction of one or two tanks it seems a waste of time to wait the 7-12 minutes for the support to arrive only to find out they will be throwing rocks instead of tank killers. Particularly vexing when there is a 1 hour or less time limit.

  7. I'd like to see more specific targetting orders, or better yet, orders to not shoot anything at all. More than a couple times I've almost put my fist through the monitor because a squad observed an enemy BMP-3 and decided it was a good idea to take a shot at it while I was bringing up the javelin to take it down. A 'only fire on vehicles' or 'only fire on infantry' variant would be handy too.

    Strange. I had mentioned that problem a while back in a thread. I thought I was told it was being worked on. Still waiting for 1.2 patch so can't test it.

  8. One thing I'd like to be able to do is coordinate the movement speed of my armor assets with my infantry. I've experimented with various movement types and there doesn't seem to be a way to match movement speeds between these unit types.

    I seem recall reading in the manual how the vehicle "slow" command was supposed to match up with infantry "quick".

    I thought I had used that combination successfully before but I can't remember. I'm waiting for the guided missile code to be updated before I jump in again.

  9. Disclaimer: I'm a casual gamer.

    Where should I post what I consider to be in-game tactical/AI/accuracy issues? Is there a list somewhere to check against?

    Today in Pooh (my litmus test for frustrating gameplay):

    1. I command my "hidden" anti-tank team to target a BMP-3 (or whatever, hey I'm casual, remember?). While the LAW guy gets ready, the other guy gets his rifle out and starts plinking away - giving up their position. 2-5 seconds later they're dead.

    2. I completely destroyed a bunker. It was on fire and it had the red circle under it. BUT there were still 2 Syrians inside working the machine gun.

    3. 2 hellfires intended for tanks were launched into a hillside and another 1-2 into the side of a building. These are laser-guided munitions, right? There was no smoke and conditions were daylight and clear (it was Pooh).

  10. more uber tanks!? well than, alright :D

    however where is the long missing cover armor arc. hope the brits bring one in, could make me buy the module even after i decided not to buy it already.

    I hope you aren't implying that such game improvements will be held back for ppl who don't buy the new modules. My understanding is that any improvements to the existing game engine would be shared with all people, while new mods bring new content only.

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