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Wuehlmaus

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Posts posted by Wuehlmaus

  1. At least you had hits. I had a sherman rushed to axis side and did encounter the last surviving panther there. The panther did not fire and the sherman closed to about 20m. But instead of targeting the panther, the sherman used its main gun to pick-off nearby routed infantry. Only manual targeting the panther solved the stale mate.

    The panther had received a number of turret hits and therefore the gun might have been be disabled. But how did the sherman know?

  2. Wow, what a mission. Made every single cent of CS:SF and Marines worth it. Great balanced teams, no overdominating javeline teams.

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    The first BTRs easily defended with two squads in ambush mode. Then sent them on a counter-counter-attack on the left flank for whooping up the remaining attacker. Bad idea, ended up right in the spawn area of the second wave.

    Next try: BTRs defended with one squad, one LAW remaining. Send a second squad split into two anti tank teams into the houses to reinforce the first squad.

    Then the nightmare approached. 3 T-62, not just rushing forward but probing in a stacked formation. The first one finally passed the first house and two rockets one in the side. Boom. The following T-62 immediately suppressed that squad with the main gun, luckily the outer wall held up the round.

    Then reinforcement spawned. I send forward another four anti-tank teams. On the far right I was able to put the only javelin team on the observation post that took care of the most far behind tank. The tank in the middle was already out-of-sight.

    That left one. Despite the looses it continued forward. Came into crossfire of 5 teams that had amo left and were in line-of-fire. Two AAV were able to provide Mk-19 fire to distorb the vision. It took one minute until the tank was done. All that hamering with LAWs, Mk-19 grenads exploding on the ERP. That was intense.

    Great work, Battlefront ;-)

  3. Hi,

    when loading any scenario, the game crashes at 72%-77%

    Everything was working fine with v1.05.

    Even an ATI XT1950 Update to Catalyst 8.1 didn't help.

    The dump of WinDBG is

    Executable search path is:

    ModLoad: 00400000 008d1000 image00400000

    ModLoad: 7c900000 7c9b0000 ntdll.dll

    ModLoad: 7c800000 7c8f4000 V:\WINDOWS\system32\kernel32.dll

    ModLoad: 02480000 024a8000 L:\Combat Mission Shock Force\elicen40.dll

    ModLoad: 7e410000 7e4a0000 V:\WINDOWS\system32\user32.dll

    ModLoad: 77f10000 77f57000 V:\WINDOWS\system32\GDI32.dll

    ModLoad: 77dd0000 77e6b000 V:\WINDOWS\system32\advapi32.dll

    ModLoad: 77e70000 77f01000 V:\WINDOWS\system32\RPCRT4.dll

    ModLoad: 77c00000 77c08000 V:\WINDOWS\system32\version.dll

    ModLoad: 71ad0000 71ad9000 V:\WINDOWS\system32\wsock32.dll

    ModLoad: 71ab0000 71ac7000 V:\WINDOWS\system32\WS2_32.dll

    ModLoad: 77c10000 77c68000 V:\WINDOWS\system32\msvcrt.dll

    ModLoad: 71aa0000 71aa8000 V:\WINDOWS\system32\WS2HELP.dll

    (a90.a78): Break instruction exception - code 80000003 (first chance)

    eax=00261eb4 ebx=7ffd8000 ecx=00000002 edx=00000004 esi=00261f48 edi=00261eb4

    eip=7c901230 esp=0013fb20 ebp=0013fc94 iopl=0 nv up ei pl nz na po nc

    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000202

    *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -

    ntdll!DbgBreakPoint:

    7c901230 cc int 3

    0:000> g

    ModLoad: 5cb70000 5cb96000 V:\WINDOWS\system32\ShimEng.dll

    ModLoad: 6f880000 6fa4a000 V:\WINDOWS\AppPatch\AcGenral.DLL

    ModLoad: 76b40000 76b6d000 V:\WINDOWS\system32\WINMM.dll

    ModLoad: 774e0000 7761d000 V:\WINDOWS\system32\ole32.dll

    ModLoad: 77120000 771ac000 V:\WINDOWS\system32\OLEAUT32.dll

    ModLoad: 77be0000 77bf5000 V:\WINDOWS\system32\MSACM32.dll

    ModLoad: 7c9c0000 7d1d5000 V:\WINDOWS\system32\SHELL32.dll

    ModLoad: 77f60000 77fd6000 V:\WINDOWS\system32\SHLWAPI.dll

    ModLoad: 769c0000 76a73000 V:\WINDOWS\system32\USERENV.dll

    ModLoad: 5ad70000 5ada8000 V:\WINDOWS\system32\UxTheme.dll

    ModLoad: 76390000 763ad000 V:\WINDOWS\system32\IMM32.DLL

    ModLoad: 773d0000 774d3000 V:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll

    ModLoad: 5d090000 5d12a000 V:\WINDOWS\system32\comctl32.dll

    ModLoad: 10000000 1001e000 V:\WINDOWS\mmfs.dll

    ModLoad: 00e50000 00e98000 V:\WINDOWS\lcmmfu.cpl

    ModLoad: 5b860000 5b8b4000 V:\WINDOWS\system32\netapi32.dll

    ModLoad: 763b0000 763f9000 V:\WINDOWS\system32\comdlg32.dll

    ModLoad: 7c340000 7c396000 L:\Combat Mission Shock Force\msvcr71.dll

    ModLoad: 73f10000 73f6c000 V:\WINDOWS\system32\DSOUND.dll

    ModLoad: 68b20000 68b40000 V:\WINDOWS\system32\GLU32.dll

    ModLoad: 5ed00000 5edcc000 V:\WINDOWS\system32\OPENGL32.dll

    ModLoad: 73760000 737a9000 V:\WINDOWS\system32\DDRAW.dll

    ModLoad: 73bc0000 73bc6000 V:\WINDOWS\system32\DCIMAN32.dll

    ModLoad: 02500000 0265a000 V:\DOCUME~1\SKYHUN~1\LOCALS~1\Temp\s2kg.2xcp

    ModLoad: 73000000 73026000 V:\WINDOWS\system32\winspool.drv

    ModLoad: 74720000 7476b000 V:\WINDOWS\system32\MSCTF.dll

    ModLoad: 02000000 02006000 V:\WINDOWS\system32\ctagent.dll

    ModLoad: 77b40000 77b62000 V:\WINDOWS\system32\apphelp.dll

    ModLoad: 755c0000 755ee000 V:\WINDOWS\system32\msctfime.ime

    ModLoad: 69000000 6953d000 V:\WINDOWS\system32\atioglxx.dll

    ModLoad: 024b0000 02f19000 V:\WINDOWS\system32\atioglx2.dll

    ModLoad: 61dd0000 61dd6000 V:\WINDOWS\system32\MCD32.DLL

    ModLoad: 72d20000 72d29000 V:\WINDOWS\system32\wdmaud.drv

    ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

    ModLoad: 76c30000 76c5e000 V:\WINDOWS\system32\WINTRUST.dll

    ModLoad: 77a80000 77b14000 V:\WINDOWS\system32\CRYPT32.dll

    ModLoad: 77b20000 77b32000 V:\WINDOWS\system32\MSASN1.dll

    ModLoad: 76c90000 76cb8000 V:\WINDOWS\system32\IMAGEHLP.dll

    ModLoad: 72d10000 72d18000 V:\WINDOWS\system32\msacm32.drv

    ModLoad: 77bd0000 77bd7000 V:\WINDOWS\system32\midimap.dll

    ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

    ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

    ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

    ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

    ModLoad: 73ee0000 73ee4000 V:\WINDOWS\system32\KsUser.dll

    ModLoad: 76fd0000 7704f000 V:\WINDOWS\system32\CLBCATQ.DLL

    ModLoad: 77050000 77115000 V:\WINDOWS\system32\COMRes.dll

    ModLoad: 74810000 7497c000 V:\WINDOWS\system32\quartz.dll

    ModLoad: 73940000 73a10000 V:\WINDOWS\system32\D3DIM700.DLL

    (a90.a78): Access violation - code c0000005 (first chance)

    First chance exceptions are reported before any exception handling.

    This exception may be expected and handled.

    eax=00000000 ebx=160e4700 ecx=00000000 edx=00000000 esi=06306478 edi=00000044

    eip=0044e102 esp=0013fc88 ebp=00000001 iopl=0 nv up ei pl zr na pe nc

    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210246

    *** WARNING: Unable to verify checksum for image00400000

    *** ERROR: Module load completed but symbols could not be loaded for image00400000

    image00400000+0x4e102:

    0044e102 80780400 cmp byte ptr [eax+4],0 ds:0023:00000004=??

    The stacktrace is

    image00400000+0x4e102

    image00400000+0x4e2a5

    image00400000+0x20b2ad

    image00400000+0x2993f0

  4. How good are the actual optics of the javelin? In "emitremmah" (reverse to not to spoiler the scenario) one rifle time entered a building just to find a BMP-2 hidden on the outside. So they throw all grenades they had on that thing from ~5m away. It was impressive but useless. And they were equipped with Javelin and AT-4 as well :-(

    An antitank team 400m away also noted that BMP the same turn. It had javelins. Not good. It made "zisch", the BMP made boom - and my whole rifle team "aaarggh". They were blasted.

    So, is the optic good enough to detect hand grenades explosion 400m away?

  5. Great patch!

    Just jumped into a quick "Allahs Fist" which was a FPS killer before. Much smoother now.

    And I greatly appreciate that an M1 doesn't immediately seem to spot anything on the LOS (in elite) when on the move.

    My M1 went into a fast move and so Syrian received there own fair share of first and second shots :)

  6. In training mission 3, I had one squad approaching the village by moving aside the right wall.

    Another javelin squad was assigned to breach the wall (target command). Instead of using the missle, the tried it with rifle fire. That didn't work, but the ricochets took harvest among my first squad. That was impressing.

    In the same mission, the heavy MG loader placed himself right in front the barrel but didn't die.

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