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Childress

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Posts posted by Childress

  1. Originally posted by JasonC:

    Most units in CMx2 are like men stuck in barbed wire or running across train tracks in CMx1.

    Which is why I still prefer CMBB. But whatever floats your boat. [/QB]

    Agree, Jason. As posted before, infantry in CMSF need to acquire skeddadling skills. The "Deer in the headlights" phenomenon seems to occur too frequently. And some may find the odd panicking grunt excised from the team, the current work around, as unsatisfyingly abstract.

    When CMBB first came out there were loud whinges on the forum that squads were too brittle; they broke too easily. (I was one of them, lol)This was tweaked in patches but CMAK got it just right, in my opinion. BFC was, in retrospect, correct to go in this direction.

  2. Originally posted by gibsonm:

    Yes I think people are calming down a bit (but of course not fully content).

    True, true. The forum has cooled to room temperature.

    But, IMO, perhaps beating a dead horse:

    Fluff= cuss words, mooning, etc.

    Chrome= patches, aircraft effects and, yes, visual damage. CMSF already supplies heaps of chrome.

    Flavor= refinements to infantry, cover arcs and such. Auto-reversing vehicles, added in 1.07, being a fine example.

    Now that the game is stable, more Flavor, please. ;)

    [ March 14, 2008, 12:51 PM: Message edited by: Childress ]

  3. Originally posted by Other Means:

    </font><blockquote>quote:</font><hr />Originally posted by Childress:

    Another O/T question: do squads suffer an accrued speed or fatigue penalty when loading up on- acquiring- extra equipment?

    Yes, I think so. </font>
  4. Originally posted by KwazyDog:

    Actually there are 9 variants of Stryker in game so if you are going to take a dig at least get it right. In total there are over 50 variants of vehicle available to the player in CMSF, not including command versions, many of which I doubt most people knew existed until they saw them in game.[/QB]

    That wasn't a dig, Kwazy. The sheer variety of stuff in the game impresses me. Not as copious as CMBB certainly, but very impressively rendered and animated. Congrats.
  5. Originally posted by Cpl Steiner:

    I would like to know if prisoners will ever make it into CM:SF? [/QB]

    Yes, but only (apparently) as a seismic retrofit.

    But it's not just surrendering. Squads sometimes seem oblivious to fire and don't rout in a satisfactory way- they probably should break up into teams. And I loved the way they buggered off the map in CM1.

    [ March 09, 2008, 05:40 AM: Message edited by: Childress ]

  6. Originally posted by Michael Dorosh:

    Seriously, what's the difference between "chrome" and "flavor"???? :confused:

    I mean we obviously agree, it just seemed contradictory to dismiss chrome in one sentence and call for flavor in the next...

    Well...Maybe I was being obscure, but I consider chrome=mere decor (on map choppers, e.g.) and flavor=personality, i.e. providing a reasonable simulacrum of human behaviour; troops acting in a convincing, varied and realistic manner. CM1 had a bit more personality than CMSF in its current state, IMO.

    Dorosh, I'm on board with the essential of your point that the game leaves one with an impression of sterility and that the cause lies with the stripped down modelling of infantry. The eye-glazing detachment I sometimes feel after a short time investment is not going to be cured by the inclusion of T-90s and BMP-3s. But you're dreaming if you think we're going to get grappling hooks, window entry, prisoner interrogation, and swimming a la Squad Leader. And do we need more hot keys?

    But at least we've progressed to debating 'sterility' and infantry functions. A few months ago, the hot topics on the forum dealt with CTDs, hardware incompatibilities and other dire issues. So we're moving forward. smile.gif

    [ March 09, 2008, 05:48 AM: Message edited by: Childress ]

  7. Originally posted by Peter Cairns:

    I'd like Helicopters landing, Parachute drops and landing craft in the game, but I can live without them because they aren't really much more than eye candy in terms of the actual combat.

    Peter. [/QB]

    Exactly. That's useless chrome. Though some aircraft effects would be welcome.

    My personal preferences for future developments are, in order:

    1- Squashing the few remaining bugs; pathfinding, movement order quirks (e.g., apparently Quick=Fast-fatigue), WEGO issues, etc.

    2- Adding more functionality and flavor to infantry ops.

    3- Addressing the quickbattle morass.

    4- Adding environmental effects like fire, arty smoke and such.

    ...99-Inlcuding more nifty vehicles and troop types.

  8. Originally posted by Childress:

    </font><blockquote>quote:</font><hr />Originally posted by Code13:

    [QB] Very true MickeyD, it would then be onto the next perceived flaw that made the whole game unplayable...

    Lol. Kvetching is just in the nature of sim forums. This one is neither better nor worse than the rest. Check out some of the flight or auto racing fora.

    People surrendering might be cool, but I am not that bothered.
    Surrendering is not just fluff. Including hovering Apaches is fluff. Processing POWs exerts a drag on combat operations. I'd even settle for some abstractions in this domain. </font>
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