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SMLE-Bloke

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    http://forums.tripwireinteractive.com/showthread.php?t=7019

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    Australia
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    Prophet of the holy IS2

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  1. I know the US and Germans didn't have tank desantnik infantry like the Soviets did, but still there are a hell of a lot of photos out there of American and British infantry riding tanks. It'd be nice to have just as a transport option, I could definitely see it being of use, imagine being able to tank ride some infantry up to the farm on the tutorial map for example or as said above quickly get pioneers to bocage they need to destroy..
  2. That's a good point Michael, I have noticed that a lot of squads in the demo have some sort of AT capability. Still I would like a 'Hunt armor' type command ala CM1, maybe added in.
  3. I agree with Lemon, the current hunt command should be renamed to 'Move to contact' and we should get the old CM1 Hunt command back. Wherein your vehicle will drive along until it sees a threat, engage and destory(hopefully) said threat and then move on again.
  4. He doesn't even need to buy anything Nox, all he needs to do is set up a Win XP VM with VMWare or something similar On topic, I have anecdotal evidence of how realtime helps make an APM player better. I've been playing the old CM1 games with a friend of mine who is a ridiculously good RTS player (like top of diamond league in SC2 level sort of guy), he has a very fast APM. I on the other hand am complete rubbish at RTS games like SC2 and the like, however I am pretty good at CM. Before we started my friend hadn't ever played CM before nor was he particularly well versed when it comes to the type of tactics this game demands (he did have interest in a more hardcore battle sim though). Whilst over time he has gotten better the general rule is that in any CM1 game I literally roll him every single time if we play a QB on level terms. We have to play games where he has a unit advantage or some other advantage over me for the games to be close. Last couple of days we have been trying out the CM: Battle for Normandy demo over TCP/IP, and straight away it has become apparent that being forced to play RT gives him an advantage. I find myself quickly falling behind in the speed I issue orders and keep abrest of the situation, whilst my friend is completely out stripping me in this regard. On a small battle it makes only a slight difference, but as more units become involved it increases dramatically. On a small battle I can still beat him comfortably but if it is any larger than say a platoon or two I am the one who is almost always on the losing end as I just can't control my forces as quickly as he can. I love BF and I am still buying this game regardless, however I dearly hope that WEGO TCP/IP play or at least RT with auto pause makes it into the new CMx2 games at some stage. I tend to agree with the opinion that WEGO is one of the things that made CM so unique back in the day and it shouldn't be lost. Also personally in my opinion one of the best way to play the old CM's is WEGO over TCP/IP with a good friend, chatting on Skype/Vent/TS and enjoying some fine alcoholic beverages as the battle plays out. For now I will be either using Skype for PBEM or practicing at getting my RT game better.
  5. If you believe, the IS-2 will deliver, here is proof my brothers!!!
  6. AMEN BROTHER!!! Truly the IS-2 shall shine a light on all the non believers so that they may partake in the radiance of it's power and cast their worship of the vile tractors into the abyss, where it belongs. All hail IS-2, the lord, the saviour, who giveth and taketh as he sees fit!!!
  7. Hello just joined the boards. I am a longtime CM player who has just picked up this game and I have a few questions from you guys who are bit more experienced with it. First off is there a way to get your units to hold a certain formation? I have been playing the single missions and I notice that when I say form my infantry up in a particular formation they never hold it, almost always reverting back to the default scattered formation as soon as I turn my back. Like for example I advance through a field in a firing line and reach the trees on the other side, if I don't immediatley issue the hold position command to my troops once they get there they will shake out into scattered formation. Also sometimes the comander just starts randomly running forward? Secondly, is there away to stop your units roaming about randomly? I am finding a lot that if I don't issue the hold position command at the end of every move I make units of all types will do whatever they like. Sometimes even advancing straight into the enemy's fire without me commanding them too. It seems to happen the most with tanks, you tell them to move to a certain spot and they reach it and then just start driving around doing whatever. It sort of means I really have to baby sit my forces to stop them over extending and being mauled. It'd be great if there was some way to have the game automatically assume your troops will hold after a move unless told otherwise. Lastly, is there any way to dig in and conceal your guns other than plopping them behind trees?
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