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TeeWee

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  1. Thanks for all the quick replies! This shows at least that the community is still lively, which in itself also speaks volumes for the games' longetivity. Though hugely incomparable, I have some experience with Close Combat (1 to 3; first time I played a game where soldiers could panic and not do what you tell them!) and Panther Games' Highway to the Reich (an operational level game; good game where you can delegate orders to the AI and the first game I played with orders delay). Though I don't play them heavily, I do return to them from time to time. Good war games seem to have good replay value! I think I may very well look into this game. I'll have a few shots with the demo and maybe buy this over the weekend.
  2. I've been looking for a tactical turn-based game with simultaneous execution and CM has been brought to my attention as a candidate. It does look like it's a worthy game and have played two short sessions with the demo. How does the demo version compare to the real game? In terms of performance (I still have a lowly AMD XP1700+ CPU, though I do have a recent graphics card), user interface, features? How are the scenarios included? From what I can see, I have the impression that the modding community is still kind of active. Is that true? How will CM2 influence this (in other words, should I wait for that?) If I were to buy CM, what should I buy first? CMBB, CMAK, both? Are they still easily available (in the Netherlands)? So many questions... Can anybody help me?
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