Jump to content

Aniruddha

Members
  • Posts

    54
  • Joined

  • Last visited

Posts posted by Aniruddha

  1. These arguments sounds like, FUD to me. In short:

    ID provides Linux games e.g.

    Doom I, II, III

    Quake I, II, III, IV

    Return to castle Wolfenstein

    Enemy Territory

    Enemy Territory: Quake Wars

    Atari provides Linux games e.g.

    Unreal Tournament, Unreal Tournament 2003, Unreal Tournament 2004

    Neverwinter Nights

    Other Recent Linux Games:

    Penumbra

    Tribal Trouble

    etc etc.

    Most of them use a (bash) script to install these games which can be easily installed on every distribution. In short it can be done if developers use OpenGL instead of Microsoft DirectX.

    [ August 20, 2007, 01:10 AM: Message edited by: Aniruddha ]

  2. I find it really disappointing to see the current state of (war)games. I bought Armed Assault which was (and is) no where close towards being finished.

    Now I see these awful reviews for CMSF and reading the comments these are correct. This short term thinking is hurting the developers and the Combat Mission franchise. I wonder why battlefront has allowed these all these crappy titles to be published in the first place.

    [ August 12, 2007, 10:46 AM: Message edited by: Aniruddha ]

  3. Originally posted by Mies:

    Mmm, ok now that there is actually something to play I off course installed the game with the latest stable free wine version (0.9.41) on my Ubuntu 7.04 machine. Game installed fine, I could register it ok, but when starting it, it complained about my screen not being the default 1024x768 32bit. That is correct as I have a widescreen at 1440x900. I changed the "display size.txt" file to cover that, but the game complained again.

    I guess my question is, anyone try this and if so got it to work?

    Does your xorgs screen section look something like this?

    </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Section "Screen"

    Identifier "Screen0"

    Device "Card0"

    Monitor "Monitor0"

    SubSection "Display"

    Viewport 0 0

    Depth 1

    Modes "1280x1024" "1024x768" "800x600" "640x480"

    EndSubSection

    SubSection "Display"

    Viewport 0 0

    Depth 4

    Modes "1280x1024" "1024x768" "800x600" "640x480"

    EndSubSection

    SubSection "Display"

    Viewport 0 0

    Depth 8

    Modes "1280x1024" "1024x768" "800x600" "640x480"

    EndSubSection

    SubSection "Display"

    Viewport 0 0

    Depth 16

    Modes "1280x1024" "1024x768" "800x600" "640x480"

    EndSubSection

    SubSection "Display"

    Viewport 0 0

    Depth 24

    Modes "1280x1024" "1024x768" "800x600" "640x480"

    EndSubSection

    EndSection</pre>

  4. Originally posted by Bunyip:

    The Dropteam guys seem to have no problem supporting then all.

    Guess it's just a matter of the devs picking/knowing cross-platform toolchains and libraries.

    I'm sick of being treated like a second-class customer just because I have a sense of quality. :mad:

    Oh well, I'll just have to keep pirating MS's ****e, they sure aren't worth the cash.

    Don't feed the troll.
  5. Originally posted by Phonan:

    There's a campaign, though it's not really even close to as fun as multiplayer. It does exist, and you can create new ones, as well. There's a lot of modding going on too.

    Sorry to be such a nuisance but is this real single player experience? Or more something you get to supplement the multiplayer features? Such as the single player modes in Battlefield 2, Joint Operations, Star Wars Battlefront etc.
  6. Originally posted by poesel71:

    We usually meet on Sunday, 2000 GMT although numbers there have been dwindling lately.

    AFAIK DT will go on retail so I hope for more new players soon.

    IMHO most of the target group did not like the SF setting. Whenever the WWII mod comes it will bring them in.

    Its such a fun game especially in multi-player it would be a shame if it fails.

    Ok that sounds interesting smile.gif , how many people are there on Sunday? How many servers?

    [ June 02, 2007, 04:36 AM: Message edited by: Aniruddha ]

  7. Originally posted by Chilibird:

    Unfortunatly, DT never got a huge following, A La BF1942/BF2/MOH/COD, so there is only those 3 servers around. I thought there was a demo version server too?

    Ouch, that means there is no chance to play it online? What about the single player mode? I is this

    multiplayer with bots? Just like in the demo?

  8. Originally posted by Phonan:

    Well, it turns out I was completely wrong about macros- these are just for chat. However, you can "lock" yourself in first-person view. When you chat, the game automatically "holds" the keys you've been holding for you so that you can type. So hold "e" or whatever key you've assigned to first-person view, then hit "enter" and let go of your first-person key. The view will look rather strange, but then hit enter or escape and you will remain in first person- without holding any keys. Unfortunately, this only works until you either hit "e" again, hit "tab," are killed, or go to the tacmap. You must then repeat the process, summarized by "e, enter, release e, enter again."

    ...

    . I hope this works out for you, and perhaps they'll work a first-person mode into the game. Good luck.

    Hey thank you very much! The 1st person 'hack' works perfect smile.gif Tomorrow I'll try deleting these wav files.
  9. Originally posted by Phonan:

    Could one not create a macro that, on the push of a button, "held down" e for you? If you wanted to get rid of annoying breathing altogether, find the sound file and delete it. Otherwise, I'm unfortunately not too experienced in this, sorry.

    That sounds like a good workaround smile.gif . How should I proceed?
×
×
  • Create New...