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meade95

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Posts posted by meade95

  1. Somewhat off topic (but for replayability with IEDs/VBIEDs and suicide bombers) it would be nice if BFC allowed for a "probability" tab with regard to units being placed within maps (Much like ARMA II allows for). Where you are allowed to give a percentage figure on whether a particular unit/s will actually show up within a created mission.

    This would a nice feature in CMSF...especially with regard to IEDs...

  2. I am all about immersion and realism, and "being in the boots" of the squad leaders, sharing their tactical challenges and frustrations. That's why I built such a painstakingly detailed map, and am taking my time with the AI to get Red to fight "realistic and flexible" as well as much as the engine allows.

    I try to play much the same mannner.....Though with some of the CCQ engagements I find US Forces not to be as decisive and as thorough in violence of action as Crack/Elite US forces are (have been documented to be) in small CCQ engagments in both Iraq and Stan....

    Though there are work arounds that CMSF allows for to try and balance this out....

    Can't wait to see your mission work....

  3. Again, incredible, with each new view - Question?, Do you have any concerns about how the CCQ will play out? Meaning sometimes it seems with CMSF, CCQ can be complicated in how it plays out within different maps.....(than again, CCQ/MOUT is inherently complicated / dangerous).

    Also, is it possible to play with three different units on the BLUE side? Meaning, can you have US ARMY, MARINES and an Iraqi unit all on the same side?

  4. With the Iconed Bases Mod....which basically allows for brighter (and directional) information on your units on the ground....... I was wondering and believe it to be the case...the color coded and symbol coded unit bases...

    Of course Green = Healthy unit (pointed in the arrrow direction).

    Yellow = Lightly wounded (still in the fight)

    Red = Seriously wounded (out of the fight)

    Red with skull and bones =?? (of course this means out of the fight, but does this also mean there is 100% certainty of KIA?). If so it would help some, with knowing which units were definitely KIA in the AAR (since we don't have those stats right now).

    Thanks...

  5. If we can't get more AAR "stats".....It would be nice if we could simply have it where when a soldier dies within a unit....his slot (within the unit) simply turns red or brown, some ID color to show he is no longer part of the active unit....but that he was THERE at the start. Now how it works, where the guy just completely drops from the unit list isn't helpful at all. And doesn't allow for you to (in a reasonable fashion) know exactly which units have lost which men.

  6. A more detailed AAR / stats would be wonderful for CMSF. Is there any chance at all of this happening?? It seems like such would have been a "given" going into CMSF. That it hasn't been addressed in any of the expansions makes be think it won't ever happen....

    Also a little more variety......(not modding, by the community per say)... But with the loyal customer base who has already purchased CSMF-Marines- UK, etc.... It would be nice if BFC would throw out a variety pack of outfitted units. That we could then purchase / place within user made scenarios. I would like to be able to outfit smaller ReCon units with "explosives" for example.... Or give small squad units more firepower....... I see no harm if BFC would simply throw out a variety of units put together by them (instead of a modding community) that just provides so more variety for all the customers to work with....

  7. on RPG accuracy, don't forget that when you go up against Syrian regular forces, that the game assumes that they have had basic military training and they know how to operate their weapons.

    A direct comparaison with the experience in Iraq is misleading. Most insurgents had no military training and did not know how to properly operate the weapon. You had many instances where users would forget to arm the round before loading it so that it would not detonate on impact.

    This notion was perhaps accurate in 03/04.....but was not the case at all by late 05/06/07...

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