-
Posts
40 -
Joined
-
Last visited
Posts posted by Steinfisch
-
-
How can I detect the mines in the "Battle of Sbeitla" in the german campaign?
-
1. It woud be great if the z axis movement (ground to sky, mouse wheel) would be logarithmical. Near the ground the steps should be smaller than at greater distances.
2. The "lock to unit" view (return key) should be fixed to 1.6 to 1.8 m not 1m or 2m.
-
Nothing else to say
-
-
Would like to test it(Multiplayer Lobby http://www.battlefront-newsletter.com/?tabid=61 )
-
@Sabai
Thank you for the map - need more.
-
Is there a download location without login
-
In reality they got fresh ammo, in reality they repaired their tanks, in reality they had medics, and in reality they didn't pay 45$ to be allowed to sit in a tank and die in it.
So give us the opportunity to leave the frontline.
@Scheer -welcome-
-
I didn' find out, where to go to provide the tanks with new ammo. I don't believe, that they had single use tanks only in WW2.
-
@dmg thank you - this was the solution of the mystery.
-
The engine of my car didn't start - just one day after playing the citadelle scenario.
Thank you battlefront!
-
I tried all mentioned above for windows vista (a bat file with "bcdedit /set nx alwaysoff") but it didn't work after reboot. Sorry for me tow is "verbugte scheisse".
-
You are getting reinf. after eliminating the field guns
-
Have the same problem (Win Vista Ulti, AMD X2 4200+ 2Gig ram)
I believe the problem relies on these damned 'managed' applications.
Does it occur in downloaded Installations only??
Mine detecting?
in Theatre of War 2
Posted
I placed soldiers on mine locations for better identification. And then load and save... . But I think, the mines have been at the same location every time.
If they dont want the minefields to be cleared, I dont understand why this is part of a secondary objective.
I hope they introduce pioneers with this ability with the patch. The artillery do not really let the mines explode.