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Bloodstar44

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Posts posted by Bloodstar44

  1. Originally posted by Jmayer:

    I think with the new add on they will also fix issues we are haveing with the game play as of now. I for one have bought 3 copies of this game and will most assuredly buy the add on.

    This has to be the best game ever made to play like it does. To watch it work is most sattisfiying also.

    Wow Jmayer nice comment here! Developers should be proud when they get such comment.
  2. Originally posted by SlapHappy:

    Apparently Close Combat: Road to Baghdad supports bigger maps...as does this particular mod.

    But all my comments above were related to playing the standard CC3,4, and 5 games.

    Thanks.

    The reason I was asking because in my head bells 800 metres because I know that my Tiger didn't wanted to shoot on IS122 on 800 metres. But maybe you are right maybe it was much less...

    Even so I was very suprised that Tiger found the target "too stark" lol so basically all those games are not quite realistic and we could find lot's of things if we try...

    But this could be interesting discussion...

    Anyway maybe I'll have to dig that book by Raus "panzer operations" etc... to see some tactical situations...

  3. Originally posted by SlapHappy:

    Well, let's compare some things about TOW and one of it's inspirations....Close Combat (as stated by the developers).

    TOW and Close Combat have roughly the same allowable number of units in the game. Close Combat was 15 total units per side. So let's say ten 9-10 man squads and five vehicles with 4-5 man crews. That's about 125 personnel per side. TOW has a limit of 250 overall units in-game. So thats basically 125 x 2 opponents or 250. Roughly the exact same unit total count.

    Now let's examine the map sizes.

    Close Combat 5 maps were roughly 500 meters x 500 meters. TOW maps are 2km x 2km (max). So TOW maps are roughly 4 times larger than Close Combat.

    However, I would argue that the battlefield is AT LEAST AS LETHAL as Close Combat if not more so even over the greater ranges. So it's a question of scale-lethality.

    Now is Close Combat lethality under-modelled or is TOW lethality over-modelled? That is a question that may get many differences of opinion. smile.gif

    Some good points for debate... but just a quick reply - I remember that tank in CC 3 was aiming at 800 metres and that was not all. Are you sure that 500x500 metres is the scale for Close Combat?
  4. Originally posted by Sfox28:

    CeltiCid, I can just imagine how crazy it is for multiplayer games. I was also thinking, last nite, after my post...that maybe it's because there are only a few battles within a whole campaign and there is the NEED for counterattacks.

    But NO...this morning, after further review I still stand by my inital remarks. My reason for stating the obvious was in playing the campaign PANZER LEHR. It was hard enough to defeat or throw back (wait, defeat has to be it because a non-destroyed tank does not retreat) the Brit hord of Cromwells to finally realize that I was supposed to counter-attack a British position over the hills with very meager forces (Infantry and an AFV-if your lucky). This is something I don't think the germans would have done considering their defensive posture. It was hard enough to ward off all the tanks and the endless air attacks to warrant a imediate counter-attack.

    What say you-all?

    I think that you are right...

    One of the main problems with RTS games around is making difficulty sliders right. While ToW is all around fun game the Russian developers as it seems still lack the finesse of Creative Assembly.

    Right now I am playing A THIRD campaign in MTW2!!!

    A third! I played with Turks, then with Moors and now with Byzant. All on Very Hard / Very Hard difficulty sliders!!!!

    But it all seems manageable if you do things logically! That is brilliant when developers actually get it right!

    Now, I don't know how it is now since I still didn't found time to play it. And don't know if they have change it... but playing ToW on EASY was really hard for me...

    When i got stuck in Dunkirk scenario in German campaign I simply deinstalled the game.

    So my suggestion to developers is like this: make those difficulty sliders logical please.

    So EASY should be EASY not HARD. Normal should be Normal and not SUPER HARD etc...

    Maybe attrociuos mission design has to do with this but knowledge of history goes well here.

    I don't remember that Germans had so many losses even during Kursk like they have it now. Post communistic propaganda had trupeted that Germans lost bigger numbers during Kursk but later I have found out that that was not true at all! Even at Stalingrad numerically Russians lost more men then Germans.

    Now we have battles where German can lose 90% of tanks and personnel. Even those bloody Napoleonic battles were not so bloody!!! Nor WW1.

    Did developers actually read real life stories of combat experience in WW2?

    So basically when designing a mission it has to have in mind what players get's and what are his means to achieve victory. Don't make a game where there is only possible solution to end the mission. Maybe he can use some other weapons or some imagination to achieve good results.

    Same on difficulties - if game is set on EASY then give bloody advantage on player. I don't know how... make AI has lesser weapons than player. Normal - put the same amount. And HARD put bigger number for AI.

    Now we have totally wrong concept of battle. I know that on focal points it was assumed that you as attacked must have advantage of 3:1 in number of forces to achive breakthrough and this game concept that you are Leonida at Thermophilae and you face swarms of enemys and when you end the battle you see that your 5 tanks has destroyeed 29 enemy tanks, 130 soldiers etc... so all are heroic victories lol not even battles with equal forces.

    Game is RTS and that add much to frustration of the player as he cannot be everywhere at the same time and he get's slaughtered. I didn't say that you should not have losses but...

    Of course game should be not too easy but developers obviously wanted to give challenge to the player and they thought "hey let's make it too easy that would be wrong in the start". But some balance is needed. Because it is just one step from fun to frustration.

    One question, what does sliders mean at all...? What EASY, NORMAL and HARD means? bonuses? forces?

  5. Originally posted by TTorpedo:

    I play Total War - Faces of War - Theatre of war

    And have no problems with the camera in neither of them in fact they are all very similar! You will just have to tweak the camera to your likings and live with it.

    And i do use the cursor keys to pan a lot in all of this games

    PS: You do know that if you click and hold the middle mouse button (scroll wheal) you free the camera smile.gif . And ofcourse the "enter" unit view camera option (unique to Tow) is your friend

    LOL OK I will have to sit and tweak those control a bit. No problem then :D
  6. Originally posted by Sneaksie:

    You can change camera behavior in camera options menu, there are three separate modes and most camera parameters can be changed to your tastes.

    I will try that again. But if I cannot configure this game to play it like MTW 2 don't know if I will play it at all anymore which would be shame
  7. I need that developers answer to me...

    First, congrats on this patch it sparked my interest to this game again!

    Second, I have asked this question before but need to ask it again and get PRECISE answer.

    I do play some other games and camera control should be much better. Mind you that will not turn this game into headless RTS just make it more accessible so question to developers:

    DID YOU GUYS PLAYED BY ANYCHANCE MEDIEVAL 2: TOTAL WAR OR HEROES 5????

    I am asking this because that's the most intuitive way of using camera MTW 2 in tactical battles and Heroes 5 on a map!

    So, please can you tell me is it possible somehow to use camera this way. I found this way of using mouse and keyboard very non intuitive!

    I am playing MTW 2 a lot so when I load Theatre of War it is just plain wrong done and it is a real chore.

    If this is not possible now please make it in a next patch because I don't know if I will play this game at all on this non intuitive way. Thank you.

    EDIT: In MTW 2 for example you don't use keyboard at all!!! Just for pause. and ctrl for selecting more units nothing else.

    So mouse is used for rotating camera around, right click attak or move and left click jump on the map to the spot. wheel is used for watching elevation. And that's it. Why you opted to complicate this so much for Christ sake???

    [ February 04, 2008, 03:15 AM: Message edited by: Bloodstar44 ]

  8. Originally posted by igor:

    what are you sequoia, 10 years old?

    @Igor

    I really don't know what is your position?

    First, CM: SF is not that bad product. I didn't bought the product because I don't like the historical setting but quality of the product is very good AND it is still improving.

    I can only applaud to Battlefront.com as it is one of the FEW developers (mind you IN HOUSE developers!!! AND PUBLISHERS!) - not just box shifters and merchants like some other publishers.

    Steve is being DEMOCRATIC and allow you to express your opinion but I am first for iron rule and banning all over if consumers start to abuse this democracy and start with pure abuse and very unpolite behaviour!

    I was before game journalist and can attest that Steve was really great to work with and one of best game publishers / developers I have worked with!

    Gamers are many times spoiled bunch. Battlefront.com will not send you Playboy miss April 1996. along with a game. If you don't like the game just move on.

    What we must realize here and what some other poster have realized is that BFC is company and it lives by selling it's products.

    Also, what is here at stake is not just your 50$ so that you can bitch on the moon and howl you are cheated. Battlefront.com invested 2 million $ into this product. So there is a lot more at stake here. Not just money but pride as well, vanity, call it however you please but they HAVE also right to defend THEIR labor of love.

    If this game was set to WW2 I would shell out my money right away. But I have no problem seeing that some people LIKE the game and some people DON'T. You are being not very democratic here.

    God forbid I really would not like to see Battlefront.com sink down and that wargaming scene depends only on Matrix Games. No, thank you.

    I would like to see a lot more companies. 10 more if nececary. This constant feud in wargaming public is not good at all. And there is also a matter of some good will and faith and some people seems to lack that. They would like to see BFC goes down. They would be really happy then. Blah.

    Even if CM: SF is below standards of BFC earlier releases hell is that really that important to justify so much anger here? Nonsense, really nonsense.

    Well, I will say again - Matrix Games can put 30 games a year but in my eyes real heroes of 2007. in wargaming business is Battlefront.com.

    They had the guts to put their money where their mouth is.

    It is rather easy to publish games what some 5 poor developers will make in their spare time, push the release few years. That is really easy - no big risk and no big money put at stake.

    But Battlefront.com invested BIG MONEY, put everything at stake and even if they FAIL - they have my respect. C'mon where are the other wargaming companies investing 2 million $ in making a wargame? Huh?

    Some put a Close Combat Modern Tacctics lol with graphics from 1997. (!!!) and that without CAMPAIGN!

    LOL! mind you campaign COMES with ADD ONS in todays world! Check new Heroes 5 campaign lol

    Not to say that Matrix Games owns Wargamer.com so you will see THEIR ADS there heavily promoting their games. That is unheard of in game business and I still don't see that EA owns Eurogamer, or IGN, or Gamespot (and guys at Usenet didn't beat that argument of mine). Of course such ILLOGICAL things are OK in wargaming world because some can easily make excuse saying thao our hobby is TOO SMALL. So when it is benefiting your arguments then wargaming is out of this space, blah!

    So cut the crap, boyo.

  9. http://www.gamestooge.com/2007/11/10/2007-gamestooge-award-nominations

    heh only on this gaming blog but hey...

    Your Bloodstar (clicking the heels) have proposed Theatre of War to guy who was writing this...so it was a little bit lobying from me...

    but I doubt it will be game of the year but better than nothing.

    Didn't played game long time. Stuck on second mission in German campaign LOL maybe I will play game later more.

    Mario

  10. Originally posted by Jmayer:

    That is really great that they are selling it and promoting it in retail stores. I looked at the add and have one question? Did I miss the part where it is Multiplayer? I do hope that they are just waiting for the patch to come out before they advertise Multiplay??

    I have asked to be a part of the beta testing for Multiplayer and as of yet still not heard from them? I do hope they are truely working on the Multiplayer patch and the advertisment will soon be updated.

    You are right of course but I cannot know the answer. I agree that they must work on multiplayer more and be more agressive to advertise it. If it is goo as I don't play multiplayer tongue.gif
  11. Originally posted by Evgeny Pivovarov:

    The New Forum dedicated to 1C games inckuding Theatre of War is launched you can visit it and share your thoughts and opinions.

    http://forum.1cpublishing.eu

    At last!

    Thank you bratjuska Evgeniy :D

    I am really looking forward to Rig'n'Roll!!! But Fantasy Wars and King's Bounty remake are also worth checking out.

    Akella is also fine company - I am quite enjoying Galactic Assault game from Wargaming.net. And Jagged Alliance 3 screenshots tells me that we may get a big hit in that game... there is also Disciples 3 etc...

    Nice games coming from Russia!

    All the best!

    Mario

  12. Originally posted by MikoyanPT:

    Is there any proof that Charles really exists ?

    They may just receive a disk with the code from a beam of light from outer space and decided to call it Charles, instead of calling him a beam of light from outer space. :D

    Are you buying that line of " A super programmer called Charles does all the code on himself ", yeah right.

    They just needed a nice name to put in the tax declaration, beam of light wasn´t accepted has a viable tax payer.

    Even supernatural entities have to pay taxes you know. :rolleyes:

    I've heard that Norm Koger is in fact coding all games but Fedex guy who takes code in and out is named "Charles"

    So it's just big set up tongue.gif

  13. Originally posted by dpabrams:

    </font><blockquote>quote:</font><hr />Originally posted by Bloodstar44:

    LOL This is so funny. :D

    I don't have anything at all about games on Fourth Reich between some other ragheads :D but you must realise that we don't have HISTORICAL DISTANCE like in WW2 case.

    So spare me your pathetic tirrade. Why we don't have anything against Third Reich games? Just because this historical distance is there.

    And I didn't made up lousy sales in Europe of CM: SF. Politics aside.

    Hmmm...somehow I see "locked thread" sign in a distance :D

    Star Buddy,

    Give it up. Not having a point and speaking lousy English is another handicap. Maybe you should learn Arabic. Better yet read, "America Alone" by Mark Stein, if you people aren't burning copies of it yet. </font>

  14. Originally posted by dpabrams:

    </font><blockquote>quote:</font><hr /> Maybe we Europeans don't want to buy games with Americans in it?

    Seriously has BFC considered bad PR Americans have now in the whole world. They will sell game really good in USA but I guarantee you after Iraq fiasco you cannot walk in "America true freedom fighters" T-shirt without getting beaten around lol.

    Come on Euro, spare us the pacifist, socialist, Euro cry baby BS. Like BFC stopped to think, " Oh, I hope we don't offend escapist, social welfare, peace nik, roll over for anyone, in the pocket of the Saddam types in friggin Europe, with CM:SF". Better yet, let’s create a complete fantasy game, where a European Nanny State intercedes in a foreign nation militarily for its own security, where the fate of the western world is at stake! Save, for the British (God Bless the Queen), the rest of you Euros are too obsessed with your 35 hour work week, social welfare checks and topless beaches to do a damn thing with your militaries. So I am sure that BFC realized quickly that a hypothetical conflict involving France, Germany, blah, blah, blah, any nation but Britain, was and is pure fantasy! </font>
  15. Originally posted by TheNathan:

    It's really no mystery as to why prices are falling so dramatically.

    Take a look here.

    CMSF is obviously succumbing to the bargain bin, due to a poor release, bad reviews, and an inherently niche market.

    Maybe we Europeans don't want to buy games with Americans in it?

    Seriously has BFC considered bad PR Americans have now in the whole world. They will sell game really good in USA but I guarantee you after Iraq fiasco you cannot walk in "America true freedom fighters" T-shirt without getting beaten around lol.

    My friend got stoned and bought that t-shirt and we told him "look, wear that only on that small island where everyone know you". lol

    I am also suprised but anyway I would never buy this game. Maybe if you make another game of kicking the Americans out of Kosovo. :D

  16. Just tried 1.02 demo and I really like this game.

    Well done Charles, Steve & Co. :D

    Well, honestly I will not buy the game but just because I am not at all into well almost all modern

    history based wargames. Of course I will buy WW2 games in this engine.

    But there is really a quantum leap from Combat Missionx1 generation. I admit I am not very big fan of CM like rest of you guys so I cannot comment very much on big negativity that we read here.

    Just wanted to say WELL DONE !

  17. Originally posted by Raptor 2101:

    i run the "german" version of CM:SF an it is copy protectet. bull**** but ok. my problem is the CP doesnt work correctly. I start the game ones, all work fine, i start the game twice, an the game reject to start, restart my pc, all warks fine again...

    i allready post in the paradox-forum but they ok, i could have more effect if i talk to my hand...

    so my simple questen, wich is responsible for the CopyProtecten, wich one could i blame :D

    no, just kidding, wich on of the both companys can give me support

    This reminds me of a French policeman in TV comedy "Allo Allo".

    LOL

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