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Freaky

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Posts posted by Freaky

  1. Originally posted by Sabai:

    </font><blockquote>quote:</font><hr />Originally posted by SlapHappy:

    Also:

    Too bad there's no way to give the assistant some extra MG ammo.

    actually there is , you can choose " MG rifleman" he's got a 98K and MG ammo </font>
  2. Originally posted by Moon:

    No, you cannot change the terrain mesh itself. Or at least I see now way to do it, but then the documenation is just being translated/edited now, so I might be missing some details. (I see a hotkey for "flatten" and some other interesting things but I don't know right now what it does; probably will know more in the next days)

    Martin

    Is it also possible to add and remove the 3d grass?

    btw: a passability function would also be very nice, i.e. you can place some trees and make them impossible to roll over with vehicles or tanks.

  3. Originally posted by FinnN:

    Unlikely, I'm pretty sure IL2 has accurate trajectories.

    I dont think so for groundunits because howitzers in Il-2 can't do indirect fire :( .
  4. Originally posted by Moon:

    On-map mortars have been planned during development and then removed for various reasons. You can access mortars as off-map artillery only at the moment. It's not unlikely that we'll be able to put them back in in an add-on.

    Martin

    Maybe the Il-2 engine have trouble with indirect fire, could be the reason that Hummel, Wespe,... cant fire that way?
  5. Originally posted by dmg:

    No, terrain types are not just images. Terrain consists of several image layers. One of these layers is responsible for AI processing (the others are resposible for heightmap, rendering, noise, etc). There are two reasons why they are not modded: 1) the process of preparation of these maps is quite complicated 2) All the ingame maps are based on real topographic maps and have just been manually tuned by our artists.

    Maybe "based" but far away from real landscape, im sure the mapartist never saw the seelower heights :rolleyes:
  6. Originally posted by GlenLivet4Me:

    I wonder how finely the map editor can edit the terrain elevation details?

    Will we be able to simulate small gullies, elevated roadways, irrigation ditches, embankments, hedgerows, etc?... the types of things that CM abstracted?

    If so... will having this increased amount of detail over the regular maps cause a performance hit (ie causing excessive LOS/LOF calculations)?

    I'm sure we'll find out pretty quick WHEN the editor is released (optimism intended ;) )

    I think thats the answer, it seems that we will have only the same limited features like the Il-2 editor :( .

    http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=63;t=001076

    Lets hope we can remove objects like the damn trenches, in Il-2 editor it was not possible except you destroy it :rolleyes:

  7. Originally posted by Moon:

    </font><blockquote>quote:</font><hr />Originally posted by Freaky:

    </font><blockquote>quote:</font><hr />Originally posted by dmg:

    You may change them in the map editor tool (not in the MissionEditor). The map editor will be issued later... soon smile.gif ...

    Mapeditor is only a wet dream :mad: </font>
  8. Originally posted by Avwriter:

    If you will recall, the maps in the original Il-2 were also relatively small. As time went on, however, bigger and more detailed maps were added by the developers.

    I don't suppose that there is any way that the maps from Il-2 could be made compatible with TOW. Not all would be appropriate, of course, but some would be great. The Carpathian map (the one with tall mountains) for example would be fantastic. The Leningrad and Stalingrad maps would also be cool. Even if we cant enter the buildings, it would be great fun to fight form street to street.

    I never would expect to see a map size with 100 or more kilometers but those 2x2 km are just a bad joke :rolleyes:
  9. Originally posted by DeLaVega:

    In my review of the german campaign I put in some pics about a real location and then the game screen. :)

    It was about the Houffalize mission, which turned out to be Bastogne.

    Bastogne they called it in the mission editor and fil mentioned it, too. But the mission text speaks about Houffalize.

    Anyway, neither Houffalize nor Bastogne looks even close to what it looks like in the game. It`s really pity, because in IL-2 there are huge cities even with famous landmarks. ...And now the buildings don`t look much prettier than before. :)

    ...and also real huge maps like finnald,

    very strange that TOW maps are so damn small :mad:

  10. I try to mod the smoke and fire a little bit but i cant figure out the time to let them dissapear.

    Now i've made a lil bit more fire and smoke. The smoke is moving around, goes up and down like a smooth wind is blowing.

    Looks o.k. so far but both dissaper at the same time :( , i want to keep the smoke longer then the fire but no idea how to do it :(

    Default:

    grab2007424213929843jd6.th.jpg

    New (looks better in motion then on the screen):

    grab2007424214421984oy9.th.jpg grab2007424214529562xs9.th.jpg

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