Freaky
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Posts
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Posts posted by Freaky
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btw, from 1c site:
"Slowly but surely, area maps to 4 sq km displayed stand-8 sq.km."
Does that mean we can extend all maps to that size or only some maps from new moscow campaigne?
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Sounds great, thanks for update :cool:
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I added reconplane support with the Init trigger. Works fine so far, but when i run the mission and call the reconplane it crash after a few seconds straith in the ground
Is there a possibility to set altitude and speed?
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Thanks a lot for that
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Excellent, thanks a lot for your work
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actually there is , you can choose " MG rifleman" he's got a 98K and MG ammo </font>Originally posted by Sabai:</font><blockquote>quote:</font><hr />Originally posted by SlapHappy:
Also:
Too bad there's no way to give the assistant some extra MG ammo.
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Is it also possible to add and remove the 3d grass?Originally posted by Moon:No, you cannot change the terrain mesh itself. Or at least I see now way to do it, but then the documenation is just being translated/edited now, so I might be missing some details. (I see a hotkey for "flatten" and some other interesting things but I don't know right now what it does; probably will know more in the next days)
Martin
btw: a passability function would also be very nice, i.e. you can place some trees and make them impossible to roll over with vehicles or tanks.
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I agree...Originally posted by Directive#21:</font><blockquote>quote:</font><hr /> nevertheless I think a good review by a reputable source...
but I don't understand how graphics only get 6/10. </font>
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I realy like the cam controls, after a while playing around with sensitive settings it works perfect for me
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I dont think so for groundunits because howitzers in Il-2 can't do indirect fire .Originally posted by FinnN:Unlikely, I'm pretty sure IL2 has accurate trajectories.
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Mail is on the way, thanks a lot :cool:
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Impossible for me to buy the game because i dont have a creditcard?
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Maybe the Il-2 engine have trouble with indirect fire, could be the reason that Hummel, Wespe,... cant fire that way?Originally posted by Moon:On-map mortars have been planned during development and then removed for various reasons. You can access mortars as off-map artillery only at the moment. It's not unlikely that we'll be able to put them back in in an add-on.
Martin
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Maybe "based" but far away from real landscape, im sure the mapartist never saw the seelower heightsOriginally posted by dmg:No, terrain types are not just images. Terrain consists of several image layers. One of these layers is responsible for AI processing (the others are resposible for heightmap, rendering, noise, etc). There are two reasons why they are not modded: 1) the process of preparation of these maps is quite complicated 2) All the ingame maps are based on real topographic maps and have just been manually tuned by our artists.
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Doublepost, sorry
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I think thats the answer, it seems that we will have only the same limited features like the Il-2 editor .Originally posted by GlenLivet4Me:I wonder how finely the map editor can edit the terrain elevation details?
Will we be able to simulate small gullies, elevated roadways, irrigation ditches, embankments, hedgerows, etc?... the types of things that CM abstracted?
If so... will having this increased amount of detail over the regular maps cause a performance hit (ie causing excessive LOS/LOF calculations)?
I'm sure we'll find out pretty quick WHEN the editor is released (optimism intended )
http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=63;t=001076
Lets hope we can remove objects like the damn trenches, in Il-2 editor it was not possible except you destroy it
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Mapeditor is only a wet dream :mad: </font>Originally posted by Moon:</font><blockquote>quote:</font><hr />Originally posted by Freaky:
</font><blockquote>quote:</font><hr />Originally posted by dmg:
You may change them in the map editor tool (not in the MissionEditor). The map editor will be issued later... soon ...
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I never would expect to see a map size with 100 or more kilometers but those 2x2 km are just a bad jokeOriginally posted by Avwriter:If you will recall, the maps in the original Il-2 were also relatively small. As time went on, however, bigger and more detailed maps were added by the developers.
I don't suppose that there is any way that the maps from Il-2 could be made compatible with TOW. Not all would be appropriate, of course, but some would be great. The Carpathian map (the one with tall mountains) for example would be fantastic. The Leningrad and Stalingrad maps would also be cool. Even if we cant enter the buildings, it would be great fun to fight form street to street.
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...and also real huge maps like finnald,Originally posted by DeLaVega:In my review of the german campaign I put in some pics about a real location and then the game screen.
It was about the Houffalize mission, which turned out to be Bastogne.
Bastogne they called it in the mission editor and fil mentioned it, too. But the mission text speaks about Houffalize.
Anyway, neither Houffalize nor Bastogne looks even close to what it looks like in the game. It`s really pity, because in IL-2 there are huge cities even with famous landmarks. ...And now the buildings don`t look much prettier than before.
very strange that TOW maps are so damn small :mad:
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Mapeditor is only a wet dream :mad:Originally posted by dmg:You may change them in the map editor tool (not in the MissionEditor). The map editor will be issued later... soon ...
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No, its only optical effect.Originally posted by Kalibri:Nice work, I would like to know if the blast area for HE rounds is affecting bigger diameter?
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Maybe someone want to try out but its very early beta, just for a first view
Save the originalfolder "Effects"
and unpack in your ToW or ToW Demo
http://files.filefront.com/Effectsrar/;7352878;/fileinfo.html
Changes:
-HE and AP explosions up from 70mm
-small changes on gunsmoke effect for guns with muzzlebreak up from 70mm
-moving smoke and a bit more fire for burnig vehicles
-Tracksigns a lil bit more transparent
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I try to mod the smoke and fire a little bit but i cant figure out the time to let them dissapear.
Now i've made a lil bit more fire and smoke. The smoke is moving around, goes up and down like a smooth wind is blowing.
Looks o.k. so far but both dissaper at the same time , i want to keep the smoke longer then the fire but no idea how to do it
Default:
New (looks better in motion then on the screen):
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Thanks, rain and snow works fine nowOriginally posted by KiloAlpha4:ok here is how you get rain and snow etc
*DroppingType*Rain*/DroppingType* ( had to replace < and > with * )
change none to either rain or snow. haven't tried snow but I am asusming it should work.
veh skin modding, future add-ons
in Theatre of War
Posted
Customskins should be a must, we realy need britisch Shermans, 43 or early 44 Panther,...