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dickesKind

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  1. Hello everyone, I have some questions and I hope you can help me. The first and most important one is about mounting and unmounting vehicles. I the last few games I tried to make use of APCs. But I realised that the kind of handling they need slows their posibilitys down a lot. 1.I wanted to order a mounted group to unmount at a special point,or, in other words, to order the APC to drive the orders location and unload the group at the instant of its arrival. But this seems to be impossible. The PC arrives and I have to wait until the end of the round. Its just now that I can give the order to leave the APC. Is it somehow possible to order a unit to unmount at the destination of its ride? 2. Its kind of the same problem: I want to order an APC to drive to a location and pic up a waiting, or arriving, unit? How do I have to coordinate my orders for doing this? 3. I want to have the APC to immediatly after the infantry has unmounted. But again there seem the a problem with the game engine, or by me. I ordered the APC to wait 20s, for the infantry to jump off, and then to move away. But somehow the APC waits, the Infatry stays in, after 20s the APC drives to its ordere position and just NOW the infantry jumpes off. Is there any fault by me, or is this by game engine? I cannot imagine this, because anything else is simulated so perfectly. 4. A question not so important On some screenshots i saw a ingame icon bar in a camo pattern. Where can I find this for download. I look ar www.cmmods.com but didn't find it. Maybe I was too stupid 5. If groups are in command range of their platoon leader they benefit from his special abilitys like moral, camo and so on. Do troops only benefeit from officers who are in command, or does it make sense to keep, for example, the battalion HQ behind a platoon, so that they can also benefeit from his abilitys? Thanks you very much for your help! Greetings...
  2. Hello! Thank you all for your answers! The scenario i meant is the first in list of the original scenarios. With "binocular guys" i didnt meant those artillery spotters, but all officers with binoculars in their inventory. I played the first ten of JasonC's scenarios. But it didnt really help me in the mentioned scenario. As soon as I want to advance with my infantry they get heavy fire from the village. And firing with my grenade launchers at the "sound contact" sign doesnt make fire to stop So what can I do? How do I spot the enemy without loosing half of my men by beeing shot? Tanks seem to be not so good in spotting, even if they are not buttoned. I thought that I provocate some fire with 1 or two units and the others will find out the positions where the fire comes from (with binoculars ). But it doesnt work. Short form: How to spot the enemy without beeing shot? Thanks for your answers
  3. Hello everyone! I am new to this forum, and pretty new with CMBB I have some problems with "Ants and Elephants" (is this the name in english version of the game?, but you can take this for every scenario in which I have to attack . Every time I play it from the russian side I have horrible infantry casualties, or at least a lot of squads are broken or in panic. Those hMG 34s really hit me hard every time I try to advance with my infantry from the forrest. I have problems spotting the hMGs. I only have sound contact, i order my grenade launchers to "area fire" fire these positions, but the enemy is still firing. What could it be that I am doing wrong? How would you introduce your attack? How do you spot enemy positions? (Those binocular guys spot nothing for me ) I could do all the job only with my tanks, but thats not the sense at least of this scenario, i think Thank you very much for your help and your tips. Oh...i DID use the board search Greetings...
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