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emcnally

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Everything posted by emcnally

  1. ridenrains problem is my problem also. with a large map and large battles, 2 hours + or - 10 minutes for reinforcements is not enough time. Of course you can go balls to the walls and get half your unit wiped out, but being an ex tanker we didnt always go balls to the walls. I made an Movement to CContact senerio where a U.S. Heavy Infantry Bn are to locate and destroy a Syrian Armor Regiment. By time the second Syrian Bn deploys time has run out. I do love the game though(brings back memories)
  2. Hi all, was just wondering if there was any way to disable time limit on senerios. Thats the only thing I dislike about the game is the time limit.
  3. Well I retired off the M1A1 in 97, So its been quite a while ago. I know they have that damn flak jacket which does make it quite uncomfortable. Them guyss use to run with all that stuff on at Ft. Stewart. They would be a little slower, but not at a dead crawl and definately right from dismount. I guess thats my big problem, when you have them dismount after being in the Bradley there tired right away. See what I have is a scout unit that cant meet its objective because its a 2500x4000m map and the time only goes as high as 2 hours. If they had an hour longer.
  4. Well being ex Army myself I know that troops dont get tired that quickly, even ones that arent that fit. I tried again last night and as soon as the troops hit the ground they were tired. Maybe something that should be looked at.
  5. No it was serious as stupid as it may sound. I've got a scout platoon thats supposed to ID a tank Battalion, But it aalways seems to fail. I thought maybe that the known to may be why.
  6. Can anyone tell me how the "known to" is suppose to work for the unit objectives. I havent been able to find anything explaining it? :confused:
  7. Is it me or do troops get tired and even exhausted too quickly? I'm messing around trying to develope a good Senerio for scouts. My problem is they tire too quickly when dismounted. Even after they have been riding in a vehicle and get dismounted they seem to be tired right from the start. I've even upgraded there fitness to the highest level. Anyone have any ideas?
  8. Thanks for a reply, are they having problems with dismounted troops also? 2 seconds after I tell troops to move they are already tired, and if I make them crack units they dont move at all no matter what.
  9. How is it that this is an old message and I've gotten no reply? I forked out enough money for this game that I would have hoped to get some type of answer.
  10. I have created a Probe mission where Battalion Scouts have to seek out and spot the enemy, But they always fail even though they have seen almost every vehicle of the unit they are supposed to I.D. Do they actually have to I.D. every vehicle? :confused:
  11. Hello all; I am trying to get this senario editor running But cant figure out how to enable JIT debbuging. Can someone give me some direction. This is the error thats popping up. Assembly Version: 6.1.6.0 Win32 Version: 6.1.6.0 CodeBase: file:///C:/Program%20Files/TBG%20Software,%20Inc/DropTeam%20Scenario% 20Editor/DevExpress.XtraEditors.v6.1.DLL ---------------------------------------- DevExpress.XtraNavBar.v6.1 Assembly Version: 6.1.6.0 Win32 Version: 6.1.6.0 CodeBase: file:///C:/Program%20Files/TBG%20Software,%20Inc/DropTeam%20Scenario% 20Editor/DevExpress.XtraNavBar.v6.1.DLL ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. :confused:
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