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Cid250

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Posts posted by Cid250

  1. Imagine that you love chocolate ice cream. Imagine that you have always loved chocolate ice cream. You have loved it from the first taste in early childhood.

    Now imagine that you have a job, and that your job consists of being an ice cream taster in a factory. Dream come true, right? All day long, every day, you are tasting chocolate ice cream. For years on end. Starting to get the picture?

    Anything can get old after a while.

    Michael

    Well... i get the picture...

    But, that's just because the focus was always tactical again and again...

    If he is bored of chocolate ice cream... will be nice to jump into a Combat Mission Campaigns, because operational is very different to tactical. :)

  2. Hello folks!

    Sorry to nitpick, but I gotta speak now or forever hold my peace...

    Most Germans carried their rifles in their right hand, gripped near the rear sight like a briefcase, when they were on the move - countless photos and footage show this. If it's not too late to code this animation, it would make things look even more realistic!

    You mean like this?

    German_Soldier___Running_by_Wykdtron.jpg

    german_soldier_running.jpg

    Germans_in_Stalingrad.jpg

  3. Seems that their fail to release a playable flight simulator... bugs, low performance and lack of expected features, did a knightmare release.

    This kind of releases without enought testing and features are of great damage for the image of the company and distribuitor.

    Will be the release of CM Battle of Normandy mature enought for a release at April's end?.

    Or will we need to wait for several patchs to enjoy the game?.

    As customer i prefer a delay in release, than a low quality product.

  4. The game should run OK on a GeForce 6800 class video card. It may not be the best performance, but it will run.

    My own PC has a nVidia 8600 GTS with an AMD X2 (dual core) 4200+ and i can play to CMSF.

    But how much worse will be an nVidia 6800 with an AMD 3500+ ?

    Any player here had similar specs to play CMSF?. First hand accounts will be appreciated.

    Thanks in advance.

  5. The standard suggestion has been to download the CMSF demo (or the CM:Afghanistan demo for a change of pace) and see how your rig handles them. I'm playing the Beta on an old Bootcamped imac I bought 4-5 years ago. Not a 'gaming' setup by any stretch of the imagination. I actually wish I had an Nvidia card :)

    It's not an option for me... because i'm asking not for my PC... it's a present for my cousin, and i doesn't want to leak the surprise.

    I can't use my cousin's PC to make a test... he is intelligent and will suspect something.

    He never played CMSF... he doesn't like the modern asymetrical warfare at all.

  6. Looks pretty accurate to me! For Bulge we are currently planning:

    Module 1 = Commonwealth

    Module 2 = Spring 1945

    Module 3 = Misc. stuff

    As for the content of Module 3 it's similar to the way we're planning Module 3 for CM:BN... we're keeping it flexible until we get to it. For the Bulge's Module 3 I could see things like Volkssturm, E-100, Pershing, IR Panthers, etc.

    Steve

    Don't forget the Infantry's first infra-red devices, for example the ZG 1229 Vampir (Vampire):

    vampir.jpg

    Crews of infrared night-vision devices mounted vehicles were also armed with MP44 / StG 44 assault rifles fitted with infrared night-vision device - ZG 1229 Vampir (Vampire). Only small number of IR sets forassault rifles was produced.

  7. Hello.

    I want to preorder one copy for me and another as a present...

    I was surprised that the preorder doesn't show any kind of discount for buy two copies.

    I also wonder if the coupon code, will be available by any reviewers web site, or gamming press... because i seriously can't pay as much as two copies at the current price.

    How can i find the way to get some kind of discount coupon code?.

    Thanks in advance.

  8. Even if we still only have PBEM WeGo, will be nice to get a tool that allows to play the full battle if you provide all the separate files of the battle...

    Such a tool will be a great step forward... Recording Videos will never be interactive... and great tactical lessons can be learned.

    Even if this tool is done by a third party team, it can be launched as a paid "extra"... or if it is developed internally, may be it can be launched as freeware (due to the free advertisement effect, like the free demos).

    Will be considered this tool in the medium future (next year, 2012 or later)?.

  9. A lot of gamers have already a 64 bits operating system...

    And the 32 bits era is comming to an end... specially in the gamers PC due to the fact that the 4Gb limit is becoming the standar and very soon we will se the first games with a recommendation of 8Gb of RAM (as soon as 2 or 3 years, may be).

    Considering how huge will be a batallion size game, with each individual soldier depicted, is not a bad thing to introduce 64bits support in the comming years.

    If this step it's done, and eventually, this game is expanded to support multiplayer cooperative modes such as 4vs4 players... The today 64bits Operating systems not limited by the ammount of RAM, will be of great help...

    Will be possible to see this game supporting 64bits executables in the 2012 development cycle?.

  10. SFAIK, the only US Marines in Europe were part of ships' crews and were not involved in ground fighting. In the Pacific, USMC infantry were indeed the first to use two BARs per squad. They might have gone to three, but I don't know anything about that.

    Michael

    Don't remember the exact unit... but i will find it in the book "On Infantry", where i've read something about the 3XBAR per squad tactical testing.

    Was may be the "Rangers" the ones that used the 3xBAR per squad, test?.

    Or Where the Marines in the Pacific?.

  11. Was this an "unofficial" TO&E change, Steve? I've read that after the Bulge the official TO&E raised it to two BARs/squad, but hadn't read anything about three.

    Michael

    That was an experiment with the Marines... The marines were the ones that fielded 3 BARs per squad... if i doesn't remember it wrong... in Europe.

    The two LMGs per squad, was a Panzergrenadier feature... the german armoured infantry had 2 LMGs per squad, mainly because they fight dismounted of their Sdkfz 251 and the LMG mounted in the rear of the vehicle was carried by the squad as second LMG. Those german squads were composed of 12 soldiers... figure that to feed a german LMG was usual a minimum of a gunner and other two guys (gunner assistant, and ammo carrier), so you really need 12 guys in a squad with 2xLMGs of such rate of fire.

    I asked for the "two soldiers scout patrol" option... will be that option available for both US and Germans?.

  12. That's the stuff that we want... your text detail is more interesting than just pictures:

    Oh, and German infantry are divided up into two Teams, US three Teams. Both can be split up into two groupings. One group gets the "rifles" and the other gets the "LMG". In the event that there are two LMGs present, then one of the LMGs goes with the "rifles".

    This is about as close to actual doctrine that we could get. And it is, actually, quite close.

    Steve

    Well, this seems close enought to the tactical doctrine approach... if the TacAI acts different for each Army:

    German Troops: The LMG it's the main fighting weapon (not the supporting weapon), and the rifemen usually support and provide security for the LMG instead. The LMG team usually was composed by 4: the squad leader that helps with direction of fire, the gunner, the asitant/loader (with some ammo and spare barels), and an extra guy acting as ammo carrier with more ammo. The Rifle squad avoids to fight at long ranges, since the single shot rifles are effective only at medium ranges or in emergency situations when they need to provide some security in the flanks of the LMG team. Keeping the LMG as the only fighting weapon at long ranges, provide a very small profile/target for enemy weapons... was very frequent to shoot only a few brust, until the enemy returns fire, and then was very frequent to get cover, reteat the LMG to another spot and open fire from a diferent place if it's possible.

    US Troops: The BAR is the supporting weapon, due to the high rate of fire of the semi-autos, the full squad is used in the firefight. This turns very difficult to supress all the squad by small arms fire at a time, since they can be deployed in a wide area and shotting a lot from diferent places. The drawback is that all the members of the squad are invloved in the fight and this gives more posible targets for heavy weapons fire like HMGs. The BAR was used to allow maniover, providing an extra amount of fire when a section of the squad moves and those semi-auto rifles are out to add volume of fire.

    How close of this approach the TacAI will be?.

    The Scouts are Riflemen just like any other when it comes to a fight. They are only Scouts when they are specifically out scouting :D This is something the player can do manually by using an Admin Command to split off a 2 man Scout Team. This separate Team can then do it's job by moving ahead of the Squad and/or Platoon.

    The default splitting is Team A with 4 men, Team B with 5 men, and Team C with a 3 man LMG (BAR) Team. This is the best organization for the way the game handles Squads. It also gives the US a noticeable tactical edge over the much smaller German Squads, which is realistic given the relative sizes of each.

    Steve

    Those are also fantastic news... since recon patrols of a squad were usually composed by 2 guys, in both: the Germans, and the US.

    May be the only tiny detail here, was that the germans where resting more in their squad leader as a recon member. They were usualy at bigger risk than the US counterpart.

    This recon activity by the german squad leader was drawn back due to the casualities, but the advantages were the first hand tactical info that helps with the selection of the best terrain to place the LMG in the next jump. That's due to the tactical doctrine of using the LMG as the main fighting element (sometimes, at long ranges, the only fighting element of the whole squad). The German Squad leader is the director of Fire, so was more frequen for him to go ahead to recon the terrain, evaluate the risks, and choose the best placement for the LMG.

    I understand that this level of fine-tunning in the Tac-AI, it's impossible...

    But i will be glad if i see this option of detaching two soldiers of the squad for recon duty, in both: the US and the Germans... in your post seems that this kind of recon was only implemented for the US, i'm wrong?.

    If the squad is equiped with at least one SMG, and a pair of Binocs... will be even better if the scout split involves a pair of Riflemen+SMG, and the binocs. The Tac-AI for a scout patrol, will avoid fire at all cost... they only open fire when it's absolutely urgent to escape towards the closest cover and wait for supporting fire of their squad mates... was a normal procedure to move the scouts no more than 100m ahead (as average, it depends of terrain features and visibility), and the guys in the rear doesn't move simultaneously... they take good firing positions and pay attention for the possible event of an urgent need of fire support in help of the scout patrol. The SMG is a good reactive-fire weapon at short ranges, and that's the reason for being part of many scout patrols, (the SMG only doesn't help when the terrain is very open, but even a rifle or semi-auto, will not help much in that terrain either due to their lack of speed in providing enought fast fire reply)

    Will be a nice Tac-AI feature for the scout patrols, to stop moving forward, if their squad mates in the rear lose line of sight (and fire) over their possition due to a terrain feature. If it's implemented in this way, it will be much better than the 100m rule, because it can be applied with sucess also in urban terrain.

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