Jump to content

Sigrun

Members
  • Posts

    144
  • Joined

  • Last visited

    Never

Posts posted by Sigrun

  1. Thanks Jason, that was a superlative reply, painted the entire gig in my mind like a picture. smile.gif

    It's obviously not going to be possible to replicate the operational circumstances attendant to Barbarossa, so I guess I'll have to abstract them somewhat with restrictions on the use of the T-34 and KV-1 for the first month of fighting. After that it'll be gloves off I'm afraid and vJerry will have to put up with a far more formidable vIvan than the real chaps did.

    Thanks again for that most excellent summation. smile.gif

  2. One rather gets the impression the German attack into Russia in June of 1941, at least initially, was a cake-walk against Soviet bean-cans. Then, suddenly, up popped the T-34 and KV-1 series of tanks and the Panzers got a bloody nose.

    When did the Germans first encounter the T-34 and KV-1 in any meaningful way? When did they first cause a significant problem? It looks like over 1000 T-34s were produced in 1941, but they don't seem to have caused the German advance much of a problem. What were the Panzers killing in June 1941, with their MkIII's 50mms?

    The reason I'm asking is that somebody has pointed out my war's Barbarossa will go tits-up if I allow un-restricted availibility of the T-34 to the Soviets in June 1941.

    [ August 28, 2006, 11:10 AM: Message edited by: Sigrun ]

  3. Originally posted by ww2steel:

    I just finished the first version of my Hungarian vehicles and armor for download from my website. It is free to download, but please donate, these take time and money to assemble and make available!

    bookpreview.jpg

    My CMBB downloads

    Enjoy,

    Mike

    The book doesn't work, it appears to be made as a MicrosoftWord97 document? "Unable to convert graphics filters" or something.

    Apart from that your entire book idea sounds pretty good. I'd certainly like all the WW2 armor data tabulated in such a way, and would happily pay for it (if it works). smile.gif

  4. Originally posted by Moon:

    Given 1C's track record with IL-2 and ours with CM, I think it should be a given that providing an editor (and modding support) are very high on our list. It's just too much to bite off for the initial release unless you want us to delay until way into next year. Creating a user-friendly and supported editor is not small task. And no, you cannot simply slap together the developer tools into a package, not unless you expect people to know how to program a game yourself.

    A lot will be already possible by the use of simple XML sheets by the way in the original game. It's not as nice as having an editor interface, but it's quite powerful - you can change units, placements, even weather. We'll try to provide good documentation of what to do with this, and some people familiar with IL-2 modding might already feel right at home with such docs.

    Martin

    Personally I'm happy to wait, and I know Oleg's track record for after-sales support. smile.gif
  5. Thanks Kelly. smile.gif

    No, I wasn't planning on accomodating a 1000 ( :eek: ) people. Thirty fully active players per side, with a few part-timer reserves, would fit the bill perfectly. The last war I ran had about a hundred regular participants, with a few more that would fly occasionally, but that was a genre that could handle those sorts of numbers (an air sim, IL2).

    Yes, I was a little worried that ToW might be about to kill CMBB off, but then I thought about the lack of a scenario editor for that game. Without one ToW will never be a serious contender.

    CMC is just more CM, with extras. I'm hopeful it'll plug right into a war. smile.gif

  6. Originally posted by the_enigma:

    SirGune: If your still looking for more CM'ers you may have a look over on TPG quite a few of us there an active.

    Check the opponent section.

    You could make some suggestions there and see what people think?

    There some people active here

    As others mentioned above - Onion Wars

    German WPC

    American/British SZO ladder

    Hope this may help smile.gif

    Thanks Enigma, I'll check those places out. smile.gif I'll give Onion Wars a miss though, I don't think it'd go down too well trying to lift members from another war on their own forum.
  7. Apart from lots of vs-AI action I strongly recommend you read the full manual, there's a whole bunch of good stuff in there that even I didn't know about. If you bought a bargain-bin version without a manual, order their online item (it's worth it if you're really keen on this game). smile.gif

    In other news, my site and forums are back online and the forum activation emails are now fully functional.

  8. Originally posted by Greenman:

    There are still tons of games being played over at the Blitz Online Game Club. www.theblitz.org.

    There's a very active CM ladder there.

    There are also a lot of clubs still alive and kicking.

    Thanks GM, I'll check it out. smile.gif

    Ah! Checked it out, that looks like just the ticket. I've registered and will post when there's something to show. Thanks again. smile.gif

    [ August 17, 2006, 01:14 PM: Message edited by: Sigrun ]

  9. Rick, most of the work-in-progress is on my desk (about two inches of A4 so far) or on my hard-drive. :D I'm well into the first draught of the ruleset but it's not ready for reading yet.

    I jump about from bit to bit, to keep my brain fresh, but it's all getting there.

    One of the intentions, when it's done, is that even a total noob will be able to participate. I like stuff written for me as if I'm a total moron, it makes things so much easier, and I try to extend the same consideration to others. There's nothing worse than reading instructions written by somebody who has clearly assumed you already understand half of everything before reading the first sentence.

    And not every commander was born with command experience. ;)

    Currently I'm working on complexifying (I don't think that's a word...so much for being easily understood) the resolution of combat on the strategic map. Basically it'll depend on how good your win was as to how far up the next CMBB map you'll start, how many flags you'll already have behind your line, etc. I'm quite excited about it actually, because the game-play ramifications, when tied in with a bunch of other components, are pretty slick.

    The entire affair is about bringing the individual CMBB combats to life, in more ways than the purely physical. Tying them to an external strategic map, in a meaningful way, has huge psychological impact (guess why CMC is going to be so popular!).

    Anyway, I'm going on.

    Both my site and forum are down at the moment, my host has transfered everything to a Linux box (to hopefully fix the forum email problem), and they said it'll be a few hours before everything comes back online.

    Thanks for your interest guys. smile.gif

  10. Originally posted by von Paulus:

    Well, I can ensure you that a lot of people still play CMBO/BB/AK PBEMs ...

    The inexhaustible ones continue QuickBattles and the others are engaged in huge battles or operations ... smile.gif

    But only a few people are implied in such initiatives.

    You know, almost everthing has been said and asked about CMBB on this forum smile.gif

    So ... we simply continue playing with our favourite partners and keep quiet ... but god knows that underground, thousands of CM games are still underway ...

    Paulus

    Where are they then? Coz they sure as hell ain't around here. Or does yer typical CM player not belong to an online forum? In this day and age, I ask ya. :D
  11. Am I the only cynic to see the (alleged) obvious? SF is about the US kicking seven shades of shinola out of the Syrians...cue humungous US sales, from spotty kids to fat-gutted red-necks to right-wing armchair psychotics across the land. :D

    WW2 just doesn't get that kind of response. Or dollar.

  12. Originally posted by ParaBellum:

    Well, you're talking about a 4-year old game, so I'd say you probably came a bit too late for such an endeavour. There are still quite a few eastern front WW2 fans playing the game, but most people interested in such an online war are either already playing CMMC, the Onion Wars, or are waiting for CMC to be finished.

    I, for example, still play CMBB PBEMs all the time, but I don't have the time to dive into an online war.

    It would've probably been a good idea to gauge the interest for such a campaign first before investing time and money it it.

    Hi PB. smile.gif

    Yeah, I did that 'market research' stuff before and almost nobody responded. Then I built the war anyway (it was for IL2) and people flocked to it. So I figured putting out feelers first is a waste of time, probably because for every ten announcements of a new war only one actually comes to reality.

    I don't think four years is particularly old for a first-class and much-loved game? RB2-3D, IL2...old, but still have multiple wars going on, hundreds of players. I thought CM was in the same league. Then again, as the genre requires more mental grunt so the community membership becomes more rarefied.

    I have looked around on the net. Hard. There's almost nothing out there. A lot of sites have forums listed, but then the link comes here. Cheap bums. :D

    I'll continue anyway. Fortunately I had the foresight to give the new domain a root name, so it can be turned to pretty much anything. CMC is looking good. ToW won't make the nut without a full scenario editor of course...fifty maps will soon get very tired, and it'll go on a shelf after a couple of months is my prediction, unless they release one later.

    Not sure how CMC will work out for online wars, though the ability to parse files (if get-atable) is exciting. Hopefully, if this CMEF doesn't take off big time, I'll be able to incorporate most of what I've done into a CMC war.

    Thanks for your input. smile.gif

  13. ...that I've wasted a bunch of time and money making an online war for a game that next to nobody plays anymore. I've even looked for other communities, thinking maybe this one isn't 'The Big One', but there's nothing substantial out there. I've found a handful of sites, most without even a rudimentary forum, some with pages that were last updated years ago...what's the deal? I thought the CM series was where turn-based tac was at. Instead it appears to be tumble-weed central. I thought the flight-sim community was moribund, but this experience is setting a new standard! :(

  14. Originally posted by tankibanki:

    I don't want to interfere with your planning but I would prefer a system in which battles can be played whenever there is a pair of players who are available with no need for a special individual to be there.

    To be honest the system you are implementing is very appealing in terms of realism, having commanders with their given area of responsibility who might fight on the same map repeatedly sometimes against the same opponent. However I believe it will be hard to enforce the schedule if there have to be very specific pairings at very specific times.

    That's why I want a shed-load of people playing it (up to a maximum of three players per sector), as that makes it more likely that attack and defence commitments can be honoured.

    A sector combat can be resolved with a 1-vs-1 combat just as well as with a full 3-vs-3 one.

    However, as mentioned previously, I've briefly thought about allowing other sector officers to step-in to a sector where none of that sector's players are available. I don't see any reason why that shouldn't be doable? It would, of course, mean that the absent player would have to give the stand-in his OOB, and his troops and equipment would be taken over by that stand-in (and possibly used and abused quite horribly. One isn't as considerate of somebody else's men as one's own).

    Neither should it be a hard & fast rule that all combat must take place only at weekends.

    [ August 16, 2006, 05:01 PM: Message edited by: Sigrun ]

  15. Originally posted by Earl Grey:

    So I just have to register on the forum to be able to take part in the war? I'd very much like to...

    All owners of CMBB are welcome, so long as they're intending to do the game justice. smile.gif

    The advantage to running an online war for a game like this is one already knows the players are of above-average intelligence, maturity and commitment. CMBB is hardly something that appeals to the average CS junkie. :D

  16. Originally posted by JT Fox:

    Will the system allow for PBEM?

    I'm afraid not JT, it will be strictly TCP/IP.

    All battles will be fixed at 30 turns, and I'm anticipating a max turn time of five minutes, making for a total battle time of approx 3 hours (not including set-up, as that's going to be variable).

    Each sector can have a total of three human players stationed within it. Not all of them have to attend a sector-vs-sector battle, and a sector may not be fully manned.

    For each pair of humans in opposing sectors there will be an individual CMBB battle.

    This allows for players to be able to take a weekend off, knowing that the chances are at least one of their comrades will be covering their sector.

    If a sector is totally unmanned for a defence against an announced attack the sector will be deemed lost.

    It may be possible for players from non-engaged sectors to stand in, I haven't much thought about that yet.

    Theoretically, given that each sector could be 3-vs-3 at max capacity, a player could get away with attending just three hours of combat once every three weeks if all three guys in a sector spread the load. Or stand-ins could even further reduce the need to attend.

    For those more passionate/commited to the game, three hours every week is available, assuming their sector is attacking or defending that often.

    So I think, under these conditions, TCP/IP is doable. smile.gif

×
×
  • Create New...