GS_Hinkel
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Posts posted by GS_Hinkel
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yeah thanks for clearing me up yank
but i still wouldnt consider around 500m as 'long' range
btw @ the Brit... i told you something wrong about the cam moovments
the cam isnt restricted sry 4 that
i made soem screens of the hitchances
the hitchance of a PAK43/41 with APCBC
http://rapidshare.com/files/16654709/APCBC.JPG.html
the hitchance of a PAK43/41 with APCR
http://rapidshare.com/files/16654916/APCR.JPG.html
the hitchance of a Pak43/41 with HEAT
http://rapidshare.com/files/16655001/HEAT.JPG.html
hope you can open em
[ February 15, 2007, 03:28 PM: Message edited by: GS_Hinkel ]
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@ yankee dog.. i think you confused something there
thungsten IE Wolfram or stuff like that is heavyer than steel and not lighter
btw the drop isnt that dramatic but from like 20-30% to around 10%
and the drop is at all ranges exept you have such a high hitchance that it doesnt matter if its APCR or AP
oh and btw the ground attack planes all have HE loaded so theyr nearly absolutley useless against midwar light-medium-heavy tanks
the Ai in the planes has a priority anyways
first AP guns then infantry/tanks
one thing i also noticed was that the KV1E is a bit buggy
i never got any obvious penetration...
either the model is buggy that it shows penetrations or the armoursystem of the tank is buggy
like getting hit by 6 APCR shots of a 50mm pak @ around 90° @ 200m at the side
or 2 Pz4H 1Pz4F2 1 Panther 1 Hetzer and 1 Stug3G shooting at a Kv1 @ around 150-200m and NO seeable penetration
im not saying it cant be penetrated... but it somehow is tuffer than a tiger and can absorbe shots it normally would be destroyed by then
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oh btw guys buildings can be knocked down...
one or 2 big shells are enough to blow a house into pieces
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oh noes! plz delete
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</font>Originally posted by theBrit:I thought I'd post this here to keep the update thread clear.
Good find!
</font><blockquote>quote:</font><hr />Originally posted by Flanker15:
Here's an odditty:
In this screen:
http://www.battlefront.com/products/tow/screenshots2/pages/ww2%202007-02-03%2016-03-49-92.html
The 37mm gun has a much lower velocity and penetration.
But in this screen:
http://www.battlefront.com/products/tow/screenshots2/pages/ww2%202007-02-03%2016-05-18-61.html
It's almost twice as fast and much better at beating armor! I don't understand!
Wait I see that it has a 1937 shell in the first screen and 35 in the second but they are both AP so why the big difference and wouldn't a later AP shell be better not worse?
Ok I figured it out the Shell Mle is for HE rounds and Shot Mle is AP but that dosn't explain why it has a AP icon in the loaded shell indicator.
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ok thanks for the fast answer
but about the tiger and panther discussion ^^
panther had better FA and weaker side and rear armour
the 75mm of the panther had better penetration on most ranges
so imo i consider the panther to be a better tank becuase its the better combination of fikrepower, armour and speed
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ok guys.. after playing the russian version some time... i really hope BF does some AI changes
like bazookas hitting at 250 meters (checked the distance) repeatly (every shot hits)
also what seems a bit odd are the penetrations that occure
it seems like the angle the armour is doesnt really count
the panther has 80mm armour eh?
well it seems like it 80mm @ 0° and not 55°
that counts for all tanks ive been playing with
on the other hand why the hell have my tanks a hit chance of 100% with APC @ 500 meters and only a hitchance of 50% with APCR?
i really dont understand that
all in all the Tiger is (in the game) better than the Panther because it's better armoured (in the game)
as a last note: the game really plays well in early war but its getting more buggy and buggy the later the campaign goes
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wünsche man kann noch so oft den namen wechseln deine unreife schreibweise und art jeden zu beleidigen wird man sofort erkennen
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@ Wünsche wie dumm muss man sein um sich auf so ein asoziales nivo zu begeben?
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@ Markus86
um sonst isser ja net von GS gekickt worden ^^
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nice to see that the nazi music has been changed
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WTF NO armour angles????Originally posted by Redwolf:It has already been posted that the long engagement ranges are in the released Russian version.
Armor angles are not but they are not planned for the BFC version either.
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oh noes neo-nazi music in the second vid :X!
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hmmm cant watch the second vid
it tells me that the file cant be found
first vid works great
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hmmm just as a sidenote...
you dont want a game wif super duper über gfx like CoH with the maps, calculation and things like that
because you would have like 2-3 fps
even with a 1337 10000$ pc you wont be able to run 4x4 KM maps with top of the notch gfx
you can choose
ubergfx and arcardey gameplay
or realism and good gfx
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hmmm just imagine the HUGE amount of FPS you would have when running Company of Heroes on a 4x4 KM map ...
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i want my demo :'(
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sry guys i just mistyped
also @ kecks just because i registered in august of 2006 doesnt mean i didnt play CM or CC
in fact i love playing CM2+3 and CC2-5 (well more kinda CM) and im still playing it
you guys should be mature enough to not bash and flame someone just because he sayd somethign wrong
....
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afaik you can either select one platoon by selecting the platoon comander or something
or you can select the single soldiers
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Aye!
multiplayer is the thing wich makes a game great
if a game can give you in MP the same or even better feeling as in SP then the game is a real hammer
btw RO needs the Pz4H and stugIIIG (late)
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healthbars...
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hmmm u got healthbars in ur mod?
have you got REALISTIC armour penetrations in you mod?
if yes then stop calling it 'realistic'
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in my opinion every game wich has 'base building' just HAS to suck
base building and hitpoints just ruin the games...
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also the G41 (walther) is NOT 7.2mm
its 7.92 ^^
Questions about new 'British' screenshots
in Theatre of War
Posted
well where should i upload them then?