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mike_swift

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Posts posted by mike_swift

  1. I haven't played it yet, but I have looked at the map and the Axis setup, here's some points I've noticed:

     

    1. The map could be more detailed, especially the roads, you can't really rely on the road tool exclusively.

    2. The German tank column mostly means a lot of work for the player, I'd suggest instead of placing them in a column,

        do some work to place them in company and platoon formations, that way you get a start setup where the player does not

        have do that work first of all.

    3. The lakes look weird due to being at a higher elevation level than the river. I'd suggest to either lower their elevation or the        elevation around them or replace them by a Marsh/Deep Marsh combination of tiles

    4. You can alter building textures by Shift+(left) Click on them. Buildings that form complexes should have the same texture to increase visual fidelity (for example the building complex east of the Bahnhof).

     

    That being said, I want to thank you for taking the time and creating this scenario for us, I personally appreciate anything that helps keeping CMRT alive ;)

     

    1.  How could I improve the roads?  Please describe the techniques required.

     

    2.  The German tanks cold easily maneuver through the fields on either side of the road.

     

    3.  Good point, I will lower the elevation.

     

    4.  Will do, that is something I certainly overlooked.

  2. Units at this map do not respond to any given orders ! (i played RT)  In some cases a single tank needed 2 minutes just to drive forward - that applies to all units. The AI is absolutely unable to move its units. They got stuck at the road for 1 hour so i quit the game.

    In my German vs AI test games, the lead Polish tanks are in Mückenhain within five turns (five minutes).  You should not have quit, eventually you would have had a steady stream of tanks to fight.  If you play as the Poles, you must give them many waypoints, I find it best to do it by platoons and have some companies take a bypass route through the farm fields before entering the road. 

  3. This is my first public release of a scenario.  It features a Fallschirmpanzer Division 1 HG counterattack at the end of the war against the 2nd Armored Brigade of the Soviet backed Polish 16th Armored Corps (Polish 2nd Army).  In reality, Major Rossman, the commander of I. Abteilung/Fallschirmpanzer-Regiment 'HG' took the remaining 17 Panthers in the division into an ambush position along a river in Silesia near the town of Kodersdorf, on the Weißer Schöpps River.  Those 17 Panthers destroyed an entire Polish Armored Brigade and an attached IS2 Heavy Tank Company without a single loss.  I included some of the infantry fighting in the area at that time as well to develop the tactical situation.  
     
    The scenario uses modern US tactical language and doctrine for tactical orders.  In contrast, the tactical map, is an actual German 1:25,000 scale topographic map of the area from the 1930s.  The German tactical map uses Wehrmacht late-war map symbols drawn on the map in effect to look like grease pencils.  The Polish tactical map uses period Soviet map symbols (red symbols = friendly as well).
     
    This scenario is historical and uses sources largely gathered from the internet.  I created the map with a Google-maps overlay of the modern area, with some interpretation from the 1:25,000 map, and period photos.  
     
    I have play tested as both sides, it works well for both sides against the AI.  With the Germans it is possible to destroy every Polish tank without the loss of a Panther.  It is also possible for the Poles to achieve their mission and tactical tasks, albeit with significant loses.  
     
    This is a huge map, 2km x 4km.  I reduced it in size from 4km x 4 km to prevent crashes.  I have a newer system and there is a significant AI processing time for a we-go game.  Those with slower machines should adjust graphics settings to make the game more playable. 
     
    The file is available at the repository and at http://cmmods.greenasjade.net.
     
  4. Does anyone know where there's a list that will tell you what each formation consist of, ie "Recon Sqard =HQ 3 men, 3 PLT 20 men each / no transport.

    ColSaid

    http://www.wwiidaybyday.com click on Kriegesstarkenachweisunge is great for the Germans.

    www.niehorster.orbat.com is excellent and has many nations covered in detail.

    The Nafziger collection is available at the US Army Command and General Staff College Online Library. Just about anything you want could be found inside one of these sites.

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