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mike_swift

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Everything posted by mike_swift

  1. 1. How could I improve the roads? Please describe the techniques required. 2. The German tanks cold easily maneuver through the fields on either side of the road. 3. Good point, I will lower the elevation. 4. Will do, that is something I certainly overlooked.
  2. In my German vs AI test games, the lead Polish tanks are in Mückenhain within five turns (five minutes). You should not have quit, eventually you would have had a steady stream of tanks to fight. If you play as the Poles, you must give them many waypoints, I find it best to do it by platoons and have some companies take a bypass route through the farm fields before entering the road.
  3. Can anyone recommend any huge scenarios (2km x 2km or larger)? Any module (CMBN, RT, FI, etc..). I am aware of the places to look, but I am hoping that someone who like a wide area to maneuver like me has already figured out a list of good ones. olebouch
  4. Will do, thanks. Done, it is up at greenasjade's, relook the first post.
  5. This is my first public release of a scenario. It features a Fallschirmpanzer Division 1 HG counterattack at the end of the war against the 2nd Armored Brigade of the Soviet backed Polish 16th Armored Corps (Polish 2nd Army). In reality, Major Rossman, the commander of I. Abteilung/Fallschirmpanzer-Regiment 'HG' took the remaining 17 Panthers in the division into an ambush position along a river in Silesia near the town of Kodersdorf, on the Weißer Schöpps River. Those 17 Panthers destroyed an entire Polish Armored Brigade and an attached IS2 Heavy Tank Company without a single loss. I included some of the infantry fighting in the area at that time as well to develop the tactical situation. The scenario uses modern US tactical language and doctrine for tactical orders. In contrast, the tactical map, is an actual German 1:25,000 scale topographic map of the area from the 1930s. The German tactical map uses Wehrmacht late-war map symbols drawn on the map in effect to look like grease pencils. The Polish tactical map uses period Soviet map symbols (red symbols = friendly as well). This scenario is historical and uses sources largely gathered from the internet. I created the map with a Google-maps overlay of the modern area, with some interpretation from the 1:25,000 map, and period photos. I have play tested as both sides, it works well for both sides against the AI. With the Germans it is possible to destroy every Polish tank without the loss of a Panther. It is also possible for the Poles to achieve their mission and tactical tasks, albeit with significant loses. This is a huge map, 2km x 4km. I reduced it in size from 4km x 4 km to prevent crashes. I have a newer system and there is a significant AI processing time for a we-go game. Those with slower machines should adjust graphics settings to make the game more playable. The file is available at the repository and at http://cmmods.greenasjade.net. http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Rossmann_at_Kodersdorf.rar
  6. http://www.wwiidaybyday.com click on Kriegesstarkenachweisunge is great for the Germans. www.niehorster.orbat.com is excellent and has many nations covered in detail. The Nafziger collection is available at the US Army Command and General Staff College Online Library. Just about anything you want could be found inside one of these sites.
  7. Please tell me that BFC has not given up on CMC. It is the only game I look forward to buying.
  8. If the game is nerfed in anyway, it wll likely become unplayable for me. I play CM not because it is pretty, but because it is done right. This could become just another pretty game for the simple minded children that I will not play. I don't mean to sound rude, but I imagine that BFC would like to know our opinions.
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