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TuuSaR

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Posts posted by TuuSaR

  1. Move your AT's into right, there's bit of tree and such. After few tries usually tanks are dead and you lost one AT.

    Then there's another defence, where you cant anymore place AT's before that fight. Now thats much harder case. You are basicly in a desert fight. Feels like an old puzzle mystery game.

  2. Biggest set-back is lack of close combat style battle feeling. For example player has pretty much no clue about LOS fields or cover in general.

    Then you really cant make decisions so game just plays autonomously. Which is opposite of close combat series.

  3. "adjust to the player through clever mission scripting"

    arrggh :mad: I hope they get rid of those because I REALLY hate to spend hours finding out what triggers new enemy wave and how to handle it best.

    Also I do not want dynamic difficulty.

    Overall good that battlefront had courage to make game changes, like adding mortars.

  4. The trees that are knocked down should not just vanish
    Well that was pretty much name of the game in 2001.(apart from ofp which was years ahead of others)

    Physics engine wasnt used to changing enviroment. Back then Futuremark's car demo game used havok and not pre-planned animations, telling what the future will be.

    [ October 18, 2006, 02:42 AM: Message edited by: TuuSaR ]

  5. Yes game graphics doesnt look "state of the art" but its no worry. Only thing I worry is model animations that I havent seen yet.

    Gives people with older PCs (me!) a snowballs chance in Hades to run this thing.
    Its not always that simple, for example code could be better in newer engine.
  6. Trench war and skiing. I think there are better "theaters". (and this is from finnish person)

    Besides, its sales/politically suicidal task for Russian game company in present climate.

    [ August 06, 2006, 01:52 PM: Message edited by: TuuSaR ]

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