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Tylinol

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  1. Hi, I'm Tylinol and I was reffered to your game via a member of the Battletech simulator forums. It looks like a great engine for a Battletech mod, with plain-english file structure and such. So I have a few questions for the developers. 1. Are you planning to release a script for something like Blender that would allow the user to export their models and the physicalobject file? I'm working on a script right now to export collision triangles and nozle points, as well as internal components, armor thickness, etc. in Blender 3d. But I imagine you guys have something similar and probably more powerful. 2. How do UVs need to be configured for the 3d models? I notice you have texture files and .cob files, and I wondered if you map the UVs in your 3d modeling program or if the UVs are set in another application. 3. How much animation support does the engine have? I noticed some animation snippets in the physicalobject code, do these support full animations (walking, etc) or just basic object rotation. If they do indeed support walking animations and the like, how are animations created and added to the physicalobject file? Thanks for your time, and good luck developing your engine.
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