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MajorRH

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Everything posted by MajorRH

  1. Thanks very much Desert Dave. It worked...and I learned something new!! I just want to say that I think you did a fabulous job on this operational campaign game. Although I enjoy playing the big campaign games, I love the scale of your North African game. It brings back the days (years ago!)of the Avalon Hill board game Africa Corps. In regards to some changes... Given the scale, I was thinking about making the air campaign a bit more involved. Currently I see the scale of air units as Air Wings (vs say Squardon or Group). The axis begins with 1 German Air Wing and 1 Italian Air Wing, followed by a German Bomber Wing in December 41 (and maybe a group of FW190's). The Allies start with WDF Recon Air Wing and the Desert Strike Bomber Wing with a Spitfire Wing joining in May of 1942. So each side can build 2 Air Units and 1 Bomber Unit each of about the size of an Airforce Wing. I thought it would be interesting if the unit scale could be reduced to squadron (maybe group) size. I figured you could more than double the number of air units; get into some interesting bomber attack / interception / escort battles or air to air battles etc. The Combat Target Values would have to be adjusted for smaller scale. I don't know if this will really work or not given the scale of the Land Units. I think the Bombers had less strategic bombing roles and more tactical bombing roles (i.e. JU 87 Close Air Support). Some Target Value adjustment and testing would be needed here. So I started on some research to get some specifics on the order of battle / deployments for both axis and allied forces in the theater, during the period but found incomplete and sometimes conflicting information. Do you know of any good sources which I might check out? Thanks Again and Cheers.
  2. I attempted to edit the basic North African Operational Game. After I saved the file with a different name and then opened it to play, the sandy desert had turned to marsh. I repeated this without making any edits...same effect. Is there something different when you try to edit operational games? What am I missing?
  3. I have also encountered this "thinking..." then crash problem. The program no longer repsonds at this point. I am upgraded on the 1.03 patch (and did not experience this in earlier versions, although, I now have just replaced and upgraded my computer). In the current game, it started occurring in 1943 and beyond. I am playing a custom 1939 Fall Weis scenario. My custom edits are through the Campaign editor for standard Research and Production values. I am now at the end of 1945 and have experienced 6 crashes. Each time, I load the autosave and replay that turn without incident. The crash seems to arise near the end of the AI (Allied) turn.
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