maciam
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Posts posted by maciam
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here is my log..
MAIN: Version = 0.9.93
LOBBY: Init'ing SDL
MAIN: Screen is 4 bytes per pixel
MAIN: ACCUM RED = 16
MAIN: ACCUM ALPHA = 16
MAIN: GL VENDOR: NVIDIA Corporation
MAIN: GL VERSION: 2.0.3
MAIN: GL EXTENSIONS: GL_EXT_bgra GL_WIN_swap_hint
SOUNDMANAGER: Available devices are:
Generic Hardware
Generic Software
Device Generic Hardware is version 1.1
Device Generic Software is version 1.1
SOUNDMANAGER: Using device Generic Hardware
SOUNDMANAGER: Using default capture device E-DSP Wave [D400]
SOUNDMANAGER: Playing DropTeam.ogg as ..\data/sound\DropTeam.ogg
SOUND MANAGER: Allocated 54 voices
CAMPAIGNINPROGRESS: Loading ..\data/Campaigns.progress
UpdateSong Error 8: SOUND ERROR: Invalid Operation
UpdateSong Error 8: SOUND ERROR: Invalid Operation
LOBBY: Pinging server 205.145.140.226:9980
LOBBY: Pinging server 209.11.240.218:9967
LOBBY: Pinging server 209.11.240.155:9967
LOBBY: Pinging server 205.145.140.226:9967
LOBBY: Pinging server 70.59.158.145:9967
LOBBY: Received from 209.11.240.155
LOBBY: Received from 209.11.240.218
LOBBY: Received from 205.145.140.226
LOBBY: Received from 205.145.140.226
LOBBY: Retrying server 70.59.158.145:9967
LOBBY: Pinging server 70.59.158.145:9967
LOBBY: Retrying server 70.59.158.145:9967
LOBBY: Pinging server 70.59.158.145:9967
LOBBY: Retrying server 70.59.158.145:9967
SOUNDMANAGER: Loading >../data/sound\BackLoop.wav<
SOUNDMANAGER: Status: The operation was invalid in the current ALUT state
SOUNDMANAGER: Sound frequency = 44100
SOUNDMANAGER: Sound channels = 2
MAIN: Running release build
CLIENT: Connecting to server 205.145.140.226:9980
CLIENTIDMSG: szVersion = 0.9.93
INITMSG: Received
SCENARIO: Deleting GUI Managers
SCENARIO: Deleting collision cells
SCENARIO: Deleting planet
SCENARIO: Clearing waypoints
SCENARIO: Finishing emitters
SCENARIO: Releasing scene graph
SCENARIO: Releasing marker root
SCENARIO: Resetting local marker
SCENARIO: Resetting waypoints
SCENARIO: Clearing default planet
SCENARIO: Resetting client
SCENARIO: Resetting flags
SCENARIO: Resetting AIPlayers
SCENARIO: Sending phys obs end scenario
SCENARIO: Resetting teams
SCENARIO: Resetting inventory
SCENARIO: Flushing COB caches
SCENARIO: Flushing fluid caches
CRCUTILS: Getting CRC for Raid.scenario
CRCUTILS: Full filename = ../data/Raid.scenario
CRC = 747935949
INITMSG: Loading Raid.scenario
SCENARIO: Loading ../data/Raid.scenario
SOUNDMANAGER: Loading >../data/sound\chink.wav<
SOUNDMANAGER: Status: No ALUT error found
SOUNDMANAGER: Sound frequency = 44100
SOUNDMANAGER: Sound channels = 2
SOUNDMANAGER: Loading >../data/sound\Locking.wav<
SOUNDMANAGER: Status: No ALUT error found
SOUNDMANAGER: Sound frequency = 44100
SOUNDMANAGER: Sound channels = 2
SOUNDMANAGER: Loading >../data/sound\Locked.wav<
SOUNDMANAGER: Status: No ALUT error found
SOUNDMANAGER: Sound frequency = 44100
SOUNDMANAGER: Sound channels = 1
TERRAIN: Building 87381 blocks; please wait...
TERRAIN: Memory required at runtime for blocks = 4.36905e+007 bytes
..............................
##############################
TERRAIN: Texture set successfully
SDLTEXLOADER: Scaling image ../data/granite19.png down to 512,512
SDLTEXLOADER: Scaling image ../data/grassDetail.png down to 512,512
SDLTEXLOADER: Scaling image ../data/road2.png down to 512,512
PHYSOBFACTORY: Registering type TrackedChassis
PHYSOBFACTORY: Registering type Dropship
PHYSOBFACTORY: Registering type Turret
PHYSOBFACTORY: Registering type SensorJammer
PHYSOBFACTORY: Registering type Gun
PHYSOBFACTORY: Registering type Projectile
PHYSOBFACTORY: Registering type Starship
PHYSOBFACTORY: Registering type Building
PHYSOBFACTORY: Registering type Rock
PHYSOBFACTORY: Registering type Tree
PHYSOBFACTORY: Registering type Flag
PHYSOBFACTORY: Registering type WheeledChassis
PHYSOBFACTORY: Registering type Wheel
PHYSOBFACTORY: Registering type Missile
PHYSOBFACTORY: Registering type Sensor
PHYSOBFACTORY: Registering type AutomatedGun
PHYSOBFACTORY: Registering type FlairObject
PHYSOBFACTORY: Registering type HoverChassis
PHYSOBFACTORY: Registering type AirshipChassis
COLLISIONCELL: Using 115520 bytes for cells
PHYSICALOBJECTFACTORY: Loading ../data/CivilDefenseTower.physicalobjectgroup
SOUNDMANAGER: Loading >../data/sound\fire.wav<
SOUNDMANAGER: Status: No ALUT error found
SOUNDMANAGER: Sound frequency = 44100
SOUNDMANAGER: Sound channels = 1
PHYSICALOBJECT: Loading model >CivilDefenseTower.cob<
COB: Loading texture >../data/mrc_metwall02b.jpg<
COB: Loading texture >../data/Panels.jpg<
COB: Loading texture >../data/metsup01.jpg<
COB: Loading texture >../data/m_barrelside.jpg<
COB: Loading texture >../data/metflr02.jpg<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/Commons.physicalobjectgroup
PHYSICALOBJECT: Loading model >Commons.cob<
COB: Loading texture >../data/congo3.jpg<
COB: Loading texture >../data/congo4.jpg<
COB: Loading texture >../data/crustdoor2.jpg<
COB: Loading texture >../data/rtcorr_5.jpg<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/AirDefenseTower.physicalobjectgroup
PHYSICALOBJECT: Loading model >AirDefenseTower.cob<
COB: Loading texture >../data/bld-mt.jpg<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loading model >HeavyVulcan.cob<
COB: Loading texture >../data/HeavyVulcan.png<
PHYSICALOBJECT: Loaded OK
SOUNDMANAGER: Loading >../data/sound\BeamBurst.wav<
SOUNDMANAGER: Status: No ALUT error found
SOUNDMANAGER: Sound frequency = 44100
SOUNDMANAGER: Sound channels = 1
SOUNDMANAGER: Loading >../data/sound\AmmoExplosion.wav<
SOUNDMANAGER: Status: No ALUT error found
SOUNDMANAGER: Sound frequency = 44100
SOUNDMANAGER: Sound channels = 1
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/CommStation.physicalobjectgroup
PHYSICALOBJECT: Loading model >CommStation.cob<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/PowerStation.physicalobjectgroup
PHYSICALOBJECT: Loading model >PowerStation.cob<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine1.physicalobjectgroup
PHYSICALOBJECT: Loading model >HopewellPine1.cob<
COB: Loading texture >../data/tmp_trunk_skin_1.jpg<
COB: Loading texture >../data/skin2.png<
COB: Loading texture >../data/eeeeeee.png<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine3.physicalobjectgroup
PHYSICALOBJECT: Loading model >HopewellPine3.cob<
COB: Loading texture >../data/ttsca9.jpg<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine2.physicalobjectgroup
PHYSICALOBJECT: Loading model >HopewellPine2.cob<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
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PHYSICALOBJECT: Loaded OK
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PHYSICALOBJECT: Loaded OK
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PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
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PHYSICALOBJECT: Loaded OK
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PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/RockA.physicalobjectgroup
COB: Loading texture >../data/RockA.png<
PHYSICALOBJECTFACTORY: Loading ../data/RockB.physicalobjectgroup
PHYSICALOBJECTFACTORY: Loading ../data/RockC.physicalobjectgroup
PHYSICALOBJECTFACTORY: Loading ../data/RockD.physicalobjectgroup
PHYSICALOBJECTFACTORY: Loading ../data/RockE.physicalobjectgroup
PHYSICALOBJECTFACTORY: Loading ../data/RockF.physicalobjectgroup
COB: Loading texture >../data/RockF.png<
PHYSICALOBJECTFACTORY: Loading ../data/RockG.physicalobjectgroup
PHYSICALOBJECTFACTORY: Loading ../data/RockH.physicalobjectgroup
Loading Include File: House9Square.include
PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse.physicalobjectgroup
PHYSICALOBJECT: Loading model >UrbanHouse.cob<
COB: Loading texture >../data/METAL03_.JPG<
COB: Loading texture >../data/metal07_door_128.jpg<
COB: Loading texture >../data/METAL_WI.JPG<
COB: Loading texture >../data/metal07_door2_128.jpg<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse2.physicalobjectgroup
PHYSICALOBJECT: Loading model >UrbanHouse2.cob<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse3.physicalobjectgroup
PHYSICALOBJECT: Loading model >UrbanHouse3.cob<
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
Loading Include File: House9Square.include
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
PHYSICALOBJECT: Loaded OK
INITMSG: Server game length = 1800
PLANETSIDE: Loading skybox image >../data/HopewellFrontSkyBox.png<
PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellFrontSkyBox.png<
PLANETSIDEGUIMANAGER: pImage = 0A94F630
PLANETSIDEGUIMANAGER: Setting DCT1 Compression
PLANETSIDE: Loading skybox image >../data/HopewellRightSkyBox.png<
PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellRightSkyBox.png<
PLANETSIDEGUIMANAGER: pImage = 029F81A8
PLANETSIDEGUIMANAGER: Setting DCT1 Compression
PLANETSIDE: Loading skybox image >../data/HopewellBackSkyBox.png<
PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellBackSkyBox.png<
PLANETSIDEGUIMANAGER: pImage = 0297E170
PLANETSIDEGUIMANAGER: Setting DCT1 Compression
PLANETSIDE: Loading skybox image >../data/HopewellLeftSkyBox.png<
PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellLeftSkyBox.png<
PLANETSIDEGUIMANAGER: pImage = 0296DED8
PLANETSIDEGUIMANAGER: Setting DCT1 Compression
PLANETSIDE: Loading skybox image >../data/HopewellTopSkyBox.png<
PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellTopSkyBox.png<
PLANETSIDEGUIMANAGER: pImage = 02969558
PLANETSIDEGUIMANAGER: Setting DCT1 Compression
PLANETSIDE: Loading skybox image >../data/HopewellBottomSkyBox.png<
PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellBottomSkyBox.png<
PLANETSIDEGUIMANAGER: pImage = 0A88DD60
PLANETSIDEGUIMANAGER: Setting DCT1 Compression
GUIMANAGER: Preloading textures...
Public test crashes to desk while caching textures
in DropTeam Tech Support
Posted
It was a Driver issue. I was running a newer beta driver....