Jump to content

maciam

Members
  • Posts

    2
  • Joined

  • Last visited

    Never

Posts posted by maciam

  1. here is my log..

    MAIN: Version = 0.9.93

    LOBBY: Init'ing SDL

    MAIN: Screen is 4 bytes per pixel

    MAIN: ACCUM RED = 16

    MAIN: ACCUM ALPHA = 16

    MAIN: GL VENDOR: NVIDIA Corporation

    MAIN: GL VERSION: 2.0.3

    MAIN: GL EXTENSIONS: GL_EXT_bgra GL_WIN_swap_hint

    SOUNDMANAGER: Available devices are:

    Generic Hardware

    Generic Software

    Device Generic Hardware is version 1.1

    Device Generic Software is version 1.1

    SOUNDMANAGER: Using device Generic Hardware

    SOUNDMANAGER: Using default capture device E-DSP Wave [D400]

    SOUNDMANAGER: Playing DropTeam.ogg as ..\data/sound\DropTeam.ogg

    SOUND MANAGER: Allocated 54 voices

    CAMPAIGNINPROGRESS: Loading ..\data/Campaigns.progress

    UpdateSong Error 8: SOUND ERROR: Invalid Operation

    UpdateSong Error 8: SOUND ERROR: Invalid Operation

    LOBBY: Pinging server 205.145.140.226:9980

    LOBBY: Pinging server 209.11.240.218:9967

    LOBBY: Pinging server 209.11.240.155:9967

    LOBBY: Pinging server 205.145.140.226:9967

    LOBBY: Pinging server 70.59.158.145:9967

    LOBBY: Received from 209.11.240.155

    LOBBY: Received from 209.11.240.218

    LOBBY: Received from 205.145.140.226

    LOBBY: Received from 205.145.140.226

    LOBBY: Retrying server 70.59.158.145:9967

    LOBBY: Pinging server 70.59.158.145:9967

    LOBBY: Retrying server 70.59.158.145:9967

    LOBBY: Pinging server 70.59.158.145:9967

    LOBBY: Retrying server 70.59.158.145:9967

    SOUNDMANAGER: Loading >../data/sound\BackLoop.wav<

    SOUNDMANAGER: Status: The operation was invalid in the current ALUT state

    SOUNDMANAGER: Sound frequency = 44100

    SOUNDMANAGER: Sound channels = 2

    MAIN: Running release build

    CLIENT: Connecting to server 205.145.140.226:9980

    CLIENTIDMSG: szVersion = 0.9.93

    INITMSG: Received

    SCENARIO: Deleting GUI Managers

    SCENARIO: Deleting collision cells

    SCENARIO: Deleting planet

    SCENARIO: Clearing waypoints

    SCENARIO: Finishing emitters

    SCENARIO: Releasing scene graph

    SCENARIO: Releasing marker root

    SCENARIO: Resetting local marker

    SCENARIO: Resetting waypoints

    SCENARIO: Clearing default planet

    SCENARIO: Resetting client

    SCENARIO: Resetting flags

    SCENARIO: Resetting AIPlayers

    SCENARIO: Sending phys obs end scenario

    SCENARIO: Resetting teams

    SCENARIO: Resetting inventory

    SCENARIO: Flushing COB caches

    SCENARIO: Flushing fluid caches

    CRCUTILS: Getting CRC for Raid.scenario

    CRCUTILS: Full filename = ../data/Raid.scenario

    CRC = 747935949

    INITMSG: Loading Raid.scenario

    SCENARIO: Loading ../data/Raid.scenario

    SOUNDMANAGER: Loading >../data/sound\chink.wav<

    SOUNDMANAGER: Status: No ALUT error found

    SOUNDMANAGER: Sound frequency = 44100

    SOUNDMANAGER: Sound channels = 2

    SOUNDMANAGER: Loading >../data/sound\Locking.wav<

    SOUNDMANAGER: Status: No ALUT error found

    SOUNDMANAGER: Sound frequency = 44100

    SOUNDMANAGER: Sound channels = 2

    SOUNDMANAGER: Loading >../data/sound\Locked.wav<

    SOUNDMANAGER: Status: No ALUT error found

    SOUNDMANAGER: Sound frequency = 44100

    SOUNDMANAGER: Sound channels = 1

    TERRAIN: Building 87381 blocks; please wait...

    TERRAIN: Memory required at runtime for blocks = 4.36905e+007 bytes

    ..............................

    ##############################

    TERRAIN: Texture set successfully

    SDLTEXLOADER: Scaling image ../data/granite19.png down to 512,512

    SDLTEXLOADER: Scaling image ../data/grassDetail.png down to 512,512

    SDLTEXLOADER: Scaling image ../data/road2.png down to 512,512

    PHYSOBFACTORY: Registering type TrackedChassis

    PHYSOBFACTORY: Registering type Dropship

    PHYSOBFACTORY: Registering type Turret

    PHYSOBFACTORY: Registering type SensorJammer

    PHYSOBFACTORY: Registering type Gun

    PHYSOBFACTORY: Registering type Projectile

    PHYSOBFACTORY: Registering type Starship

    PHYSOBFACTORY: Registering type Building

    PHYSOBFACTORY: Registering type Rock

    PHYSOBFACTORY: Registering type Tree

    PHYSOBFACTORY: Registering type Flag

    PHYSOBFACTORY: Registering type WheeledChassis

    PHYSOBFACTORY: Registering type Wheel

    PHYSOBFACTORY: Registering type Missile

    PHYSOBFACTORY: Registering type Sensor

    PHYSOBFACTORY: Registering type AutomatedGun

    PHYSOBFACTORY: Registering type FlairObject

    PHYSOBFACTORY: Registering type HoverChassis

    PHYSOBFACTORY: Registering type AirshipChassis

    COLLISIONCELL: Using 115520 bytes for cells

    PHYSICALOBJECTFACTORY: Loading ../data/CivilDefenseTower.physicalobjectgroup

    SOUNDMANAGER: Loading >../data/sound\fire.wav<

    SOUNDMANAGER: Status: No ALUT error found

    SOUNDMANAGER: Sound frequency = 44100

    SOUNDMANAGER: Sound channels = 1

    PHYSICALOBJECT: Loading model >CivilDefenseTower.cob<

    COB: Loading texture >../data/mrc_metwall02b.jpg<

    COB: Loading texture >../data/Panels.jpg<

    COB: Loading texture >../data/metsup01.jpg<

    COB: Loading texture >../data/m_barrelside.jpg<

    COB: Loading texture >../data/metflr02.jpg<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/Commons.physicalobjectgroup

    PHYSICALOBJECT: Loading model >Commons.cob<

    COB: Loading texture >../data/congo3.jpg<

    COB: Loading texture >../data/congo4.jpg<

    COB: Loading texture >../data/crustdoor2.jpg<

    COB: Loading texture >../data/rtcorr_5.jpg<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/AirDefenseTower.physicalobjectgroup

    PHYSICALOBJECT: Loading model >AirDefenseTower.cob<

    COB: Loading texture >../data/bld-mt.jpg<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loading model >HeavyVulcan.cob<

    COB: Loading texture >../data/HeavyVulcan.png<

    PHYSICALOBJECT: Loaded OK

    SOUNDMANAGER: Loading >../data/sound\BeamBurst.wav<

    SOUNDMANAGER: Status: No ALUT error found

    SOUNDMANAGER: Sound frequency = 44100

    SOUNDMANAGER: Sound channels = 1

    SOUNDMANAGER: Loading >../data/sound\AmmoExplosion.wav<

    SOUNDMANAGER: Status: No ALUT error found

    SOUNDMANAGER: Sound frequency = 44100

    SOUNDMANAGER: Sound channels = 1

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/CommStation.physicalobjectgroup

    PHYSICALOBJECT: Loading model >CommStation.cob<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/PowerStation.physicalobjectgroup

    PHYSICALOBJECT: Loading model >PowerStation.cob<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine1.physicalobjectgroup

    PHYSICALOBJECT: Loading model >HopewellPine1.cob<

    COB: Loading texture >../data/tmp_trunk_skin_1.jpg<

    COB: Loading texture >../data/skin2.png<

    COB: Loading texture >../data/eeeeeee.png<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine3.physicalobjectgroup

    PHYSICALOBJECT: Loading model >HopewellPine3.cob<

    COB: Loading texture >../data/ttsca9.jpg<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine2.physicalobjectgroup

    PHYSICALOBJECT: Loading model >HopewellPine2.cob<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/RockA.physicalobjectgroup

    COB: Loading texture >../data/RockA.png<

    PHYSICALOBJECTFACTORY: Loading ../data/RockB.physicalobjectgroup

    PHYSICALOBJECTFACTORY: Loading ../data/RockC.physicalobjectgroup

    PHYSICALOBJECTFACTORY: Loading ../data/RockD.physicalobjectgroup

    PHYSICALOBJECTFACTORY: Loading ../data/RockE.physicalobjectgroup

    PHYSICALOBJECTFACTORY: Loading ../data/RockF.physicalobjectgroup

    COB: Loading texture >../data/RockF.png<

    PHYSICALOBJECTFACTORY: Loading ../data/RockG.physicalobjectgroup

    PHYSICALOBJECTFACTORY: Loading ../data/RockH.physicalobjectgroup

    Loading Include File: House9Square.include

    PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse.physicalobjectgroup

    PHYSICALOBJECT: Loading model >UrbanHouse.cob<

    COB: Loading texture >../data/METAL03_.JPG<

    COB: Loading texture >../data/metal07_door_128.jpg<

    COB: Loading texture >../data/METAL_WI.JPG<

    COB: Loading texture >../data/metal07_door2_128.jpg<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse2.physicalobjectgroup

    PHYSICALOBJECT: Loading model >UrbanHouse2.cob<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse3.physicalobjectgroup

    PHYSICALOBJECT: Loading model >UrbanHouse3.cob<

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    Loading Include File: House9Square.include

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    PHYSICALOBJECT: Loaded OK

    INITMSG: Server game length = 1800

    PLANETSIDE: Loading skybox image >../data/HopewellFrontSkyBox.png<

    PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellFrontSkyBox.png<

    PLANETSIDEGUIMANAGER: pImage = 0A94F630

    PLANETSIDEGUIMANAGER: Setting DCT1 Compression

    PLANETSIDE: Loading skybox image >../data/HopewellRightSkyBox.png<

    PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellRightSkyBox.png<

    PLANETSIDEGUIMANAGER: pImage = 029F81A8

    PLANETSIDEGUIMANAGER: Setting DCT1 Compression

    PLANETSIDE: Loading skybox image >../data/HopewellBackSkyBox.png<

    PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellBackSkyBox.png<

    PLANETSIDEGUIMANAGER: pImage = 0297E170

    PLANETSIDEGUIMANAGER: Setting DCT1 Compression

    PLANETSIDE: Loading skybox image >../data/HopewellLeftSkyBox.png<

    PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellLeftSkyBox.png<

    PLANETSIDEGUIMANAGER: pImage = 0296DED8

    PLANETSIDEGUIMANAGER: Setting DCT1 Compression

    PLANETSIDE: Loading skybox image >../data/HopewellTopSkyBox.png<

    PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellTopSkyBox.png<

    PLANETSIDEGUIMANAGER: pImage = 02969558

    PLANETSIDEGUIMANAGER: Setting DCT1 Compression

    PLANETSIDE: Loading skybox image >../data/HopewellBottomSkyBox.png<

    PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellBottomSkyBox.png<

    PLANETSIDEGUIMANAGER: pImage = 0A88DD60

    PLANETSIDEGUIMANAGER: Setting DCT1 Compression

    GUIMANAGER: Preloading textures...

×
×
  • Create New...